Aeon ACU has OP gun upgrades for teamgames and an even more OP early game survival upgrade (easy to recharge shield faster than enemy gun acu can kill you). The effort here is winning the game if enemy plays into your advantage rather than teching into PD, air control, or late t2 upgrade like UEF shield.
Aurora: consider making flares
Mercy: lol
GC: Chicken is the AOE bot that is good for kiling clumps, GC is the anti-t4 bot that is good for dealing with enemy bots. It is specifically not good for crowd control as once a unit is behind it the thing is dead.
czar: czar is like the most decently balanced air t4 rn, only issue is that it should get an e cost nerf same as all the others so dudes stop building them on 2 t3 pgens.
Aeon is like the most comfy faction in terms of feeling you always had a response for something. Destros, shields, blazes, flak, cruiser, tempest, gunship, flare, aurora, acu, obsidian, sniper, absolver
Only thing aeon gets caught lacking in is boy upgrades
@maudlin27 said in Aeon: effort vs. reward (average-ish player?):
GC - It gets omni and the claws, which are really powerful against some matchups. As an extreme (unlikely) scenario - I can beat other land experimentals with certain SACU mass equivalent combinations. Try that against a GC and it'll easily crush them due to its claws. It also easily beats a monkeylord, and its 'crush when walking' is more meaningful due to its huge HP.
GC can’t suck up boys but it’s better than chickens in dealing with boys due to them being fast enough to dodge the aoe ball. Worse than mega though.