- Create your own build sets with HotBuild Overhaul!
- Edit existing ones!
- Bind and use!
Requires UI mod tools
Discord: 4z0t
Best posts made by Azath0th
The goal of project is to utilize old UI mods and create new ones. New mods must be customizable in order for user to be able to enable/disable things user needs/doesn't need. Code base must be extendable for further development and be performant as well, so, user won't have issues with lagging game.
Here are already mods having more comfortable and customizable tools to work with.
TeamInfo Share
Provides with UI and communication with teammates about nukes, smds and experimentals.
Current functions:
- timer
- count of loaded missiles
- % of completion
- toggable UI of categories
- customizable positions of texts
Upcoming functions:
- color customization
- more types of categories
Idle Engineers Light
Provides with UI info about idle engineers, idle factories, upgrading mexes and loaded tmls/smls displayed as icons on worldview.
Current functions:
- toggable display of icons
Upcoming functions:
- various icons to choose (user's as well)
- square + text mode
ECO UI Tools
Provides with mexes panel with functional buttons and info about mexes. Displays upgrading mexes with icons on worldview.
Current functions:
- T1/T2 mexes
- start upgrading and pause
- start upgrading and pause for those on screen
- select all
- select all on screen
- T1/T2 upgrading mexes
- pause all
- pause one with lowest progress
- select all
- select all on screen
- T1/T2 upgrading paused mexes
- unpause all
- unpause one with highest progress
- select all
- select all on screen
- T3 mexes
- select all
- select all on screen
Upcoming functions:
- toggable icons
- customization
- resource usage panel
- various icons + square with text
- autopause
HotBuild Overhaul
Better chat
Specific Target Priorities
In Dev TBA
Selected Units Info
In Dev TBA
Smart Ring Display
In Dev TBA
4z0t's Score Board
TBA
Advanced Selection Tools
TBA
Additional Orders Extension
Adds new orders combining some functionality of others or quality of life ones.
- Select ACU/goto to it / OC mode
- Select all idle engineers on screen not ACU
- Select nearest idle t1 engineer / reclaim mode
- Remove last queued unit in factory
- to be added
In Dev
EzReclaim
Displays reclaim labels in reclaim mode. Groups reclaim labels and colors text according to amount of mass in it.
In Dev
UI Mod Tools
The library of tools for UI modding. Docs are coming with 4th (mb 5th) version.
- Options for UI mods
- Query wrapper to work with tables
- Unit functions
- Layouter for UI
What's next?
As you can see there are a lot of mods being developed by me, but why?
Let's look through mod vault and select the most popular:
Supreme Score Board
Legendary mod, I appreciate work been done by HUSSAR. It is one of the mods I really like. However it has obsoleted. Code base is poor, so, you can't add, you can't remove. It takes a lot of space in UI making user with smaller screens struggle using it.
In addition, It doesn't match factions' skins and doesn't hide with whole UI (Ctrl+Shift+F1).
Idle Engineers 1/2/reloaded
Performance issues, poor code base. Uncustomizable.
Supreme economy
Takes a lot of space in UI. Bad UI design. Poor code base. Uncustomizable.
Advanced Selection Info + similar mods
Performance issues. Uncustomizable.
ECO Manager
Legendary UI mod. There were rumors that you could become 3k using it. No, but you would have performance issues, bugged funcions, broken hotkeys and vulnerability to icon spamming (aka smds everywhere). In addition poor code base and uncustomizable functions you might not needed.
Cool, hah? But who am I to decide? Well, you decide to believe me or not.
Since I am doing this alone I can't even think about revolution and that's why I want your help.
I need:
- Devs: Very specific, but if you really want, ask me
- Testers: I can't test all things I do
- Promoters: Spread our goal around others and blame listed mods
Keep in mind that I also participate in FAF development and this extends to FA UI as well, there are tons of issues to be fixed.
Functions
Replay Scoreboard
- Variety of stats
- Sorting by specific stat with mouse wheel scrolling
- Hidable stat columns
In-game Scoreboard
- giving/requesting mass/energy/units
- display of mass/energy in storage while holding shift
- display of mass/energy max storage while holding ctrl
Layouts
Replay Scoreboard
- Default
- Glow border
In-game Scoreboard
- Default
- Semi glow border
- Glow border
- Window border
Co-op
- Default
- Semi glow border
- Glow border
- Window border
Options
General
- Selection of scoreboard style (layout)
- Option for sorting players in teams by score as default
- Backgroud color
- Display of team color as backgroud
- Team color bg alpha
Colors and Fonts
- Various options for colors and fonts
Tired of writing to the team chat?
Can't type that fast?
Here is the solution of your problems! (or not)
Better chat!
Create your own phrases to quickly send them to the chat with only a few clicks!
You can also make levels of tree to separate specific phases:
Every new game mod creates tree with player names:
Question mark will help you understand the functionality of mod
Attention:
- this mod does not replace your keybinds it uses its own ones
- however it blocks input so you wont be able to give orders to units based on keybinds, so, you will have to close window
- please report about any bugs, its important
In the end:
I hope community will help with promotion of the mod and its improvement, enjoy playing!
Also, here is the list of upcoming features:
- map ping with phrase - done
- better system of blocking input - done
- integrated emojis - ...
EzReclaim
Shows reclaim labels in reclaim mode.
Specific Target Priorities
Allows you to set target priority of any kind of unit. Bind
hotkey to target_specific located in Target priorities section. Hover over unit which type you want to target, and press key you binded to. (Doesn't override ACU targeting, due to snipe mode)
Engineer Alt Selection
Select only enginners with shift+alt
Smart Ring Display
Shows ranges on units when holding shift.
Beer
For aesthetes of beer. Plays beer open sound when mex starts upgrading and pour one when mex is completed.
April Fool's Day is coming and i think it's great day for releasing UI mod for game chat "Emojis". Code is done (still looking for bugs) and i need to fill up mod with emojis, thats why help needed. Send me in Discord (4z0t) emojis you want to add and names for them.
INFO
Some functionality:
- type ":" to open searching window
- click on emoji in list to select it
- "tab" will paste the first match of searching
- scroll through emojis:
- enjoy!
Also, come here for lobby emojis! https://forum.faforever.com/topic/1460/emojis-in-lobby
@Sheikah can you make it optional?
Lobby snowflakes video
Snowfall mod
How to install:
- unpack into mods folder
- copy texturepack.nxt into gamedata folder (yeah strange name, but this how it works in current patch)
*enjoy!*
Latest posts made by Azath0th
@FunkOff Good to know. But this doesnt lower the efforts needed for your idea. I'll be glad if you look into Oxygen and example mission I was working on.
For instance: this is a single part of a mission. https://github.com/4z0t/MapsCoopDev/tree/GW/maps%2FGW.v0002 all of that code is a single part...
Inhales ... Ok, I'll make it clear for you as non programmer. I had such Idea a year ago when I was developing Oxygen, a framework for development of coop missions for FAF. But even now I see it as barely possible to be final product, and that's why:
- Map generations is ok, we have it and this is not a problem.
- Nav mesh developed by @Jip opens us lot's of opportunities for setting up routes for units, but some coding and checks required.
- Bases. This is gonna be a problem. To achieve aesthetics of all faction base setup we'd need very complicated generator that also involves terrain and water. "Use prebuilt ones!" Still required checking for valid terrain and water. And... after 10ish missions you are gonna be bored I swear you.
- Objectives. Protect citizens! Protect the convoy! Attack and destroy that base! Build smd before the launch! Hold before timer expires! What's the point? Are you gonna do all these steps before just for that? It is already kind of possible with mod by @Rama iirc. If you want more complex objectives then oh sorry, even starfield having millions of dollars is lacking side mission variety :Kappa:.
- Who is gonna do all of the steps?
In conclusion, too many effort for too little result.
It is currently not working.
Billy nuke teleport js real
That is eco manager issue
What mods do you have?