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    I_FORGORtheSCENE

    I_FORGORtheSCENE

    @I_FORGORtheSCENE

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    I_FORGORtheSCENE Follow

    Best posts made by I_FORGORtheSCENE

    Show amount of players in-game in the "TMM play" tab.

    As in title, would it be possible to have the amount of players in-game for each Q showed?
    Cuz as it currently stands I find it hard to judge if the Q is actually alive and players are simply in-game or if the Q is dead and I'm gonna waste 1.5h again just for one 15 minute shitfest even though there is 1.6k people online which.
    Untitled.png
    Something like that.

    posted in Suggestions •
    RE: New Player Councilor Discussion + Removal Announcements

    Am I the only now who thinks that this responses are actually kinda pathetic? And are only made here and now considering they can directly profit from them as they make for nice PR stunts during the elections?

    How is it that before the whole election you wouldn't even think about answering those questions. Hell you could have answered those so long ago but do it only now when it's clear that you will profit from it.

    So, why only now, why didn't you actually try to make this a better place before you set your sights at becoming the PC?

    posted in General Discussion •
    RE: 👑THE KING of Seton's Clutch 2v2 66,6$ U4500

    Exactly what others have said, this isn't King's of setons clutch tournament and I have no clue who allowed for the avatars to be even used in a tournament that's not even trying to determine the best people on clutch. Not to mention the addition of nomads...

    As much as I would love to watch it, I can't say I'm to thrilled about your usage of the "king of map" brand in a tournament that is anything but that...

    posted in Tournaments •
    RE: About Neroxis map generator...

    I think one of the problems that you aren't just willing to look at is the presentation to new players.
    This is something that Biass and FtX have to watch out for.
    Sure the map gen is great addition for us seasoned players who are all sick of BO whoring and want less competitive enviroment where burden of map knowledge is kept to minimum. We can also live with smaller and bigger mistakes like terrain not being obvious or something, as we are getting the kick out of finding new random map to play on. We are fine with ugly decals as long as we don't get to play the same game of burden of knowledge for the first 10 minutes of the game as to how to expand on certain maps or how to not lose the game at minute 11 by having worse Air BO.

    But new players won't be as amazed, they will be pissed for having to fight against game again and again where nothing makes sense to them. Them getting a bad map will be much more impactful compared to us. Them seeing ugly map compared to what they can see on current ladder will also look strange. Why are they playing on ugly maps with pathfinding problems when there are hundreds of great hand crafted maps available to them.
    Not to mention the fact that with random maps they will never get to feel at home seeing the same map for 3-4 time and now kinda knowing what to play on that map. Instead they will be faced with the daunting experience of having to play against not only enemy but also against brand new map with each new game.

    Not to mention the fact that the newbies will have even harder time getting accustomed to setting economy up and running when they have to learn how to improvise BO each and every time they enter the match. What you all want to do is all nice and dandy if you are seasoned player who already have played the game for a while and is accustomed to it's problems.
    But a new player? You are literally inviting living hell upon them and making sure that the ladder experience will become even more daunting to many of them as they get scared of yet another layer of unknown.

    posted in General Discussion •
    RE: Something something new caster.

    Sad caster noises:
    Bases? What bases?
    alt text
    Like somebody should teach me how to speak "Igirisu".

    Thumbnail by courtesy of Javi<3

    posted in General Discussion •
    RE: Build orders for the May ladder pool

    After seeing this BO's I have cured my FAF depression and actually played some games today!

    posted in General Discussion •
    RE: air cheating or not

    Gib replay.

    posted in I need help •
    RE: Weekly Discussion #7 - Favorite Modded Units

    alt text

    posted in Weekly Discussions •
    RE: 🔥THE KING of Dual Gap 2v2🔥 170 $

    I mean, the approval should be given before the tournament. It's on @Lenkin for not working it out.

    posted in Tournaments •
    RE: Something something new caster.

    Games 1 and 2 of the showmatch
    nuxuss.png

    posted in General Discussion •

    Latest posts made by I_FORGORtheSCENE

    RE: Full-Share Cannot Avoid Reality of Math

    Such a fun game when single player dies and the whole game is over.
    All hail our lord and savior mercy!

    posted in General Discussion •
    RE: Full-Share Cannot Avoid Reality of Math

    Hate to see it. Being gate kept at 900 due to everyone playing pussy ass fullshare instead of omega beast no-share.
    Would be 2k rated beast in no-share only scenario!

    posted in General Discussion •
    RE: The Problems With The UEF - Part 4 (Ambassador & Blackbird)

    @javi
    https://replay.faforever.com/17678810

    Ahwassa is balanced.

    posted in Balance Discussion •
    RE: The Problems With The UEF - Part 4 (Ambassador & Blackbird)

    @veteranashe said in The Problems With The UEF - Part 4 (Ambassador & Blackbird):

    Irc the uef strat is armed, weakly.

    Jamming on the spy plane might work and be funny, but it still would get shot down the same.

    It will still get shot down but most likely it will manage to get deeper into enemy territory due to the first volley of sam missiles missing, as they were targeting the blip. So I wouldn't really mind it getting jamming for the diversity quota.

    As for the strat? Imo give it better DPS(preferably by giving it higher rof, B17 machine guns go Brrrrrrr) and a little bit higher AA range so that it can feel more like flying fortress when going up against t1 and t2 air. Kinda playing into the "UEF BULKY AND STRONG" meme. Which imo wouldn't make the strat too overbearing but would still make it more diverse compared to other strats.

    posted in Balance Discussion •
    RE: Why can riptides be hit with torps?

    @jip
    Riptides still have Amphibious tag in game + Hover.

    @r4ider
    Also amphibious basically means that land unit can move through water bodies and be hit by torpedoes, unlike hover which can move over water bodies but can't be hit by torpedoes.

    posted in Suggestions •
    RE: Why can riptides be hit with torps?

    You might have more luck, but I was unable to make submarines hit any of the floating tanks. The torps just gonna keep on swimming under them no matter how hard I try. Only ground fired torpedo bombers were capable of damaging them, and only when actually managing to hit them "on the head", otherwise the torpedoes are just gonna keep on swimming below them.

    posted in Suggestions •
    RE: Why can riptides be hit with torps?

    Just checked it, honestly I don't think there is anything to fix here. The only moment where the instance of damage occurs is when you manage to directly drop a torpedo on a tank. And it's not just riptides, this goes for every floating unit in game. What you do is basically bonk it on the head with a heavy ass torpedo, only then do they take damage.

    As for why it might have happened to riptides? Well, they are chonkier than the rest so also easier to hit.

    So I wouldn't go fixing it as IMO it's part of the charm of the game, and it's not something that will happen often, if at all considering nobody is making torpedo bombers to ground fire floaty shit. They will make bombers or even better gunships.

    posted in Suggestions •
    RE: Why can riptides be hit with torps?

    Umm, the riptides can't be attacked by torps so I'm not sure how did you manage to do it.
    And yes I just checked it in-game just to make sure there ain't some fuckery going on with their amphibious status.

    posted in Suggestions •
    RE: Add upgrade t2 shields for aeon

    Hello, did you know that normal maps have mexes spread out so that not even a Seraphime shield can cover them all?

    For more interesting FAF tidbits subscribe to your FAF discord service powered by FtX hit squad.

    posted in Balance Discussion •
    RE: Add upgrade t2 shields for aeon

    I don't think it's as bad as you think, while they are quite expensive with some proper micro they are way more sturdy than you would think. Upgrading ED1 into ED2 takes barely any resources and can give you a brand new shield during the fight without the old one disappearing, which can be clutch.

    Yes it ain't much compared to the stats of the rest of the roster but it gives them surprisingly high durability that ain't really showing in the pure stats.
    @Exselsior

    posted in Balance Discussion •