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    Javi

    Javi

    @Javi

    Main graphic designer for the FAF Promotions team

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    Website www.test.faforever.com/

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    Best posts made by Javi

    FAF Website 4.0 on the way!

    Hello everyone!

    If you want to get straight to the meat and flashy pictures (https://femboyjavi.github.io/), I would skip my little blog/story about before I started learning coding.

    Most of you know me as the graphics guy of FAF (Making the LoTS logo, tons of other banners for tournaments and FAF news, other animations for FAFLive, etc). Nonetheless, when I joined FAF last year, I always disliked how “meh” our website is, always feeling so out of place and difficult to modify without a website maintainer of any sort.

    b3fc45e3-5be5-40d1-8efb-3fd1ea3707e3-image.png

    Above you’ll see a screenshot for almost a year ago. At this point, I didn’t even knew what HTML was, all I knew was how to make “nice” pictures on photoshop and a bit of graphic design. I was told by the then promo councilor nine2, that this would be a huge task and it was unrealistic in the short term.

    8d2aee6e-98d9-4299-a732-b1238b394117-image.png

    Well, he wasn’t wrong. Learning how to code was a gruesome and painful task. The frustration, hardships and difficulties of doing so by myself almost made me give up. There are plenty of courses and videos but to truly start coding (and not just copy pasting other’s people work) took me quite a lot of effort. Almost a year later, after hundreds hours of self-taught front-end development (and in the last couple of months with the help of Rowey, Giebmasse and others). I have finally started making something worthy of being called a website. I present to you, the current DRAFT of my FAF website mockup.

    ea05f796-ca77-4179-bd37-4a3c6cac1030-image.png
    66926796-677c-47e1-9ba0-5ef1312be7e8-image.png
    28527dfe-bb63-4ff7-9a6d-76087b23d3e1-image.png
    fbb112b7-ae1d-4159-9e50-f9356afdf481-image.png
    9380405d-9980-411f-8f1b-557136814af6-image.png

    Now please remember this is a draft and not a finished design. This current draft is mostly my work but both Rowey and Giebmasse have contributed to it (either by teaching me some code etiquette, cleaning my code and the basics of github or some marketing/sales lessons). The website wouldn’t look as cool without them motivating and helping me.

    I’m making this post to keep a blog/journal of sorts for this project for myself. But also and more importantly, to get some community feedback. What would you like seeing in the FAF Website?

    Currently, I want the FAF website to be a Supreme Commander + FAF portal. Currently Supcom has no website anywhere. Therefore, as we are continuing its development of Supreme Commander, we also need to “sell” it to new players. So besides showing off all the new changes and developments we have made, we need to show off what supcom is. However, I also want to hear the community feedback because I want this to become our website.

    And that’s pretty much it, I believe this project might see implementation in 4 – 12 months. Currently I’m still learning to code but I got the basics down and I’m able to create a full website. Nonetheless, I don’t have the experience for the login info, letting people download the client and so on. I’m only doing front-end (all the pretty pictures, backgrounds and words, None of the database/server stuff). Ergo, the biggest risk is the lack of back-end knowledge. But I’m pretty sure we’ll find a way to implement those things (I mean, there must be someone in the community with the knowledge xdxd).

    Anyways, I would appreciate any volunteers or feedback you have! Currently, the website is entirely just HTML, CSS (grid) and JS. I’m writing the HTML on PUG out of sheer comfort (hate seeing 100s of <div> and <> stuff, PUG takes out all of this garbage and lets me see my code cleanly). Currently this project seems to be headed into me and Rowey being the main workers on it but if you are interested in helping, let me know! You can contribute anything from actual coding to images, writing suggestions or just feedback!

    Also, here is the github repo! https://github.com/FemboyJavi/Javi-FAF-Website
    Also I just managed to host this draft in github pages so feel free to see it here: https://femboyjavi.github.io/

    posted in Blogs •
    Legend of the Stars PLAYER CARDS!

    Hello Everyone! I come to bring the finalized design of LoTS Player Cards, these are meant to be shown on the groups stage, for casters to use during the stream. They were not meant to be a "serious" component but more for entertainment and to have fun.

    This was achieved mainly due to a contribution of mine and FtXCommando, me being the artist (design of the card) and he being the historian and statistician (data, quotes, scores on macro, micro).

    Artboard 1.png

    Here there is a 1920x1080 image draft of what it would look on LoTS, obviously it needs a background but just imagine the four cards have different colors, avatars, names and info on them.

    Currently, the colors and images of the players are somewhat arbitrary. I'm willing to ask the players for the color of their choosing (1-2 colors, for example, archsimkat chose jade and gold, inspektor_kot chose dark red). If I can't contact you easily, a color scheme will be chosen for you (see Nexus-).

    As for the avatars, if you have a funny/witty idea about a player, feel free to bring it up! Something to some extent memey that describes the player well and is funny as well.

    If you have any design changes or ideas, due to LoTS being around the corner, I might not be able to implement your feedback due to time constraints. But if you feel very strong about it, I'm using adobe illustrator to make the cards and I accept help lol.

    Tomorrow Wednesday, I'll start the mass production of all other cards. So if you have something to say, say it now because once I start making all the cards, I'm not re-doing all of them lol.

    posted in Contribution •
    RE: Legend of the Stars PLAYER CARDS!

    Group BArtboard 1 copy 2_1.png Group BArtboard 1 copy 2.png Group BArtboard 1 copy 2_3.png Group BArtboard 1 copy 2_2.png

    Here is the first Batch (Group B)

    posted in Contribution •
    FAF Leaderboards 4.0!

    Hello everyone! As some may know, I'm currently working (and learning) on the FAF Website 4.0. Ergo, I come for some of your sweet juicy feedback.

    So here is a link to the new leaderboards https://test.faforever.com/leaderboards

    7604bbfb-90ff-41f9-a827-ce879607be15-image.png

    Do you like it? Hate the colors? Think its unnecessary? Want to see +1 year old leaderboards? Then comment it down below! All feedback and critique, no matter how rough and raw, is appreciated!

    PD: Global isn't part of the leaderboards since it has bugged winrates for older players (like tagada,bh and others having a 0.5% winrate) AND I don't think custom games deserve their own leaderboard with the new Matchmaker queues out

    posted in General Discussion •
    NewsHub Contributors

    Hello! I'm Javi and as you may have seen, lately FAF newshub has been pretty slow / showing old events and not really getting updates. Currently the Newshub is working with two people (Fury and I) when we used to be a team of four. Nonetheless, we are looking for ANYONE that can help with any of the next:

    • Linking videos, tournament posts or other FAF contributions that you think would be interesting for most FAF players.

    • Writing a title and a small descriptions (1-2 sentences) for news such as tournaments or an amazing cast.

    • Creating Images/Media for the newshub (such as simple images with a text or something related to the news being presented).

    Here below you can see an example of all three things together.

    3f8c7361-9671-48a0-b21f-3b60e0014561-image.png

    You can help us whenever you want and how ever you want, you don't have to be the next bestselling book author or Leonardo Da Vinci in photoshop. We are just looking for people that want to lend a hand to FAF and this is a very good yet easy way to give back to the community.

    You can either post your discord tag/contact info and what you can do OR join the FAF Newshub Discord at https://discord.gg/WxzQU795YA

    posted in Contribution •
    RE: FA Modern Trailer Contest

    Here is my submission, fresh af from the oven xD

    https://youtu.be/1HEdFMceFo0

    I love how it seems the submissions all had different ideas in mind, we ended up creating multiple FAF trailers that are equally sick!!!

    posted in Tournaments •
    RE: New Player Councilor Discussion + Removal Announcements

    To voice my personal experience regarding the candidates...

    When I entered FAF, I clearly remember the FtX dude with a mongolian icon answering all my beginner questions on #gameplay-and-training channel

    b1af180b-048d-4d4e-aeec-c6c0456531d5-image.png

    At this point, I didn't even know that I should ctrl-K to quit, but Player Councilor FtX helped me. He was the guy that was always on the Discord chat answering questions. No matter how thoughtless or obvious the answers were, FtX is there a great deal of the time answering questions.

    That's a guy that cares about the community because HE IS in the community. Before this election, I would have never had an idea of who the fuck is Francias, Morax or Emperor Penguin.

    I know FtX isn't some saint but god damm he does a good job, I prefer having a hard working dude that shows up than some randoms appearing out of no where promising me to make FAF perfect and magically change everything for better (but only IF they get elected).

    posted in General Discussion •
    RE: FAFLIVE Scene transition for LoTS (and channel)

    @biass I mean it's a work in progress that has a couple of hours only so that's why it's so sloppy. Also the other "menus"/scenes are going to be updated as well to fit the blue/grey theme. as @BlackYps said too, I do agree it's too slow and looks like a loading screen. I wanted to fish some feedback before keep working on it to know what the community thought.

    In a completely different point, I do think the way you bring feedback (a bit harsh), call it effortless (by saying "where?" is the effort) and call it cringe is a bit unmotivating. I have a thick skin so it doesn't bother me that much. However, you could say the same without adding these comments. I appreciate your feedback but there are better ways to convey the same message. I cherish your opinion because I think you are a good designer but you can do better than this.

    I bring this up to your attention because other contributors might not bother contributing if their work is treated as harshly as you treat mine.

    Also things do improve, my initial design of LoTS compared to the current one are vastly different. It did improve. And even if what is being created isn't an improvement, our contributors will gain practice from it and be able to do a better job next time. It's better to try, fail and retry than to never try to be better.

    posted in Contribution •
    RE: Legend of the Stars 2021 Artwork Thread

    FinalGreato.png Okay now it's really finalized lol

    posted in Tournaments •
    RE: Legend of the Stars 2021 Artwork Thread

    bluemeh.png blueLogo.png

    I present you my beauties, they still need more polishing but I'm quite happy with the results I'm getting

    posted in Tournaments •

    Latest posts made by Javi

    RE: Teamgame Events

    @morax give me 1 month and I’ll be the 1400 global 1700 ladder

    posted in Tournaments •
    RE: Teamgame Events

    I agree as well with Bully. 2>3>1. I would advise setting the date of the ranking before the tournament is announced (maybe the same day team cap is announced, that's the date used for ratings) so people don't get to derank or anything. Also maybe forcing people to use highest rank would be good too, don't want some dude to pose as 1500 global and be 1700 ladder.

    Also, would appreciate if you give me a headsup, would love trying to make some promotional stuff/media for any of these events. Specially since the prize pool seems quite high.

    posted in Tournaments •
    RE: Seraphim and Coalition campaign updates!

    Ooooh this sounds very exciting, great job people!!!

    posted in General Discussion •
    RE: FAF Leaderboards 4.0!

    @ftxcommando average user understands winrate better than true skill xd?

    posted in General Discussion •
    RE: FAF Leaderboards 4.0!

    @maudlin27 These are some great features that could be added in the future. I'll try applying some of your feedback in the future to come.

    Not so sure about global thought, could just erase the winrates when displaying it but even then

    posted in General Discussion •
    FAF Leaderboards 4.0!

    Hello everyone! As some may know, I'm currently working (and learning) on the FAF Website 4.0. Ergo, I come for some of your sweet juicy feedback.

    So here is a link to the new leaderboards https://test.faforever.com/leaderboards

    7604bbfb-90ff-41f9-a827-ce879607be15-image.png

    Do you like it? Hate the colors? Think its unnecessary? Want to see +1 year old leaderboards? Then comment it down below! All feedback and critique, no matter how rough and raw, is appreciated!

    PD: Global isn't part of the leaderboards since it has bugged winrates for older players (like tagada,bh and others having a 0.5% winrate) AND I don't think custom games deserve their own leaderboard with the new Matchmaker queues out

    posted in General Discussion •
    BO Request - Auburn Canyon

    Hello friends
    68cbd85e-ac32-41b2-8fbf-7473ff15685c-image.png

    I know this map was recently part of the summer invitational tournament. However, I dont think neither Nexus or Tagada played on it. Therefore, I was wondering if anyone had cooked a tailored build order on this map OR would be interested in making one.

    However, I'm not talking about just a typical BO, I know how to do that. I'm talking about something that uses/abuses nearby reclaim in order to push the BO further. Kinda like trying to use both energy and mass as much as possible without overflowing either.

    Thanks.

    posted in General Discussion •
    RE: FAF Berserk Penalties

    I think this can definitely add alot to the game, specially for streamers or casters. Can have people taunting others with berserk mode, specially when you get the 200-300+ rating difference in a 1v1 match. Plus I'm sure it would be interesting seeing matches of high level players with handicaps

    posted in Balance Discussion •
    RE: Weekly Discussion #5 - What's the ONE UI mod you can't live without?

    Advanced Strategic Icons, can't play without having "aids" in my map

    posted in Weekly Discussions •
    RE: ACU Bubble Shield

    TBH I have heard UEF ACU had a bubble shield but I have never seen it. Sometimes I even think its a mod lmao. Definitely needs some tweaking because it's just non-existent atm.

    posted in Balance Discussion •