Video is out.
What is a gun upgrade? What is it for?
https://www.youtube.com/watch?v=mIO4xxHQlAE
I a pleb and a stickfigure animator.
Best posts made by HintHunter
I have argued for position that rating should only be visible for the player and not the others since mental pressure and potential negativity from the peers makes it difficult to have a proper state of mind when playing. But my argument only comes from 1v1 2v2 and 4v4 matchmaking for global rating I would approve being seen in the lobby as it is needed for balancing but hiding it once the game starts.
Things that i have argued for the matchmaking:
Removing the name/s so you dont know versus who you are playing or playing with
Hiding the rating until end of the game where it can be previewed in the replay
It would increase more healthy mentality of the players and better altitude towards ongoing match
Hot take on this topic
What if fire beetle fired a single projectile and then after that it killed itself... So that means there wouldn't be any issues with them coming up close kissing the enemy unit feet before it blows up and it would partly solve the issue of the unit. So it gets into the range fires a single charged explosive projectile that does some amount of dmg in a AOE and after that projectile only husk (reclaim) of that unit stays behind.
So it is a different approach to a problem that gives them some utility in a fight and better micro potential.
I was hoping for some cheats. fake news
Yea what a bait...ffs.
This is the first public script for a video.
Why you should build frigates.
Did you know that frigates are the most mass efficient navy units? That is the number one reason why we build them. It's not because of the utility that they provide but rather the sheer amount of units on the field that they can present as themselves.
Although the firepower of a frigate is incomparable to the one of the battleship, yet get many of them on the same target and they will sink any ship in sight. They lack range, so you should avoid taking free damage from ships with superior range. Luckily though, the speed of frigates allows you to choose when to engage in a fight and when not to, allowing you to offset the range disadvantage.
Did I mention that it provides radar coverage? Since frigates are core of any navy army it also has the best radar coverage for a navy unit that can be used to detect and track enemy forces or structures.
You should still use higher tier navy factories to build higher tier units but frigates are useful all game long.
Frigates are strong because numbers are big.
For me and my rank atlantis is there for me to deal with t3 sera torp spam.
There is a FAF discord where we have a chat room for #gameplay-and-training where players can come and experienced players will help to best of their capabilities to introduce and help the new/old players to learn the game. That is the second only thing that is on the table outside of that document as far as i know.
Official discord invite: https://discord.gg/jj9yGUP
This is the place i am creating now for finalizing scripts for YouTube tutorials shorts.
These are meant to be "low in time but quality" effort content that are easy to digest, not many numbers or stats just a raw explanation of gameplay of what that thing is meant to do or how does it work.
I am creating these scripts myself with some help from other users but my English is what it is and my gameplay knowledge is not the greatest for those reasons i am looking for the help and advice from outside of Trainer Team sources to help me finalize the script before i approve it to be voice acted and turned into a video.
Key points before you start helping:
- Meant to be for a short video* (we are aiming for 1min~ long videos)
- Vaguely accurate information* (accept that some information will have to be left out for the sake of time)
- Not too divergent from the main topic* (we need to stay on point what is video about)
- No "it depends" information* (lets keep it "facts" as best as we can)
If you want to work with me personally you can find me on FAF Discrod under username HintHunter#4462 or you can comment under the topic for suggestions, advises, improvements, changes ect.
Thanks for your time.
Close the thread, we are not getting any valuable info anymore, we are just deep diving into another layer of stupidity.
@morax no, I'm not trying to get moderator status with this post. I applied to become a moderator, but any information about this has died down. I would be happy to help sort out the reports with all the rigor of the law and complete composure.
Irony is i tried to sign up for a moderator so i can help them out with going over the reports in the games but many months passed and i heard no words from them.
If they declined me i would love to know.
Latest posts made by HintHunter
@zeldafanboy i not saying make scouting harder for the sake of making scouting harder, i am saying make scouting harder for the sake of allowing more fluidity in gameplay. Making scouting more important rather then just "giving it away".
But talk is talk, hell if gonna freaze over before that happens lol
Just think about it, entertain the idea a bit.
@zlo I wanna be more radical and move t1 scout to t2 and balance the air around that.
But again... that is more radical change.
I'll throw a curve ball and say that we have gotten lazy, obtaining information is too easy via scouts, hardly ever you can do anything more tactical at t1 and by the time t2 or t3 rolls out it becomes (in most chases) utterly pointless.
The problem is mostly t1 air scout being too good of a scouting unit and jack of all trades when it comes to it, and it will probably stay that way.
Even if we add all proposed changes by some miracle, i would argue that it is all meaningless since one little scout can reveal the whole map with no setback to the player.
Video is out.
What is a gun upgrade? What is it for?
https://www.youtube.com/watch?v=mIO4xxHQlAE
This is the first public script for a video.
Why you should build frigates.
Did you know that frigates are the most mass efficient navy units? That is the number one reason why we build them. It's not because of the utility that they provide but rather the sheer amount of units on the field that they can present as themselves.
Although the firepower of a frigate is incomparable to the one of the battleship, yet get many of them on the same target and they will sink any ship in sight. They lack range, so you should avoid taking free damage from ships with superior range. Luckily though, the speed of frigates allows you to choose when to engage in a fight and when not to, allowing you to offset the range disadvantage.
Did I mention that it provides radar coverage? Since frigates are core of any navy army it also has the best radar coverage for a navy unit that can be used to detect and track enemy forces or structures.
You should still use higher tier navy factories to build higher tier units but frigates are useful all game long.
Frigates are strong because numbers are big.
This is the place i am creating now for finalizing scripts for YouTube tutorials shorts.
These are meant to be "low in time but quality" effort content that are easy to digest, not many numbers or stats just a raw explanation of gameplay of what that thing is meant to do or how does it work.
I am creating these scripts myself with some help from other users but my English is what it is and my gameplay knowledge is not the greatest for those reasons i am looking for the help and advice from outside of Trainer Team sources to help me finalize the script before i approve it to be voice acted and turned into a video.
Key points before you start helping:
- Meant to be for a short video* (we are aiming for 1min~ long videos)
- Vaguely accurate information* (accept that some information will have to be left out for the sake of time)
- Not too divergent from the main topic* (we need to stay on point what is video about)
- No "it depends" information* (lets keep it "facts" as best as we can)
If you want to work with me personally you can find me on FAF Discrod under username HintHunter#4462 or you can comment under the topic for suggestions, advises, improvements, changes ect.
Thanks for your time.
@ftxcommando said in Remove rating from (default) scoreboard:
It should come down to these simple facts:
- Is this information a competitive advantage - yes
- Can I get this information through other means (alt tabbing or pulling up aeolus or Discord on my 2nd monitor to search up ratings, using Supreme Scoreboard) - yes
These two facts mean that people will be looking up this information at game start to maximize their advantages, and by forcing people to go around the game and alt tab while their factory is building to go farm some aeolus excel sheets is not an enjoyable experience. So either people need to make it impossible for anybody to access information about player ratings through the API or the client in general or it should just be kept the way it is.
The only other option is to go the GW path of just randomizing names alongside not showing rating, but this seems terrible as a user experience thing when you're a new player trying to find a community on the game but every game is against some random RNG seed that you have no history with.
I would say that it does not create competitive advantage we have no prof of it that it does we can only say for sure that that it makes game more aggressive and more hostile towards players who dont preform according to the rating.
As for you second point yes you can dig up the information but unless you are tryhard would you even do it? Would you even want to go trough that laborious task? Especially now that "Mirror balance" is more often used as the way to balance out the games.
Also we need to consider who are we trying to help, who does not care and who affects the most.
Right now what i see is very vocal minority but it takes a while to find a ladder match, players are getting harassed over high expectations, infighting between teammates over who should listen who and people whining when they get low rated player on their team.
I do believe some solution is needed and i choose to believe it is the correct one.
@zeldafanboy You should be able to just see who is better play rather then looking who has the higher number. People have been accused "how did you got to X rating by playing like this".
I have argued for position that rating should only be visible for the player and not the others since mental pressure and potential negativity from the peers makes it difficult to have a proper state of mind when playing. But my argument only comes from 1v1 2v2 and 4v4 matchmaking for global rating I would approve being seen in the lobby as it is needed for balancing but hiding it once the game starts.
Things that i have argued for the matchmaking:
Removing the name/s so you dont know versus who you are playing or playing with
Hiding the rating until end of the game where it can be previewed in the replay
It would increase more healthy mentality of the players and better altitude towards ongoing match
Hosting a competition for making 4x4 maps could be a way of getting some more quality maps for anyone who is willing do lay down some prize for it.