Navigation

    FAForever Forums
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. Rezy-Noob
    Rezy-Noob

    Rezy-Noob

    @Rezy-Noob

    Hunting smurfs time!

    145
    Reputation
    1146
    Posts
    94
    Profile views
    2
    Followers
    0
    Following
    Joined Last Online

    • Profile
    • More
      • Following
      • Followers
      • Topics
      • Posts
      • Best
      • Groups
    Rezy-Noob Follow

    Best posts made by Rezy-Noob

    RE: On the upcoming removal of a map uploaders power to 'unrank' a map

    how about we just implement a new system?
    make all the (new) maps unranked and in order to rank them up,you can make an appeal.
    that would prevent the upload of broken/cheaty maps/unbalanced maps and we get some quality control as well,the existing m&m ruleset is decent so you can get a good point of what's supposed to be in the vault and what's not.

    posted in General Discussion •
    RE: Balance Thread Guidelines Feedback

    Do you guys honestly think that the previous rule set is fine?wtf
    that community is insanely small and all you do is just cut down the very least activity people are trying to offer as well as just wasting their time with unnecessary garbage like "oh no,provide the replay id,i am blind and i can't see the in-game problem".
    you guys are just "living" in forums,without the realisation of the actual in-game experience of how bad and useless some untis are,those problems are knows for years,yet you are asking for replay id's.
    take the example of t1 subs or t2 subs that are complete garbage in any situations,i don't think i need to state a "replay id" for this problem,or the asf's problem where you can OBVIOUSLY tell that cybran are just op due to their stealth and extreme ability to adapt.
    I really don't want to jump to other rule sets that being completely ignored and the existence of 80% of them being broken.
    Come on,people are not dumb,they can make their own points and it takes 5-10 minutes to read and give an explanation to what's good or bad or either provide an idea.
    NONE is gonna ever go through all of the rules for a sub-forum category especially when the change that is needed to be done is just a must at that point,as to me,all of the "oh no,you didn't follow 1 of the 99 existing rules so i am not taking in consideration your post" is a complete lie for not spending your time and as mod i can tell you the extreme time i had to invest into dealing with bullshit,yet mot of "core" problems were obvious even when it didn't come to "oh no,you didn't mark the replay time so i am not gonna watch the 7minutes replay".
    The ruleset from above is simple just for that very reason,to make the average player willing to even read the forum and provide his own feedback upon the problem he is facing and the moment the problem gets debated and analysed by other players,the balance team can go through it as well and judge if it's an ok action or not.
    stop being too "official" in a community of 200 active players if you're really going to invest your time and power into it or just don't make problems out of nothing.
    P.S. yeak ik it's gonna be remarked as "mister mod,stop being an aggressive animal and keep your status up,cause YoU aRe A moD" and no,not gonna since you're making it to complicate for someone who is willing to truly help,keep in mind that you don't have to like my opinion but that's what i am thinking about.

    posted in Balance Discussion •
    Rating degradation

    Not sure where i bring this up since that would be too many teams included to ping them individually.
    As you can see in the title, what's your thoughts on getting some sort of degradation percentage for each week of inactivity?
    that would solve a lot of "hey,haven't played in 10 million years,can i get a resest?"

    what i basically suggest is a pretty simple formula
    every week of being inactive dowgrades your ratings as follows:
    -global : -1 %/ week
    -ladder: -2%/week
    -tmm:-3%/week

    it doesn't have to be a complex formula, just a normal regression of the progress to keep it up with the depressed players like me.

    also can set up an inferior limit of like -300 per year or downgrade till X-300 (where x is your current rating)

    WARNING:
    this was not discussed with devs/coders/other teams so it might or might not get implemented, but let's see if there is anyone interested in processing the idea.
    P.S the formula can be modified,the essance here is the idea, everything else can get adjusted with time

    posted in General Discussion •
    RE: Make reclaiming more intuitive

    why would you change reclaim?
    is there something wrong with the reclaim or i just don't get the idea of where are we heading.
    The current meta is about gathering resources, who gathers more resources-wins, pretty easy, high ranked players are mostly "high ranked" 80% because they know how valuable it is, afterall that's what makes those guys better, automatization, ui mods and now reclaim will just lead to a point where you won't be able to tell who's good at the game and who's just mimicking patterns.
    IMO, those will just make the game not fun, there is no need to think, no need to keep on progressing, no need to do basically anything in order to win, the game will just go down to a very-very raw form of chess where 1-2 moves will just kill the game
    I see no need in working towards reclaim as it's a core part of the game that should be changed only if everything else work properly and as we all know there're a bunch of other stuff that could use some work.

    posted in Balance Discussion •
    RE: $735 2021 Fall Invitational

    1.png
    let's go

    posted in Tournaments •
    RE: Time to become more friendly to new people as a game

    @uveso Banani is not requesting anything,he is mostly gathering opinions about it's implementation,he wants to get the approval or at least some sort of "green light" so it doesn't get ignored or thrown out if he actually is going to make it all alone,which is kindda reasonable considering it's a big project.

    posted in Suggestions •
    RE: About Neroxis map generator...

    yeah,i totally agree with Blodir,those maps are just really good,i have been testing for the last 10-12 games and it feels nice

    posted in General Discussion •
    RE: Make t3 navy more exciting!?!

    Well Bennis has a point,some unit are clearly bad and their efficiency rate is so low that it is almost erased from usage,speaking of the same shards,atlantis,t1 sub which are being completely replaced by hover or torps for the same cost that are basically giving insane advantages due to their lower cost

    posted in Balance Discussion •
    RE: It's not a wiki if people can't edit it

    just coming back the original post:
    not sure why do you think it's okey to have everyone being able to edit quite an important informational source, considering that you eventually end up with 50% of the info being collected from a subjective perspective.

    posted in Suggestions •
    RE: Why would you have left FAF?

    @ZLO said in Why would you have left FAF?:

    Getting 100 games to stop being grey sounds hard... maybe we should count ladder and tmm games toward gamecount too?

    Yeah,we definitely need to introduce Tmm and ladder games as well in the game count though

    posted in General Discussion •

    Latest posts made by Rezy-Noob

    RE: Adjust the build skirt of naval factories

    why wouldn't you still try fixing an existing problem though?

    posted in Balance Discussion •
    RE: Campaign too fast bug - Red Flag

    yeah, kindda got your answer wtih 25 t4's

    posted in General Discussion •
    RE: It's not a wiki if people can't edit it

    just coming back the original post:
    not sure why do you think it's okey to have everyone being able to edit quite an important informational source, considering that you eventually end up with 50% of the info being collected from a subjective perspective.

    posted in Suggestions •
    RE: Depth charges in russian translation

    Locked since the topic has served it's purpose

    posted in Suggestions •
    RE: Windows 11

    topic has served it's purpose, locked

    posted in General Discussion •
    RE: How do violations work?

    you don't get game banned but you get queue locked for x amount of time
    tho if you keep quitting matches on purpose, might get a warning than a game ban as well

    posted in I need help •
    RE: CounterIntel

    what's the problem of making the icons go into the "grey" cubes every 1 or 2 mins of in-game time instead of twisting all 4 factions and still achieve the same thing?

    posted in Balance Discussion •
    RE: Mod to stop foe players joining your lobby?

    yeah,foed guys can't join your lobbies but i think you/they need to refaf first for it to work

    posted in General Discussion •
    RE: Novax above Yolona

    the topic has already been discussed previously with both the balance and moderation team, you can contact any balance team member if you think there're issues with this situation.

    posted in Game Issues and Gameplay questions •
    RE: WD #3 - Ridiculous Balance Ideas

    give mercies insta kill ability

    posted in Weekly Discussions •