I wish the player councillor for faf would be a bit more mature.
Old gameplay was far better than how it is now, where you have to spam t3 engies or hives to get a experimental up in time. There is a far greater incentive to turtle and spam eco/t3 build power in late game 1v1's than previously, let alone team games. Ras ACU and hive gameplay is a go to strategy now, even in late 1vs1s, simply because you can eco and have 'effectively built' experimentals stored away in your build power. Hives and shields actually beat a GC in a 1v1, given walk time advantage for the hive defensive emplacements. Also, talking about experimental ping-pong battles is dumb, suiciding experimentals at each other is not considered optimal gameplay.
You fixed the t3 loyalist rush being op by ruining and making everything else more boring late game. If you are going to nerf t3 and absolutely crush experimentals, then also nerf hives and ras acus; the balance team has indirectly buffed ras acus and hives by giving them such a great window. Or you could maybe have thought it out better than rebalancing the game over one unit(the loyalist) and subsequently making the game boring - leading to one of the smarter faf players, Heaven, to quit the game. Of course the balance team for the most part loves ecoing and slurping when they gather their mass... so it's no surprise.
ras sacu should have payback time increased by 3x and mass fabs should be increased by 2x. It is less risky to make ras acus after full t3 mex than it is to make your first t3 mex after full t2 mex, lol.