I play faf since january this year and posted something here 3 months ago.
I got now to my 1000 ranking with ~ 250 games (i mystified 1000 rank or im more a true 600/700). i realized the first big rank increase came, when i learned t1 spam. Maybe there could be a non - compulsive tutorial series where like 4 vs 4 greys get matched, or against an AI. first mission could be like spam 200 t1 tanks in the first 10 minutes or so. Maybe some Missions that could be won by achieving some stats not beating the opponent. Another mission could be scoop all the mass in setons middle till minute 4 maybe. some things i had to realize to play better (and i dont feel like i am a good player now, but indeed better than 3 months ago): t1 spam, use ACU in field, reclaim like a dustsucker, dont force teching as fast as possible and go full stall, pd creeps....
Lol, dual gap grey matches be like: front player at min 12 walks around with his whole batillion of 8 Pillars, bcs t2 is better than t1, air player builds his 5th t2 factory to spam more crossfires, navy player keeps spamming t1 subs, eco stalling -350 mass.... no cringe here we all had to learn:P
but my point is, maybe there could be missions, that can be won by using standart tactics and clear up misconceptions that come form playing against the ai. Players could start at -200 and get to 0 or 200 by playing these missions. in those emissions the most popular maps could be introduced: (as i observed) Dual Gap, Astro Crater, Setons Clutch, Gap of Rohan, Canis River maybe?
sorry i didnt read the whole thread, maybe my points where mentioned before.
I play sup com since 2007 with breaks. Starting agianst ai, later so lan with friends, sorian ai and with the pandemic i started loud.
so with the new pc in december i finally started playing faf. I think the learning curve is not the thing although its hard.
one thing is, and there cant be done much about i think, that there are always disconnects, desyncs and hard lags, so a 40 min match lasts in real time 1 h 30 min. often players write into the chat that they dont want to anymore and suicide bcs your monkeylord on dual gap needs 20 minutes to the other side.
Another thing is the team balance. Noobs like me want to play fast and some more experienced players exploit this. i often see, that some 500 - 700 players with summed up 1000 matches are together in one team against all grey noobs. the game balance shows 86% or somewhat because there is someone with 22 games and a 900 or so. When u mention this u get kicked. Its not very rewarding to play such an autoloose match against those seal clubbers because they are hard trying to get 800 rating.
sometimes there are hosts with like 800 rating and a few hundred matches and they hosting matches like: only noobs <500 <100 games, this is just stupid.
i admit i dont know what can be done about this, you need at least maybe 50 matches too recognize those problems and speak about it in the lobby.
but anyway, i played now 60 games and im here to stay=) the all grey kindergarden idea is nice its a like a safe space =D
thx too all for keeping this game running
@zukko i think restricting game options or gameplay for beginners just facilitates bad habits which will be hard to overcome later. it will be hard to include reclaim when you are not used to it since day 1.
im still fallen in love with the idea of challenges, that will teach you basic strategies and moves. they can be easy to pass but hard to master. so beginners will understand fast and pass with bronze, but pros will struggle to get platin and compete for the best time / results (like in trackmania) maybe a little 5 mission campaign before you can play ranked. Or thin out the existing campaign to a existential tutorial.
i mean some beginners got friedns who are pretty good in the game and they learn fast. but mine still try to convince me from league of legends and i know no one personally who plays this game.