The constant learning curve and the constant unexpected tricks/tactics/strategies used against me. I always feel like a beginner (in a good and exciting way) and I've been playing for 5+ years. When I get wrecked the feeling is usually "wow, how did they do that, i must learn that" as opposed to "i never had a chance".
The full map zoom is something you cannot live without when you play other rts and the constant rebalancing of units with the updates to the client etc shows the constant evolution of the game. In no way has this game reached its peak and I dont see it reaching it anytime soon. i honestly believe if not for the single thread on cpu bottleneck issue then this game would be a top esport game.
single thread on cpu
Toxicity has driven me away from the game a few times (but there's nothing better out there so i keep coming back...so far).
I'd love an inbuilt system that goes a step further than the add foe system. If you could rate other players negatively for lagging, quitting, abuse etc and then (and this is the key part) all other players could see everyones feedback while in the lobby then negative players would find it hard to get games. If you were hosting and saw a player with a few warning icons beside their name representing a large number (not just a few) of negative reports then you'd be confident everyone would have a better game if that player was kicked. The incentive would then exist for people to clean up their acts or leave faf.
Did you know... The missiles from TML buildings can collide with air units. I just found that out the hard way, one of the three missiles needed to get a kill hit an airscout on its way there...sigh...lol...i love this game
When you setup the game make the speed adjustable and then increase it a bit in game, +1 or +2 is barely noticeable in terms of getting things done but will conclude the game signifigantly quicker.
Hoping it's possible to do what i want. I've been playing with all the available camera controls to try and grab some screenshots.
I've been turning off the UI with ctrl+shift+f1, going into freeview with ctrl+v and holding down the spacebar to move around, using T key to track. in a perfect world though I'd love to be able to affect the camera.
The camera seems to be defaulting (when near a tracked unit) to be vertically level with its feet. So when you get really close you lose the acus head for example. If I could change the angle so it's tilted upwards, looking slightly upward it would be great. Or if i could physically move the camera itself vertically upwards. Cannot find those options though. Any ideas?
I bring up the chatbox, click on the settings tool, see a list of everyones names, I uncheck the person I want to never hear from, I close the settings box and nothing happens. I can still see the messages from the moron. Is there a known bug with this?
Yikes, so in a nutshell what has the actual possibility of killing the satellite? Just T3(+) arties?
The volunteer team is always on the lookout for more people willing to work for free if you want to help them deal with these issues. Otherwise, I'd ease up on the attitude of entitlement.
Holy cow this new forum is ubersexy. Also, great to see the inevitable and unstoppable march of progress and improvement for FAF