Navigation

    FAForever Forums
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. Azath0th
    Azath0th

    Azath0th

    @Azath0th

    Discord: 4z0t

    264
    Reputation
    356
    Posts
    157
    Profile views
    2
    Followers
    0
    Following
    Joined Last Online

    • Profile
    • More
      • Following
      • Followers
      • Topics
      • Posts
      • Best
      • Groups
    Azath0th Follow

    Best posts made by Azath0th

    HotBuild Overhaul
    • Create your own build sets with HotBuild Overhaul!
      mass.gif
    • Edit existing ones!
      edit.gif
    • Bind and use!
      bind3.gif
      Requires UI mod tools

    Quick guide how to use mod

    posted in Modding & Tools •
    UI Revolution Project

    The goal of project is to utilize old UI mods and create new ones. New mods must be customizable in order for user to be able to enable/disable things user needs/doesn't need. Code base must be extendable for further development and be performant as well, so, user won't have issues with lagging game.

    Here are already mods having more comfortable and customizable tools to work with.

    TeamInfo Share

    Provides with UI and communication with teammates about nukes, smds and experimentals.

    Current functions:

    • timer
    • count of loaded missiles
    • % of completion
    • toggable UI of categories
    • customizable positions of texts

    Upcoming functions:

    • color customization
    • more types of categories

    Idle Engineers Light

    Provides with UI info about idle engineers, idle factories, upgrading mexes and loaded tmls/smls displayed as icons on worldview.

    Current functions:

    • toggable display of icons

    Upcoming functions:

    • various icons to choose (user's as well)
    • square + text mode

    ECO UI Tools

    Provides with mexes panel with functional buttons and info about mexes. Displays upgrading mexes with icons on worldview.

    Current functions:

    • T1/T2 mexes
      • start upgrading and pause
      • start upgrading and pause for those on screen
      • select all
      • select all on screen
    • T1/T2 upgrading mexes
      • pause all
      • pause one with lowest progress
      • select all
      • select all on screen
    • T1/T2 upgrading paused mexes
      • unpause all
      • unpause one with highest progress
      • select all
      • select all on screen
    • T3 mexes
      • select all
      • select all on screen

    Upcoming functions:

    • toggable icons
    • customization
    • resource usage panel
    • various icons + square with text
    • autopause

    HotBuild Overhaul

    Corresponding post.

    Better chat

    Corresponding post.

    Specific Target Priorities

    In Dev TBA

    Selected Units Info

    In Dev TBA

    Smart Ring Display

    In Dev TBA

    4z0t's Score Board

    TBA

    Advanced Selection Tools

    TBA

    Additional Orders Extension

    Adds new orders combining some functionality of others or quality of life ones.

    • Select ACU/goto to it / OC mode
    • Select all idle engineers on screen not ACU
    • Select nearest idle t1 engineer / reclaim mode
    • Remove last queued unit in factory
    • to be added
      In Dev

    EzReclaim

    Displays reclaim labels in reclaim mode. Groups reclaim labels and colors text according to amount of mass in it.

    In Dev

    UI Mod Tools

    The library of tools for UI modding. Docs are coming with 4th (mb 5th) version.

    • Options for UI mods
    • Query wrapper to work with tables
    • Unit functions
    • Layouter for UI

    What's next?

    As you can see there are a lot of mods being developed by me, but why?
    Let's look through mod vault and select the most popular:

    Supreme Score Board

    Legendary mod, I appreciate work been done by HUSSAR. It is one of the mods I really like. However it has obsoleted. Code base is poor, so, you can't add, you can't remove. It takes a lot of space in UI making user with smaller screens struggle using it.
    In addition, It doesn't match factions' skins and doesn't hide with whole UI (Ctrl+Shift+F1).

    Idle Engineers 1/2/reloaded

    Performance issues, poor code base. Uncustomizable.

    Supreme economy

    Takes a lot of space in UI. Bad UI design. Poor code base. Uncustomizable.

    Advanced Selection Info + similar mods

    Performance issues. Uncustomizable.

    ECO Manager

    Legendary UI mod. There were rumors that you could become 3k using it. No, but you would have performance issues, bugged funcions, broken hotkeys and vulnerability to icon spamming (aka smds everywhere). In addition poor code base and uncustomizable functions you might not needed.

    Cool, hah? But who am I to decide? Well, you decide to believe me or not.
    Since I am doing this alone I can't even think about revolution and that's why I want your help.
    I need:

    • Devs: Very specific, but if you really want, ask me
    • Testers: I can't test all things I do
    • Promoters: Spread our goal around others and blame listed mods πŸ˜›

    Keep in mind that I also participate in FAF development and this extends to FA UI as well, there are tons of issues to be fixed.

    posted in Modding & Tools •
    New ScoreBoard

    Functions

    Replay Scoreboard

    • Variety of stats
    • Sorting by specific stat with mouse wheel scrolling
    • Hidable stat columns

    functionsreplay.gif

    In-game Scoreboard

    • giving/requesting mass/energy/units
    • display of mass/energy in storage while holding shift
    • display of mass/energy max storage while holding ctrl

    Layouts

    Replay Scoreboard

    • Default
      abebceea-1770-441e-9fe2-90345be1b051-image.png
    • Glow border
      99a77ed4-0dc0-4167-bcf7-d05e90c08e1c-image.png

    In-game Scoreboard

    • Default
      34b73dd3-815a-40eb-be6e-82c48e440997-image.png
    • Semi glow border
      97936a31-2c65-4102-a751-092779c67f60-image.png
    • Glow border
      f31dca07-391e-42c3-be0c-fec5f914c68b-image.png
    • Window border
      e307e745-40c5-4a99-bc40-d9a2dac0729b-image.png

    Co-op

    • Default
      b52c2391-47e9-4cba-91fa-2dfe43a64d61-image.png
    • Semi glow border
      9dc706af-3ae3-4cb4-ba28-b83100bdb05d-image.png
    • Glow border
      6a768c82-996a-48bc-8ece-78166ddec8c6-image.png
    • Window border
      2c4a4d52-7030-4907-89bb-f307be833d60-image.png

    Options

    General

    • Selection of scoreboard style (layout)
    • Option for sorting players in teams by score as default
    • Backgroud color
    • Display of team color as backgroud
    • Team color bg alpha

    general.gif

    Colors and Fonts

    • Various options for colors and fonts

    fontscoloras.gif

    posted in Modding & Tools •
    Better chat [UI]

    Tired of writing to the team chat?
    Can't type that fast?
    Here is the solution of your problems! (or not)
    Better chat!
    2c8c9c10-cab0-4bdc-9fd4-8e2bc46ee2df-image.png

    Create your own phrases to quickly send them to the chat with only a few clicks!
    add.gif

    You can also make levels of tree to separate specific phases:
    tree.gif

    Every new game mod creates tree with player names:
    players.gif

    Question mark will help you understand the functionality of mod
    53ac4cc4-6c63-4442-907d-8efa1d6a7549-image.png

    Attention:

    • this mod does not replace your keybinds it uses its own ones
    • however it blocks input so you wont be able to give orders to units based on keybinds, so, you will have to close window
    • please report about any bugs, its important

    In the end:
    I hope community will help with promotion of the mod and its improvement, enjoy playing!

    Also, here is the list of upcoming features:

    • map ping with phrase - done
    • better system of blocking input - done
    • integrated emojis - ...
    posted in Modding & Tools •
    Small QoL UI mods

    EzReclaim

    Shows reclaim labels in reclaim mode.
    R.gif

    Specific Target Priorities

    Allows you to set target priority of any kind of unit. Bind
    hotkey to target_specific located in Target priorities section. Hover over unit which type you want to target, and press key you binded to. (Doesn't override ACU targeting, due to snipe mode)
    stp.gif

    Engineer Alt Selection

    Select only enginners with shift+alt
    e.gif

    Smart Ring Display

    Shows ranges on units when holding shift.srd2.gif

    Beer

    For aesthetes of beer. Plays beer open sound when mex starts upgrading and pour one when mex is completed. icon.jpg

    posted in Modding & Tools •
    Emojis [UI]

    April Fool's Day is coming and i think it's great day for releasing UI mod for game chat "Emojis". Code is done (still looking for bugs) and i need to fill up mod with emojis, thats why help needed. Send me in Discord (4z0t) emojis you want to add and names for them.
    d3916aa2-6958-46c4-8d31-e973125ef85b-image.png

    INFO
    unknown1.png
    Some functionality:

    • type ":" to open searching window
    • click on emoji in list to select it
      13gif.gif
    • "tab" will paste the first match of searching
    • scroll through emojis:
      15gif.gif
    • enjoy!

    Also, come here for lobby emojis! https://forum.faforever.com/topic/1460/emojis-in-lobby

    posted in Modding & Tools •
    RE: New ScoreBoard

    sb.gif

    posted in Modding & Tools •
    RE: New ScoreBoard

    Version 1 released!!! Finally!

    posted in Modding & Tools •
    RE: Steam shows i am ingame in Supcom when FAF is open

    @Sheikah can you make it optional?

    posted in I need help •
    ❄Merry christmas!❄

    63e374bd-028d-4f16-bf34-5b700f1a279e-image.png
    Lobby snowflakes video
    Snowfall mod
    How to install:

    • unpack into mods folder
    • copy texturepack.nxt into gamedata folder (yeah strange name, but this how it works in current patch)
    • ❄*enjoy!*❄
    posted in Contribution •

    Latest posts made by Azath0th

    RE: Using mapgen to make a mission gen

    @FunkOff Good to know. But this doesnt lower the efforts needed for your idea. I'll be glad if you look into Oxygen and example mission I was working on.

    posted in General Discussion •
    RE: Using mapgen to make a mission gen

    For instance: this is a single part of a mission. https://github.com/4z0t/MapsCoopDev/tree/GW/maps%2FGW.v0002 all of that code is a single part...

    posted in General Discussion •
    RE: Using mapgen to make a mission gen

    Inhales ... Ok, I'll make it clear for you as non programmer. I had such Idea a year ago when I was developing Oxygen, a framework for development of coop missions for FAF. But even now I see it as barely possible to be final product, and that's why:

    1. Map generations is ok, we have it and this is not a problem.
    2. Nav mesh developed by @Jip opens us lot's of opportunities for setting up routes for units, but some coding and checks required.
    3. Bases. This is gonna be a problem. To achieve aesthetics of all faction base setup we'd need very complicated generator that also involves terrain and water. "Use prebuilt ones!" Still required checking for valid terrain and water. And... after 10ish missions you are gonna be bored I swear you.
    4. Objectives. Protect citizens! Protect the convoy! Attack and destroy that base! Build smd before the launch! Hold before timer expires! What's the point? Are you gonna do all these steps before just for that? It is already kind of possible with mod by @Rama iirc. If you want more complex objectives then oh sorry, even starfield having millions of dollars is lacking side mission variety :Kappa:.
    5. Who is gonna do all of the steps?

    In conclusion, too many effort for too little result.

    posted in General Discussion •
    RE: New ScoreBoard

    @freemanitsnothe wrong season man

    posted in Modding & Tools •
    RE: New ScoreBoard

    Version 9:

    • add scale support
      scale.gif
    posted in Modding & Tools •
    RE: Statistics/League rank not tracked, but games played and ELO is tracked

    It is currently not working.

    posted in Game Issues and Gameplay questions •
    RE: Pending Balance Changes Feedback Thread

    Billy nuke teleport js real πŸ‘€

    posted in Balance Discussion •
    RE: Please remove dark red from the color options in TMM

    https://forum.faforever.com/topic/5266/change-tmm-colors-to-be-more-legible

    posted in General Discussion •
    RE: UI scale issue - Nuke missile and anti overlay

    That is eco manager issue

    posted in Game Issues and Gameplay questions •
    RE: UI scale issue - Nuke missile and anti overlay

    What mods do you have?

    posted in Game Issues and Gameplay questions •