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    zwaffelNoob

    zwaffelNoob

    @zwaffelNoob

    i play faf

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    Best posts made by zwaffelNoob

    Snipers/sera mobile shields need a rebalance

    As the meta currently stands, sniper bots incentivize turtle gameplay. Why? The only counter to a ball of sniper bots + mobile shields + flak is a t2 arty base. Sniper bots hardcounter any mobile unit that isn't a sniper. Mobile t3 artillery deals too little damage to kill the shields. Well microed strats can deal with snipers + mobile aeon shields, but getting multiple strats is, depending on the map, not a very realistic option. And no, it's also not realistic to get a fatboy or megalith up in time.

    Even then, strats just won't efficiently work against seraphim mobile shields, leaving you with the only option of making a t2 arty base. Being abused so hard to the point where you're forced to make an arty base is in no way fun or fair to play as it is hard to (timely) establish an arty base on some maps.

    A small compromise is that aeon snipers can be dealt with by suiciding air units due to the fact the shields are weaker, but snipers + seraphim shields are absolutely broken. It would be nice to see these shields or snipers reworked.

    posted in Balance Discussion •
    RE: Small suggestions topic

    @deribus said in Small suggestions topic:

    Make radar selection not make the exact same sound as a ping

    The amount of times I selected a radar and zoomed out in panic to see where the ping was xD

    posted in Suggestions •
    RE: [Format discussion] 2v2 weekly showmatch - The Commanders of Calypso

    Sounds like a fun event, as for the rules I think:

    • The matches should be BO3 if you're looking for more competitive games, 1 game a week isn't a lot (also, will there only be 2 teams playing a week, or can multiple teams challenge eachother?)
    • I'd say 3 consecutive wins might be a reasonable amount, it's pretty difficult to win 3 BO3's in a row in an even matchup, but not unattainable
    • Think you can use a mappool of decent 2v2 maps, but if you're aiming for a more casual experience, you can use maps you don't usually see played 2v2. This might make pros less interested though
    • I don't think base donation is an issue unless there's a huge rating discrepancy between the two teammates. I guess if you want to prevent that, ban base donation for all teams
    • I think a rating limit would be good, because currently there could be maybe 3 possible teams that are equally skilled to eachother, but will completely outmatch everyone else. If you put a rating limit at e.g. 4000 global/3800 ladder(?) it makes for more possible teams, and u end up with maybe 6 teams that will be equally skilled, but not far superior to other contenders

    If you decide not to put a rating limit, I think we'll end up with champions that are unbeatable. If you get a team of 2 2200s it already rules out a massive portion of the playerbase from ever winning

    posted in Tournaments •
    RE: 2021 June League Invitational

    see you in a month, thomas

    posted in Tournaments •
    RE: 2021 Fall Invitational Qualifier

    Bad poll, can't even choose between U1500 and U1000
    U1000 shouldn't even be attempted imo because 99% of the people there aren't even aware they can join tournaments, only 10% of the 1% who DO know are actually interested in playing, and only 30% of those will actually show up. So might aswell keep them in the U1500 bracket.

    P.S. these are real statistics, trust me

    posted in Tournaments •
    RE: Introducing Mapgen Week on Ladder

    A lot of people will love it, and a lot of people will hate it. Just like with every other decision on faf lol

    posted in General Discussion •
    RE: Naval Balance Survey

    @femtozetta said in Naval Balance Survey:

    You could make the T2 ones useful by making them submerged.

    pls no harms are already painful enough

    posted in Balance Discussion •
    RE: Tournament Canceled

    It's just that "finding the best 2v2 team" and a rating restriction don't work well together. Keeping the rating limit or removing it is both fine, it just means the tournament will attract different players.

    Cancelling it really isn't necessary, if you don't like changing plans, just keep what you have now, because it's fine (but then remove the "finding the best 2v2 team" part for realism).

    posted in Tournaments •
    RE: Legend of The Stars 2021 Championship Tournament

    Signing up.

    posted in Tournaments •
    RE: Snipers/sera mobile shields need a rebalance

    only increasing mass cost still leaves u with the main issue where the only reliable and consistent counter to sniper bots is an arty base
    i think having their movement speed and dps reduced would be good to improve matchups for other units vs snipers (can also throw mass cost increase in there lol)

    posted in Balance Discussion •

    Latest posts made by zwaffelNoob

    RE: Stronger ASF

    just remove fuel bars and vet on asf

    posted in Balance Discussion •
    RE: Weekly Discussion #1 - Favorite 10x10 maps for 1v1

    ON MELANCHOLY HILLV3
    vya-3 is also pretty nice

    posted in Weekly Discussions •
    RE: 1vs1 MapGen Blitz

    pryanichek said in 1vs1 MapGen Blitz:

    Who would be willing to hold a training for those who loose in the first round? xD

    hey thats a prize i can win

    posted in Tournaments •
    RE: 1vs1 MapGen Blitz

    @unknow said in 1vs1 MapGen Blitz:

    Wow don't advertise this late xD sign me up pls 1494

    its the point of "blitz" tournaments, they used to be announced the day of and still got a bunch of players to sign up

    posted in Tournaments •
    RE: How to fight Aeon gun com?

    having ur own gun acu should still be very nice because it eats aurora for breakfast (and OC t2 if he gets there) and can trade damage with enemy acu if he mismicroes. if u do get in his acu range u can also try rushing in with acu and units because his acu cant tank forever and you'll force him to move his auroras forward to tank a little (which they're terrible at)... this is a risky last-effort move though

    posted in General Discussion •
    RE: Snipers/sera mobile shields need a rebalance

    only increasing mass cost still leaves u with the main issue where the only reliable and consistent counter to sniper bots is an arty base
    i think having their movement speed and dps reduced would be good to improve matchups for other units vs snipers (can also throw mass cost increase in there lol)

    posted in Balance Discussion •
    RE: Snipers/sera mobile shields need a rebalance

    Something like nerfing dps would be a good start. They should play a role in slowing/whittling down percies/bricks to make up for othuums/harbs being inferior, but not utterly annihilating them. Nerfing percies/bricks and then buffing snipers was a hard double nerf to the percy/brick vs sniper matchup. Seraphim mobile shields just further magnify this issue.

    Maybe something like removing the sniper's ability to shoot while moving (or just decreasing its accuracy when its on the move) without touching its dps could also work, since it will still deal a lot of damage but atleast allow units to catch up to them.

    posted in Balance Discussion •
    Snipers/sera mobile shields need a rebalance

    As the meta currently stands, sniper bots incentivize turtle gameplay. Why? The only counter to a ball of sniper bots + mobile shields + flak is a t2 arty base. Sniper bots hardcounter any mobile unit that isn't a sniper. Mobile t3 artillery deals too little damage to kill the shields. Well microed strats can deal with snipers + mobile aeon shields, but getting multiple strats is, depending on the map, not a very realistic option. And no, it's also not realistic to get a fatboy or megalith up in time.

    Even then, strats just won't efficiently work against seraphim mobile shields, leaving you with the only option of making a t2 arty base. Being abused so hard to the point where you're forced to make an arty base is in no way fun or fair to play as it is hard to (timely) establish an arty base on some maps.

    A small compromise is that aeon snipers can be dealt with by suiciding air units due to the fact the shields are weaker, but snipers + seraphim shields are absolutely broken. It would be nice to see these shields or snipers reworked.

    posted in Balance Discussion •
    RE: How do you destroy wreckage?

    Pretty sure you can just press the attack hotkey (default A) or click the attack button bottom left, and then click on the wreck. no groundfiring needed

    posted in General Discussion •
    RE: Do not add new colors - discussion

    just add civ beige back 😞

    posted in General Discussion •