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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    game lag

    Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • C Offline
      Ct7567
      last edited by Ct7567

      Hello i have a problems with faf

      I get that when I want to close the game

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0083d360
      attempted to read memory at 0x00000030

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14946133.log /gpgnet 127.0.0.1:48980 /mean 922.836 /deviation 123.132 /savereplay gpgnet://127.0.0.1:61953/14946133/Ct7567.SCFAreplay /country AT /numgames 71

      Callstack:
      unavailable.

      Last 100 lines of log...

      debug: Loading module '\000/lua/ui/game/selectionsort.lua\000'
      info: creating high fidelity terrain
      info: creating high fidelity water
      debug: Loading module '\000/lua/ui/game/multifunction.lua\000'
      debug: Loading module '\000/lua/maui/grid.lua\000'
      debug: Loading module '\000/lua/ui/game/economy.lua\000'
      debug: Loading module '\000/lua/ui/game/commandmode.lua\000'
      debug: Loading module '\000/lua/ui/game/orders.lua\000'
      debug: Loading module '\000/lua/keymap/misckeyactions.lua\000'
      debug: Loading module '\000/lua/utilities.lua\000'
      debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000'
      debug: Loading module '\000/lua/ui/game/minimap.lua\000'
      info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
      debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000'
      info: range_RenderHighlighted true
      info: range_RenderSelected true
      info: range_RenderBuild true
      debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/avatars.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/controlgroups.lua\000'
      debug: Loading module '\000/lua/ui/game/announcement.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000'
      debug: Loading module '\000/lua/ui/game/windowmanager.lua\000'
      debug: Loading module '\000/lua/ui/game/helptext.lua\000'
      debug: Loading module '\000/lua/ui/game/timer.lua\000'
      debug: Loading module '\000/lua/ui/game/consoleecho.lua\000'
      debug: Loading module '\000/lua/ui/game/taunt.lua\000'
      debug: Loading module '\000/lua/aichatsorian.lua\000'
      info: creating high fidelity terrain
      info: creating high fidelity water
      debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000'
      info: res_AfterPrefetchDelay 100
      info: res_PrefetcherActivityDelay 1
      info: net_lag 0
      debug: Loading module '\000/lua/ui/game/launchconsolecommands.lua\000'
      info: ui_RenderCustomNames 0
      info: UI_ForceLifbarsOnEnemy 0
      debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000'
      debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000'
      debug: Loading module '\000/lua/ui/notify/customiser.lua\000'
      debug: Loading module '\000/lua/ui/game/score.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/objectives2.lua\000'
      debug: Loading module '\000/lua/keymap/hotbuild.lua\000'
      debug: Loading module '\000/lua/keymap/upgradetab.lua\000'
      debug: Loading module '\000/lua/usermusic.lua\000'
      info: /savereplay
      debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000'
      debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000'
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
      info: Exe Version: 1.0
      debug: Current gametime: 00:00:00
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      debug: Loading module '\000/lua/sim/blip.lua\000'
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: Exe Version: 1.0
      info: playable area coordinates are { 0, 0, 1024, 1024 }
      info: Offmapareas are {
      info: { x0=-100, x1=1124, y0=-100, y1=0 },
      info: { x0=-100, x1=1124, y0=1024, y1=1124 },
      info: { x0=-100, x1=0, y0=0, y1=1024 },
      info: { x0=1024, x1=1124, y0=0, y1=1024 }
      info: }
      debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
      debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
      debug: Loading module '\000/lua/renderselectparams.lua\000'
      debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
      debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
      debug: Loading module '\000/lua/sim/projectile.lua\000'
      info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
      info: ren_oblivion true
      info: ren_ui false
      debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
      info: GPGNET: setting nat handler to 0x00000000
      info: CNetTCPBuf::Read(): recv() failed: WSAEINTR

      and then I got that get

      java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073740771. See game_14946133.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:696)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)

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