I disagree that all APM is worth favoring. APM for the sake of APM is a gating mechanic, it makes games harder for new players. APM is only worth favoring when it is fun, otherwise I am in favor of simplifying the mechanic in question.
I have 2 examples where studios improved their games by removing needless APM.
SC1 and SC2
In Starcraft 1 a lot of the game was very manual. You had to manually tell workers how to gather resources. You had fewer options for selecting and grouping build capacity. Overall there was a lot of micromanagement that was required in order to play the game.
SC2 simplified a lot of that. Resource gathering was partially automated, buildings and units could be selected more precisely, and progressing through the macro part of the game was made easier. A lot of people complained that the changes made the game too easy, too dumbed down, or hurt their preferred play style. Here's a forum post from 2008 of someone complaining how overly simplified SC2 is. https://tl.net/forum/final-edits/75512-bwwi-from-the-banelings-lair-an-in-depth-look-at-starcraft-2
In the end, the decision to simplify SC2 made it much more accessible to new players, much more fun, and most importantly the skill ceiling was able to increase for top players because they were able to shine through other parts of the game instead of spending mental cycles micromanaging the UI.
League of Legends
There are too many examples to count where Riot removed clunky UI, simplified mechanics, or nerfed play styles they thought were unhealthy to the game. When Riot rolled out Smart Cast, a faster way to aim spells, the community complained that it simplified the game too much and made it too easy for unskilled players to land projectiles. The reality is that Smart Cast leveled up the community overall because everyone had an easier time playing the actual game instead of fretting with a clunky UI.
FAF
FAF isn't Reclaim Simulator. FAF is a realtime scifi RTS. These arguments that we need to preserve the current reclaim system because we want to favor APM are misguided. Your APM would be better spent focusing on every other part of the game. Automating the tedious parts of the reclaim system sound like great additions to the game.