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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    SpikeyNoob

    @SpikeyNoob

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    Best posts made by SpikeyNoob

    • Knights and King Tournament

      Here is my first attempt at hosting a tournament! The premise is you have 2 lower rated knights lead by a high rated that can observe and coach. My goal is to allow some lower rated players to play with and learn from experienced players. I hope everyone enjoys!

      Logistics

      Tournament Dates:
      Date of play:
      September 3rd 14:00 UTC

      Signups Close/Draft Starts:
      August 13th

      TD: SpikeyNoob

      Bracket Link: TBD

      IRC: TBD

      Prize:

      Total Prize Pool: $150
      Donations would be greatly appreciated!
      $100 donated by Exselsior
      $50 donated by Spikey

      1st: Custom Avatar $100
      2nd: Faction Face Avatars $50
      3rd: Faction Logo Avatars

      Structure

      Each team will include 2 under 1900 knights that will take part in the games and a 1900+ king that will ctrl k at the start of each round and assist their teammates without playing. The tournament will follow a single elimination format with the first rounds being BO1 and all the following rounds BO3.

      Teams will be selected by a draft. The lowest rated King will select their first teammate followed by the next lowest king. This will continue until all kings have a teammate, then the lowest king will draft their second teammate and the cycle repeats. A kings highest rating on July 30th will be used to create the draft order.

      Maps

      Map pool:
      -INITIALLY UNVETOBLE-
      Map Gen 15x15 (8 spawns)
      Map Gen 20x20 (8 spawns)

      -INITIAL VETO POOL-

      10x10
      zerg canyon
      Crazy Backtrack
      Wonder open 5v5 v3b
      Desert crisis
      Diversity

      20x20
      The Ditch
      Lena River
      Pelagial v2
      Sirgis
      Adaptive Crateria
      Seton's Clutch - FAF Version (mid and rock)

      (For now the game as the last 2v2 tourny. Subject to change up to the end of signups)

      Vetos:
      3 alternating vetoes each, low seed vetoes first. High seed picks map 1. Low seed picks map 2. Players veto down for the last map. All maps are viable to veto on the 3rd game.

      There is a pool of 13 maps and maps will be selected using a veto and pick system. This means each team has 3 vetos, with the lower seed in the group vetoing first in an alternating pattern. (ie lower seed, upper seed, lower seed, upper seed). Next the higher seed will select the first map, the lower seed the second map, and if necessary teams will resume vetoing maps until only 1 remains with the lower seed vetoing first.

      No faction veto will be used for this tournament.

      Once a map is picked for a round, the team that selected that respective map will confirm their team setup (who is playing slot 1 and 2) and the lower seeded team will then proceed to pick the slot setup they wish to play.

      For mapgen, both teams can enter the lobby and view the map prior to sending in their vetoes. Each team now gets 1 reroll, but must use the rerolled map. Players must host with the tournament settings on when using map gen.

      To clarify map picking and faction veto:

      1. Figure out whether you use the upper or lower bracket pool.
      2. Lower seed (as shown by the position in the group) vetoes first map
      3. Higher seed vetoes next map
      4. Lower seed uses next veto
      5. Higher seed uses next veto
      6. Lower seed uses final veto
      7. Higher seed uses final veto
      8. Higher seed then picks the first map to play from the list of maps in the pool that have not been vetoed
      9. Lower seed picks the second map following the same rules
      10. In the event of a tie, players veto down the remaining maps until 1 remains with lower seed going first
      11. The winner reports the results (including losses and tie games) to their group's tournament director in the IRC channel

      Rules

      • Late players will be given a sub of equal or lesser rating if available, if not they will play down a player or forfeit
      • The king on the higher seeded team will host each game.
      • Prize money will be split equally between both the knights and the king

      Signups:

      Kings:

      • Yudi (2535)
      • Grimplex (2319)
      • YellowNoob (2216)
      • Swkoll (2198)
      • Sladow (2190)
      • Bully (2188)
      • RowanMorseYT (2080)
      • Edtjuh (1975)
      • Archsimkat (1927)
      • Auriko (1922)

      Knights:

      • Exselsior (1884)
      • Mr-Skill-Issue (1867)
      • Unknow (1858)
      • crusher12321 (1849)
      • FTXCommando (1848)
      • BoomNoob (1846)
      • orb (1800) (reserved for swkoll)
      • Terminal (1799)
      • Cast_Away (1787)
      • salnik (1670)
      • Penguin_ (1635)
      • snowy801 (1600)
      • Javi (1561)
      • Skuzz (1400)
      • Rort (1259) (reserved for swkoll)
      • HalcyonWolf (1255)
      • Hemfast (1206)
      • Talon (1200)
      • Rowey (1137)

      BackUps:
      If you are too low rated to play or the tourny is already full you will be put here

      • dman82499 (675)
      posted in Tournaments
      SpikeyNoobS
      SpikeyNoob
    • RE: Weekly Discussion #4 - Sexiest Unit

      1234-vena.png
      Credit to vena for the turtest

      posted in Weekly Discussions
      SpikeyNoobS
      SpikeyNoob
    • Balance Patch 3757 changelog

      A balance patch has been released with a few important changes that have been planned for a while, but were delayed. Here are the changes:

      Galactic Colossus

      Previously the claws would instantaneously destroy the unit upon arrival. This matched the old behavior, but with the bug fixes of the claws it was only slightly too strong.

      A unit now receives 730 damage per second per second upon arriving at the claw. Combining both claws and the beam the colossus has a maximum damage per second of 2460, which matches the old situation.

      Chrono Dampener

      The Chrono Dampener received several buffs over the past year. With this patch we nerf it by changing how the Chrono Dampener behaves. The old behavior applies the same stun on all units over a large radius every 5.0 seconds. The stun duration was 3.5 seconds.
      The new behavior applies a diminishing stun based on the distance of the unit to the ACU over a large radius every 5.0 seconds. The stun is applied in slices of 0.4 seconds. There are 10 slices. Units that are on top of the ACU receive all slices, and are therefore stunned for 4.0 seconds. Units at the outer edge of the radius receive only a single slice and are therefore stunned for 0.4 seconds.

      Thanks to @Deribus for the original idea for this change.

      Air Staging Facility

      When they were moved from tech 2 to tech 1 their build time was not reduced accordingly. The build time is now reduced from 450 to 350. For a tech 1 engineer it takes 70 seconds to build.

      Contributors

      • Jip
      • SpikeyNoob
      • Basilisk3
      posted in Balance Discussion
      SpikeyNoobS
      SpikeyNoob
    • Beta 3v3 Tourny

      Logistics

      Dates:
      Signups end June 30th
      Drafting starts July 1st
      Play will start at 2pm UTC on July 8th

      TD:
      Rowey/Tagada

      Bracket Link:
      https://challonge.com/SummerBeta3v3

      IRC:
      #Beta

      Prize:

      Total prize: $350 (funded by FAF)

      (prize money will be split soon)
      1st: $200 + Beta Avatar
      2nd: $100 + Faction Face Avatar
      3rd: $50 + Faction Avatar

      Structure

      This will be a basic 3v3 tourney. Teams will be made via a captain draft. The highest rated players will be picked to be captains, they will then go from lowest to highest picking their next players. All games will be played on FAFBeta. We will use global rating for this tourny. If there are conflicts then points as of June 23 will be used.

      Maps

      Map pool:

      (All maps are subject to change up until the date of the tourny)

      INITIALLY UNVETOBLE
      Map Gen 12.5x12.5 (8 spawns) (slots 1-6)
      Map Gen 15x15 (10 spawns) (slots 1-6)
      Map Gen 17.5x17.5 (10 spawns) (slots 1-6)
      10x10
      Adaptive Flooded Tabula Rasa (all mex + more reclaim enabled) (slots 1-6)
      Adaptive Wonder Open (all mex + some middle reclaim + t1 army side reclaim) (slots 1-2 + 5-8)
      Adaptive Pyramids (all mexes + additional mexes) (slots 3-8)
      Adaptive Canis River (slots 1-6) (all mex)
      Delirious Lands (x2 reclaim, 1-2, 5-6, 9-10)

      20x20
      Mangrove Delta (slots 1-6)
      The Ditch
      Lena River (slots 1-6)
      Falcon Stone River (slots 1-4 + 9-10)
      Adaptive Ndera (spawn all mexes) (slots 1-4 + 7-8)
      Adaptive Metir (x1.5 reclaim + spawn all mexes) (slots 1-4 + 15-16)
      Seton's Clutch - FAF Version (mid rock beach)
      Adaptive Point of Reason (slots 1-6) (spawn all mex, more reclaim, small fleet mid reclaim)

      Vetos:

      3 alternating vetoes each, low seed vetoes first. High seed picks map 1. Low seed picks map 2. Players veto down for the last map. All maps are viable to veto on the 3rd game.

      There is a pool of 13 maps and maps will be selected using a veto and pick system. This means each team has 3 vetos, with the lower seed in the group vetoing first in an alternating pattern. (ie lower seed, upper seed, lower seed, upper seed). Next the higher seed will select the first map, the lower seed the second map, and if necessary teams will resume vetoing maps until only 1 remains with the lower seed vetoing first.

      No faction veto will be used for this tournament.

      Once a map is picked for a round, the team that selected that respective map will confirm their team setup (who is playing slot 1 and 2) and the lower seeded team will then proceed to pick the slot setup they wish to play.

      For mapgen, both teams can enter the lobby and view the map prior to sending in their vetoes. Each team now gets 1 reroll, but must use the rerolled map. Players must host with the
      tournament settings on when using map gen.

      To clarify map picking and faction veto:

      1. Figure out whether you use the upper or lower bracket pool.
      2. Lower seed (as shown by the position in the group) vetoes first map
      3. Higher seed vetoes next map
      4. Lower seed uses next veto
      5. Higher seed uses next veto
      6. Lower seed uses final veto
      7. Higher seed uses final veto
      8. Higher seed then picks the first map to play from the list of maps in the pool that have not been vetoed
      9. Lower seed picks the second map following the same rules
      10. In the event of a tie, players veto down the remaining maps until 1 remains with lower seed going first
      11. The winner reports the results (including losses and tie games) to their group's tournament director in the IRC channel

      Rules

      • Late players will be given a sub of equal or lesser rating if available, if not they will play down a player or forfeit.
      • The captain on the higher seeded team will host each game.
      • Prize money will be split equally between all players on a team.
      • All games will be played on FAFBeta

      Signups

      EspiranTo-
      Aesir-
      Chisato
      Lunyshko
      Yew
      DisassemblyDrone
      NOC-
      Sladow-Noob
      Unknow
      Salnik
      BoeH_MaHdinGo
      FtXCommando
      Aranei
      OmniHaven
      Karateka
      hitgirl-
      Gay_mover

      posted in Tournaments
      SpikeyNoobS
      SpikeyNoob
    • RE: Nucleus genius and ddos of FAF. (ru original is below)

      @azath0th said in Nucleus genius and ddos of FAF. (ru original is below):

      The other side of the question: should moderation permaban people for insults. I think no. Of course there are lots of edge cases blah blah... But if it happened in stress situation I think there must be a place for redemption or something.

      We would not perma ban someone for insulting people. I assure you that was not the case in this situation.

      posted in General Discussion
      SpikeyNoobS
      SpikeyNoob
    • RE: Split mex t2/t3 upgrade hotkey

      Screenshot from 2023-02-26 11-32-00.png I made this mod that prevents mex's from double upgrading. Might help solve the issue.

      posted in Suggestions
      SpikeyNoobS
      SpikeyNoob
    • RE: Full-Share Cannot Avoid Reality of Math

      Skill issue.

      posted in General Discussion
      SpikeyNoobS
      SpikeyNoob
    • RE: WELL....I guess I give up.

      You know u can ask for help instead of bashing the people spending their free time to make FAF.

      posted in Suggestions
      SpikeyNoobS
      SpikeyNoob
    • RE: Do any devs want to fix/maintain Phantom-X?

      Just made a PR that should fix the issue. Just waiting on getting it merged/made a maintainer.

      posted in Contribution
      SpikeyNoobS
      SpikeyNoob
    • RE: 2025 Spring Invitational Open Qualifier

      Sign up 1551

      posted in Tournaments
      SpikeyNoobS
      SpikeyNoob

    Latest posts made by SpikeyNoob

    • RE: Change the handling of Reports - When is a report valid?

      @jcvjcvjcvjcv I am not sure what you mean. My post is in reference to attempting to bypass fullshare using base ctrl k

      posted in General Discussion
      SpikeyNoobS
      SpikeyNoob
    • RE: Change the handling of Reports - When is a report valid?

      I do not currently have the time to fully read this thread. Eventually I will. For now I just want to remind everyone that we are real humans with jobs, families, and lives. For me this has meant I have been unable to keep up with the amount of work some of our more active mods put in. But even our most active mods have these other commitments. My point when discussing how rules should be enforced, the amount of time and effort involved in making a ruling is incredibly important. If that time and effort becomes too high than reports will begin to pile up and pretty soon any 1100 and base ctrl k in a won game without any recourse. In my mind the blanket ban on base ctrl k is a small price to pray in order to help keep the moderation machine going. Ill write something longer whenever i have time. This is all my opinion and not an official view of the mod team.

      posted in General Discussion
      SpikeyNoobS
      SpikeyNoob
    • RE: 2025 Spring Invitational Open Qualifier

      Sadly i am going to drop my sign up as i have been more busy than expected. Sorry!

      posted in Tournaments
      SpikeyNoobS
      SpikeyNoob
    • RE: 2025 Spring Invitational Open Qualifier

      Sign up 1551

      posted in Tournaments
      SpikeyNoobS
      SpikeyNoob
    • RE: Why does faf chat constantly disconnect?

      Hi! I am sorry you are facing these issues. Would you please provide the client logs so the developers can look into it.

      posted in I need help
      SpikeyNoobS
      SpikeyNoob
    • RE: game won't start

      You know its bad when MostLost and Magge both can't solve it ;(

      posted in I need help
      SpikeyNoobS
      SpikeyNoob
    • RE: Did you guys remove my ability to change avatar?

      👍

      posted in General Discussion
      SpikeyNoobS
      SpikeyNoob
    • RE: Did you guys remove my ability to change avatar?

      Oh Im sorry I thought you were referring to client avatars. Im not sure if it has something to do with reputation, but I will upvote your post and you can try again.

      posted in General Discussion
      SpikeyNoobS
      SpikeyNoob
    • RE: Did you guys remove my ability to change avatar?

      @melanol What avatars could you possibly have got within 4 days of having an account?

      posted in General Discussion
      SpikeyNoobS
      SpikeyNoob
    • RE: Did you guys remove my ability to change avatar?

      Your account has no avatars available. Thus you are not able to change your because you have none. Your account appears to be 4 days old so I would be shocked if you already have an avatar.

      posted in General Discussion
      SpikeyNoobS
      SpikeyNoob