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Can we have some optimization for java-client ? Python client did not even take any cpu cycles, java one seems to constantly eat 20-25% of cpu. I am pretty certain it has code like "while(true) {sleep(ms); dosomestuff();}" instead of epoll_wait or something similar.
@Reckless_Charger this is considered cheating by mods "casue unfair advantage" lol, mod got removed from game)
@Whatisbennis actually sprint/ba have that and they are sort of usefull, currently repairing is waste of mass. Having something repair proportional to 1-50 mass per second for example for 50-1500 energy per sec would be great addition (so better than regural fabricator energy to mass convertion).