The constant learning curve and the constant unexpected tricks/tactics/strategies used against me. I always feel like a beginner (in a good and exciting way) and I've been playing for 5+ years. When I get wrecked the feeling is usually "wow, how did they do that, i must learn that" as opposed to "i never had a chance".
The full map zoom is something you cannot live without when you play other rts and the constant rebalancing of units with the updates to the client etc shows the constant evolution of the game. In no way has this game reached its peak and I dont see it reaching it anytime soon. i honestly believe if not for the single thread on cpu bottleneck issue then this game would be a top esport game.
single thread on cpu
A damn fine idea indeed!
I installed this AI mod, how do i use it? It's not an option in the dropdown Ai list when setting up opponents in the game lobby...
Toxicity has driven me away from the game a few times (but there's nothing better out there so i keep coming back...so far).
I'd love an inbuilt system that goes a step further than the add foe system. If you could rate other players negatively for lagging, quitting, abuse etc and then (and this is the key part) all other players could see everyones feedback while in the lobby then negative players would find it hard to get games. If you were hosting and saw a player with a few warning icons beside their name representing a large number (not just a few) of negative reports then you'd be confident everyone would have a better game if that player was kicked. The incentive would then exist for people to clean up their acts or leave faf.
i believe those green blocks are actual maps that have been in the game for years, its not an error
Wow i'll be sure to try this, I've been playing years and only use two hotkeys #shame #shame
Hmm, I guess my next question would be roughly how many moderator reports come in during an average week/month?
Hey, thanks for the answer. So you guys are currently in february atm. Again, just curious how much work is involved in verifying the accuracy of reports?
For example, I just reported an abusive player for chat. You can see the entire chat log in the replay area, no need to run the game and watch the thing until the abuse occurs. For something like that, does it be resolved with a quick glance at the log?
Also, how many people action these reports? Depending what's involved, then if possible I might be interested in helping out.
I have submitted a moderation report from late early May and it's still showing as awaiting. Two others since then. Is there any known issue with the moderation reports or is it more of an issue with moderators not having enough free time to go through reports? Just curious!
holy shit. that is all
I like this idea. I'd also like to see a lot more hints added to the loading screens in general, anything that helps the learning curve is always welcome.
Fire beetles still work, you just need to drop 12 of them on an acu not expecting any aggro as early as possible, aka the air player.
Just add the offending player to your FOE list in chat afterwards and over time you'll build up a list of people to avoid who keep joining games fully knowing that they'll make the game miserable for everyone...sigh...