how about we just implement a new system?
make all the (new) maps unranked and in order to rank them up,you can make an appeal.
that would prevent the upload of broken/cheaty maps/unbalanced maps and we get some quality control as well,the existing m&m ruleset is decent so you can get a good point of what's supposed to be in the vault and what's not.
Hunting smurfs time!
Best posts made by Rezy-Noob
Do you guys honestly think that the previous rule set is fine?wtf
that community is insanely small and all you do is just cut down the very least activity people are trying to offer as well as just wasting their time with unnecessary garbage like "oh no,provide the replay id,i am blind and i can't see the in-game problem".
you guys are just "living" in forums,without the realisation of the actual in-game experience of how bad and useless some untis are,those problems are knows for years,yet you are asking for replay id's.
take the example of t1 subs or t2 subs that are complete garbage in any situations,i don't think i need to state a "replay id" for this problem,or the asf's problem where you can OBVIOUSLY tell that cybran are just op due to their stealth and extreme ability to adapt.
I really don't want to jump to other rule sets that being completely ignored and the existence of 80% of them being broken.
Come on,people are not dumb,they can make their own points and it takes 5-10 minutes to read and give an explanation to what's good or bad or either provide an idea.
NONE is gonna ever go through all of the rules for a sub-forum category especially when the change that is needed to be done is just a must at that point,as to me,all of the "oh no,you didn't follow 1 of the 99 existing rules so i am not taking in consideration your post" is a complete lie for not spending your time and as mod i can tell you the extreme time i had to invest into dealing with bullshit,yet mot of "core" problems were obvious even when it didn't come to "oh no,you didn't mark the replay time so i am not gonna watch the 7minutes replay".
The ruleset from above is simple just for that very reason,to make the average player willing to even read the forum and provide his own feedback upon the problem he is facing and the moment the problem gets debated and analysed by other players,the balance team can go through it as well and judge if it's an ok action or not.
stop being too "official" in a community of 200 active players if you're really going to invest your time and power into it or just don't make problems out of nothing.
P.S. yeak ik it's gonna be remarked as "mister mod,stop being an aggressive animal and keep your status up,cause YoU aRe A moD" and no,not gonna since you're making it to complicate for someone who is willing to truly help,keep in mind that you don't have to like my opinion but that's what i am thinking about.
why would you change reclaim?
is there something wrong with the reclaim or i just don't get the idea of where are we heading.
The current meta is about gathering resources, who gathers more resources-wins, pretty easy, high ranked players are mostly "high ranked" 80% because they know how valuable it is, afterall that's what makes those guys better, automatization, ui mods and now reclaim will just lead to a point where you won't be able to tell who's good at the game and who's just mimicking patterns.
IMO, those will just make the game not fun, there is no need to think, no need to keep on progressing, no need to do basically anything in order to win, the game will just go down to a very-very raw form of chess where 1-2 moves will just kill the game
I see no need in working towards reclaim as it's a core part of the game that should be changed only if everything else work properly and as we all know there're a bunch of other stuff that could use some work.
Not sure where i bring this up since that would be too many teams included to ping them individually.
As you can see in the title, what's your thoughts on getting some sort of degradation percentage for each week of inactivity?
that would solve a lot of "hey,haven't played in 10 million years,can i get a resest?"
what i basically suggest is a pretty simple formula
every week of being inactive dowgrades your ratings as follows:
-global : -1 %/ week
-ladder: -2%/week
-tmm:-3%/week
it doesn't have to be a complex formula, just a normal regression of the progress to keep it up with the depressed players like me.
also can set up an inferior limit of like -300 per year or downgrade till X-300 (where x is your current rating)
WARNING:
this was not discussed with devs/coders/other teams so it might or might not get implemented, but let's see if there is anyone interested in processing the idea.
P.S the formula can be modified,the essance here is the idea, everything else can get adjusted with time
@uveso Banani is not requesting anything,he is mostly gathering opinions about it's implementation,he wants to get the approval or at least some sort of "green light" so it doesn't get ignored or thrown out if he actually is going to make it all alone,which is kindda reasonable considering it's a big project.
Well Bennis has a point,some unit are clearly bad and their efficiency rate is so low that it is almost erased from usage,speaking of the same shards,atlantis,t1 sub which are being completely replaced by hover or torps for the same cost that are basically giving insane advantages due to their lower cost
yeah,i totally agree with Blodir,those maps are just really good,i have been testing for the last 10-12 games and it feels nice
@ZLO said in Why would you have left FAF?:
Getting 100 games to stop being grey sounds hard... maybe we should count ladder and tmm games toward gamecount too?
Yeah,we definitely need to introduce Tmm and ladder games as well in the game count though
this all is just so wrong,why would you change that any of what is mentioned,do you honestly think this is going to make any difference?
well,that's one question,however you're wrong since most plays actually take part on astros,gaps and setons so you're asking to change the meta in favour of a map for some reason,which is going to give insanely stupid advantages on other maps that have designated positions,not sure how is that any healthy
Latest posts made by Rezy-Noob
i've been a td several times for 4v4+ torunaments,
i must say that this was probably one of the hardest contribution i've ever had on FAF since people have different timezones, there're always drops from a tourney, tons of substitutions and an insane amount of workload to set it up, keep it running and then overwatching all at the same time, it will literally kill your weekend and it's not a fact that you'll enjoy doing that
why would you change reclaim?
is there something wrong with the reclaim or i just don't get the idea of where are we heading.
The current meta is about gathering resources, who gathers more resources-wins, pretty easy, high ranked players are mostly "high ranked" 80% because they know how valuable it is, afterall that's what makes those guys better, automatization, ui mods and now reclaim will just lead to a point where you won't be able to tell who's good at the game and who's just mimicking patterns.
IMO, those will just make the game not fun, there is no need to think, no need to keep on progressing, no need to do basically anything in order to win, the game will just go down to a very-very raw form of chess where 1-2 moves will just kill the game
I see no need in working towards reclaim as it's a core part of the game that should be changed only if everything else work properly and as we all know there're a bunch of other stuff that could use some work.
the initial formula is just an example indeed,
some community voting can be organised to get the required numbers or something that is close to what the majority is willing it to be
it's a direct way to contact a dev that can help you instead of random stuff that can mess up your faf client or just end up in a waste of time
you can join our discord server and find new missions and help here as well
https://discord.gg/6NEP2m6x
Yeah, implementation is troublesome for sure,
as i said, a week was an example, it can be anything from 1 day to 1 year when the decaying starts, the idea is not to get bh or tagada down to get opponents, it's for an average joe that just wants to chill and not sweat after a 6 month period, when he comes back into the game and getting instantly yelled at for being bad or not performing as his designed rating says
Not sure where i bring this up since that would be too many teams included to ping them individually.
As you can see in the title, what's your thoughts on getting some sort of degradation percentage for each week of inactivity?
that would solve a lot of "hey,haven't played in 10 million years,can i get a resest?"
what i basically suggest is a pretty simple formula
every week of being inactive dowgrades your ratings as follows:
-global : -1 %/ week
-ladder: -2%/week
-tmm:-3%/week
it doesn't have to be a complex formula, just a normal regression of the progress to keep it up with the depressed players like me.
also can set up an inferior limit of like -300 per year or downgrade till X-300 (where x is your current rating)
WARNING:
this was not discussed with devs/coders/other teams so it might or might not get implemented, but let's see if there is anyone interested in processing the idea.
P.S the formula can be modified,the essance here is the idea, everything else can get adjusted with time
keep it simple,
it's all the matters
can also join the same army (player) with cheat mode alft+f2 and basically see all of the available info
I would like to point out that this is actually a vital post.^^
There're a bunch of newbies out there that could use any kind of help,maybe some short eco videos or some examples of situations to make it interactive, i know that the trainer team is working on developing any means of helping as well, could also suggest to get some short tutorials up and perhaps integrate them in the launcher.
good to know there is progress in this direction