I am glad to present you a wonderful custom map for faf named Direct Strike. Perhaps many of you have realized that the map from Starcraft 2 is taken as a basis.
The main goal was to make a simplified game mode for players in supreme commander, where they can try to control any units they want.
The mini-game has its own economy. Units are purchased for currency, which in turn can be obtained in four ways:
The comeback system is implemented by the fact that the number of control points is inversely proportional to the cashpoints that you will receive for killing
To win the game u need to kill the paragon - main bunker with lotta pds
see the trailer here:
also see the
in a nutshell, you have a set of units of your faction that you can buy. The interface is quite simple. The purchased units will be added to your set for a certain number of waves and will be delivered by transports to the battlefield
Nice job on the map.
I played a game on it earlier today. replay : https://replay.faforever.com/14724134
It was a little difficult to understand at the start but eventually I got the hang of it.
I would like to give you some suggestions
Some small things that were kinda annoying for me
Do you accept pull requests in your github repo?
@keyblue, hey, thank you for feedback.
Look at the 3rd screenshot, did your shop look the same?
Also forgot to say, u can use hotkey that selecting your nearest idle engineer!
Ok I made PR that puts the cost of the units as decals on the ground.
It uses a dds image for each number, so you can easily change how the numbers look by using different dds file..
Ending the game should also be quite simple with a call to
@keyblue very cool! Thank you version 46 is online!