Game version 3818
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Game Version 3818 (14th of February 2025)
This is the first major patch of 2025. The balance and game teams are looking forward to releasing major balance patches every three months. This patch nerfs the extremely oppressive Seraphim T2 destroyers and T3 subhunters. Same goes to Bricks – they are no longer straight up better version of Percies. This patch also slightly nerfs Aeon and Seraphim T2 PD, buffs Snipers speed. Improved the behavior of Czar’s anti-air, buffed shield recharge and vision. Increased the effectiveness of mobile shields against Ahwassa. Anti-torpedo behavior has been enhanced. And many other less significant changes that you can read below.
Table of Contents
Balance Changes
Air Units
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(#6415) Ahwassa Bomb Collision:
Make Ahwassa’s bomb ignore collisions with ASF, same as strategic bombers. -
(#6563) Ahwassa Damage Consolidation:
Combine Ahwassa’s final 3 damage instances into 1 damage instance.
Greatly improves the effectiveness of stacked low HP shields (such as the UEF and Aeon mobile shields) and fixes Ahwassa not overkilling units as much as it should. It means that now Ahwassa leaves less reclaim wreckages. -
(#6448) Air Projectile Collision Fix:
Fix projectiles colliding with dead air units.
From a balance perspective, this increases the effectiveness of SAMs against groups of aircraft flying directly at them. -
(#6560) Vulthoo: T2 Gunship Adjustments:
Adjust several minor stats to better align the Vulthoo with its role as a ‘Tech 2.5 unit’.
Vulthoo: T2 Gunship (XSA0203):
Physics- FuelRechargeRate: 5 → 10 (15 for Tech 3 Gunships)
- FuelUseTime: 400 → 600 (800 for Tech 3 Gunships)
Air Crash - Damage: 100 → 200 (300 for Tech 3 Gunships)
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(#6595) Vulthoo Weapon Bug Fix:
Fix a bug that prevented the Vulthoo from hitting units directly beneath it.
Vulthoo: T2 Gunship (XSA0203):
Heavy Phasic Autogun (x2)- TurretPitch: -20 → -40
- TurretPitchRange: 60 → 90
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(#6551) CZAR: Experimental Aircraft Carrier Improvements:
Improve the performance of the currently underused Czar by increasing its survivability and improving the targeting of its flak cannons.
CZAR: Experimental Aircraft Carrier (UAA0310):
Intel- VisionRadius: 70 → 100
Defense - ShieldRechargeTime: 120 → 100
- ShieldRegenRate: 180 → 240
Fizz Launcher 1 - Damage: 240 → 140
- DPS: 960 → 560
- FiringTolerance: 3 → 10
- HeadingArcRange: 120 → 90
Fizz Launcher 2 - Damage: 240 → 140
- DPS: 960 → 560
- FiringTolerance: 1 → 10
- HeadingArcRange: 120 → 90
- PrefersPrimaryWeaponTarget: true → false
- VisionRadius: 70 → 100
Naval Units
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(#6437) Cybran Carrier Rotation:
Automatically rotate the Cybran Carrier towards its target when idle or attacking so that all its weapons can fire.
Units rotate in place while aiming, so formations do not get disrupted.(#6649, 6558) Uashavoh: T2 Destroyer (XSS0201): The Seraphim destroyer is currently too powerful due to its micro potential, but severely nerfing its main stats like range or damage would make it weaker than it already is when not micro’d, which would be unfun at lower levels. Considering this, the underwater speed is reduced to allow counterplay potential without heavily affecting lower level gameplay: Aeon and Cybran destroyers can catch Seraphim destroyers that overcommitted, and all destroyers (particularly UEF) can flee from submerged Seraphim destroyers and get out of torpedo range.
To prevent it from becoming too weak against Tech 2 Torpedo Launchers due to moderate frontal turret nerf, its torpedo defense is buffed by improving its targeting and reload time. This should also make the unit more resilient against sub spam. -
Uashavoh: T2 Destroyer – Frontal Turret Nerf:
- Front Ultrachromatic Beam Generator
- Damage: 50 → 45
- DPS: 137 → 123
- Underwater speed: 5 → 4.5
Ajellu Anti-Torpedo Defense - FiringTolerance: 90 → 180
- MinRadius: 15 → 5
- Reload: 3.3s → 3.0s
- UseFiringSolutionInsteadOfAimBone: false → true
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(#6607) Anti-Torpedo Weapon Improvements:
Improve the functionality of several anti-torpedo weapons by giving them a minimum range and altering their targeting. The addition of a MinRadius prevents locking onto projectiles that cannot reasonably be intercepted. In particular, the torpedo defense of the Aeon T3 Sonar should perform noticeably better with these changes. Audio queues are added to the torpedo defenses of the Seraphim Tech 1 and Tech 3 submarines.
Aeon T3 Sonar Platform (UAS0305):- Quasar Anti Torpedo:
FiringTolerance: 2 → 180
MinRadius: 0 → 5
UseFiringSolutionInsteadOfAimBone: false → true
Sou-istle: T1 Attack Submarine (XSS0203): - Ajellu Anti-Torpedo Defense:
FiringTolerance: 0 → 180
MinRadius: 0 → 5
UseFiringSolutionInsteadOfAimBone: false → true
Audio queue added
Yathsou: T3 Submarine Hunter (XSS0304): - Ajellu Anti-Torpedo Defense (x2):
MinRadius: 0 → 10
Audio queue added
Barracuda (XRS0204) and Megalith (XRL0403): - Anti-Torpedo Flare:
MinRadius: 0 → 5
- Quasar Anti Torpedo:
Land Units
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(#6437) Othuum Rotation:
Automatically rotate Othuum towards its target when idle or attacking so that all its weapons can fire.
Units rotate in place while aiming, so formations do not get disrupted. -
(#6606) Sniper Bots Buff:
Buff the power of sniper bots, which have become too expensive and micro-intensive relative to saving for a T4 to counter Bricks and Percivals. The changes improve speed and firing accuracy.
Aeon and Seraphim Snipers (XAL0305 & XSL0305):- Speed: 2.2 (Seraphim) / 2.4 (Aeon) → 2.3 (Seraphim) / 2.5 (Aeon)
- Firing Tolerance: 2 (Aeon) / 3 (Seraphim) / 0.5 (Seraphim sniper mode) → 0 (all)
- Firing Randomness while moving: 0.4 (Seraphim) / 0.3 (Aeon) / 0.2 (Seraphim sniper mode) → 0.18 / 0.1 / 0.05
Seraphim Sniper (XSL0305): - Sniper mode speed: 1.65 → 2.0
Note: The speed was unintentionally reduced from 1.8 to 1.65 due to a previous nerf. This is reverted and further buffed to 2.0; additional tweaks may follow next patch.
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(#6641) Nerf The Brick Against T3 Units:
Nerf The Brick as the 32 → 34 range buff from #5547 made it obsolete for Percivals and too strong against Harbingers/Othuums, leading to an overuse that hindered Cybran diversity.
The Brick: T3 Armored Assault Bot (XRL0305):
Heavy Disintegrator Pulse Laser- Max radius: 34 → 33
- Damage (DPS): 125 (312.5) → 118 (295)
- Turn rate: 68.75 → 75
The slight range reduction forces Bricks to rely on faster reaction times, improving micro potential and mitigating DPS snowballing effects.
Structures
Shields
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(#6464) Shield Assistance Timing:
Make engineers assisting a shield start repairing the shield in 0.1 seconds instead of 0.7 to 1.1 seconds. -
(#6589) UEF T3 Shield Generator (UEB4301) Regen Timing:
Increase the UEF T3 shield’s regen start time from 1 second → 3 seconds to align with other shields.
Point Defenses
(#6590) T2 Point Defense Damage Reduction:
Reduce the damage of Aeon and Seraphim T2 PDs, as they have better DPS/mass compared to the UEF PD, with differences in muzzle velocity and weapon type.Aeon T2 Point Defense (UAB2301):
- Damage: 600 → 560 (DPS: 150 → 140)
Seraphim T2 Point Defense (XSB2301):
- Damage: 605 → 550 (DPS: 151 → 138)
For comparison, the Triad offers 124 DPS; all three systems cost the same.
ACUs
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(#6591) UEF ACU Drone (UEA0001) Buff:
Buff the rebuild costs of the UEF ACU Drone by halving the previous upgrade cost.- Rebuild mass cost: 160 → 60
- Rebuild energy cost: 1600 → 800
- Rebuild time: 10 seconds → 200 buildtime (based on the ACU’s build power)
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(#6605) ACU Upgrade Descriptions:
- Cybran ACU Nanite Torpedo Upgrade:
Update the description to reflect the new DPS value. - Cybran SACU Gun Range Upgrade:
Fix the description so it correctly states +10 range (total 35) instead of +15 range (total 40).
- Cybran ACU Nanite Torpedo Upgrade:
Features
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(#6576) World Camera Preservation:
When switching to/from split view, the primary camera (left camera) is now preserved to reduce disorientation. -
(#6620) Damaged Air Unit Docking:
Add a feature to only dock damaged air units. This behavior can be accessed via hotkeys or by right-clicking the dock button. -
(#6634) Introduction of the New ‘Wasteland’ Biome:
A collection of textures dedicated to Supreme Commander map makers, featuring a drab, abandoned aesthetic.
Includes albedo, normal, and (for many decals) specular versions. Designed for optimal appearance at scales between 15–30, though blending with other layers is recommended to minimize repeating patterns. -
(#6642) Map Preview in Matchmaker Lobby:
Enable the map preview which provides a campaign-like overview of the map along with faction starting positions.
A Grafana dashboard (thanks to Brutus5000 and Sheikah) helps track lobby success and evaluate the preview’s impact. -
(#6643) Paused Session Resume Delay:
Introduce a 10-second enforced delay before a paused session can resume (applies to all players except the one initiating the pause).
Bug Fixes
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(#6405) Transfer Unit Upgrade Progress:
Transfer unit upgrade progress in modes outside full share, excluding share-until-death. -
(#6434) Frametime (FPS Cap) Improvements:
- Now properly applies when starting a new game session.
- Windowed mode is no longer forced to 100 fps; fullscreen is no longer capped at 60 fps.
- Minimum frametime decreased from 4 ms (250 fps) to 2 ms (500 fps).
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(#6449) Death Animation Fix:
Fix mods causing units to get stuck dying due to invalid death animation file paths. -
(#6510) Key Action Warning Fix:
Restore warning when user key actions are overwritten by default actions. -
(#6532) Projectile Impact Correction:
Fix excess projectiles impacting entities that die in the same tick (e.g., 6 tactical missiles hitting a shield when only 3 are needed). -
(#6543) Post-Death Collision Fix:
Fix dead units colliding with projectiles and beams for 0.1–0.6 seconds after death. -
(#6544, #6651) Unit Transfer Weapon Lock Fix:
Prevent unit transfer from enabling weapons locked by enhancements (such as the TML of the Seraphim SACU). -
(#6572) Bomber Altitude Bombing Fix:
Fix bombers missing when bombing while changing altitude. -
(#6578) Megalith Command Queue Correction:
Fix Megalith’s GetCommandQueue to return its own command queue rather than a hidden factory rally point queue. -
(#6583) Shield Reflection Fix:
Fix personal shields reflecting above the water surface. -
(#6602) AI Factory Manager Cleanup:
Remove unused personality function calls in the default AI factory manager and platoon former manager. -
(#6604) SACU Gun Range Upgrade Fix:
Ensure SACUs with gun range upgrades stop at max range during attack moves (adjust GuardScanRadius accordingly). -
(#6606) Seraphim Sniper Turret & Attack Fixes:
Fix issues with the Seraphim sniper’s dummy weapon overriding the real turrets’ yaw speed, stopping on underwater targets during attack moves, and misaligned GuardScanRadius. -
(#6617) Silo Hard-Stop Order Error Fix:
Fix an error preventing silos from pausing missile construction when given a hard-stop order. -
(#6629) Fatboy Dying Error Fix:
Fix a rare error that prevented the Fatboy from finishing its death sequence. -
(#6630) ACU Facing Correction:
Fix ACUs spawned on the right side of the map not facing toward the middle. -
(#6636) Air Factory Build Effects Fix:
Fix an error where build effects for Cybran land and air factories would not appear. -
(#6645) Distribute Order Error Fix:
Fix an error when using distribute orders on a unit that dies shortly after. -
(#6647) Buffer Overflow Exploit Fix:
Fix a buffer overflow exploit in the InternalSaveGame user global. -
(#6651) Megalith Hack Peg Launcher Fix:
Fix the hack peg launcher becoming enabled after a unit transfer (it is the origin of the bright red beams under the Megalith). -
(#9999) Documentation Workflow Fix:
Fix the documentation workflow expecting at least one snippet.
Graphics
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(#6328) Death Animation Speed Enhancements:
Speed up the death animations of several Seraphim structures:- T1 land factories
- T2/T3 land support factories
- T3 land HQ
- Air staging
- T2/T3 anti-air
- T2/T3 radars
- T3 artillery
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(#6621, #6648) Terrain Shader Enhancements:
Add new terrain shaders for improved texturing of mesa-like terrain and apply slight tweaks to existing shaders.
These changes have no immediate effect on existing maps, as virtually no maps use these shaders yet. -
(#6622) Seraphim Sniper Barrel Rotation Fix:
Fix the Seraphim sniper’s barrel not rotating when using the lower fidelity model (typically noticeable when zoomed out). -
(#6636) Factory Build Effects Fix:
Fix missing build effects for Cybran land and air factories.
Other Changes
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(#6575) Base Weapon Class Annotations:
Add remaining annotations for the base weapon class file. -
(#6596) Scripted Tasks Documentation:
Annotate files related to scripted tasks, such as the Scry ability of the Eye of Rhianne or unit enhancements. -
(#6598) TransportSpeedReduction Blueprint Documentation:
Add documentation for the recently added TransportSpeedReduction unit blueprint value. -
(#6600) Worldviews Functionality Annotations:
Annotate functionality related to worldviews. -
(#6612) Localization Update:
Add missing localization entries and update Traditional Chinese translations. -
(#6626) Enhancements Sync Annotations:
Annotate the synchronization of enhancements. -
(#6627) Collision Beam Entities Annotations:
Annotate code related to collision beam entities.
Contributors
Coding:
Nomander, Basilisk3, Jip, Uveso, Yuchenjimmy, MadMax, relent0r, sting-2, BlackYps, BalthazarBalance team:
Rhaelya, Turin, Farms, Tagada, Sainse, Nomander, StormLantern, Orb, Archsimkat, SpikeyNoob -
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