Hey Moses, I have played mostly gap games up until this point. Why is it important ,to you, for 'astro/dualgap' type maps to be recognised as 'good' or even 'excellent'?
I think it informs map design. I think there are lessons to be learned from a lot of the popular maps that just aren't being learned.
I think a lot of people don't realize how large a factor lobby times are in what types of maps people are willing to play.
I do absolutely agree with you on lobby wait times, getting team maps that do not look like astro or dual gap to fill has proven to be a real game of patience.
I have the impression that this is more of a problem with the way team games are currently hosted.
I really do not think there is much for 'mappers' to be learned from astro/dualgap. there are some variations, true. there are limited options to change anything without altering the 'distance & player safety' balance.