<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Rating Decay]]></title><description><![CDATA[<p dir="auto">There's been a lot of back and forth over the years about whether FAF should implement a rating decay. The core issues are A. that quite a few of the top rated players haven't played in a long time, and B.<br />
players who return after years away are often stuck stuck playing in lobbies beyond their skill level until their rating drops back down. It's a semi-frequent request for the moderation team to reset rating or allow returning players to make a new account (we don't do either).</p>
<p dir="auto">On the other hand, rating decay could act as a kind of soft smurfing where someone doesn't play for a while and then gets to punish lower rated players. It could also make high rated players feel forced to keep playing in order to maintain their rating.</p>
<p dir="auto">So I propose an idea I'm adapting from another game I play, Prismata. They have something called a Vacation Penalty (VP), which makes your rating <em>temporarily</em> lower depending on how much you've played recently. Their VP uses the formula</p>
<ul>
<li>Rating - 15 • (15 - # of games played in the last 15 days)</li>
</ul>
<p dir="auto">This is just to explain the idea, obviously we'd need to adjust the numbers for FAF and make it work over a longer period of time. But this way you get to play against lower rated people on your return, but your rating will also return over time more rapidly than a true decay.</p>
]]></description><link>https://forum.faforever.com/topic/9980/rating-decay</link><generator>RSS for Node</generator><lastBuildDate>Fri, 05 Jun 2026 11:19:21 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/9980.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 16 Mar 2026 21:14:50 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Rating Decay on Tue, 17 Mar 2026 17:02:07 GMT]]></title><description><![CDATA[<p dir="auto">I mean, multipliers had to be worked out and same goes for a floor level, may it be 60%, 70% of the rating when last logged in or whatever. But it's a good idea in general, I think.</p>
]]></description><link>https://forum.faforever.com/post/72281</link><guid isPermaLink="true">https://forum.faforever.com/post/72281</guid><dc:creator><![CDATA[wilson_]]></dc:creator><pubDate>Tue, 17 Mar 2026 17:02:07 GMT</pubDate></item><item><title><![CDATA[Reply to Rating Decay on Tue, 17 Mar 2026 12:20:30 GMT]]></title><description><![CDATA[<p dir="auto">Yes but thats only if your skill decayed as well. Id say this is a more balanced solution. The only downside i can think of however is that u win a few games after not having played for a year and u gain a bazillion rating.</p>
<p dir="auto">Not sure if there is a difference between the gain and loss multipliers. Ill give an update in 2 years when my puzzle rating can be used for testing again kappa</p>
]]></description><link>https://forum.faforever.com/post/72279</link><guid isPermaLink="true">https://forum.faforever.com/post/72279</guid><dc:creator><![CDATA[KnownSniper]]></dc:creator><pubDate>Tue, 17 Mar 2026 12:20:30 GMT</pubDate></item><item><title><![CDATA[Reply to Rating Decay on Tue, 17 Mar 2026 07:13:17 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/knownsniper" aria-label="Profile: KnownSniper">@<bdi>KnownSniper</bdi></a> that stilk has the issue of you coming back as way higher rated than what you actually are now.<br />
You still have to "grind through some loses" to get to your actual rating.<br />
Compared to if it actually decayed you already start there</p>
]]></description><link>https://forum.faforever.com/post/72273</link><guid isPermaLink="true">https://forum.faforever.com/post/72273</guid><dc:creator><![CDATA[Nuggets]]></dc:creator><pubDate>Tue, 17 Mar 2026 07:13:17 GMT</pubDate></item><item><title><![CDATA[Reply to Rating Decay on Mon, 16 Mar 2026 23:06:55 GMT]]></title><description><![CDATA[<p dir="auto">What i personally like is the way they do it on some chess sites.</p>
<p dir="auto">I don't know the formula, but the way it works is that for every x months you don't play you gain/lose x more rating per game played, and it depreciates.</p>
<p dir="auto">For example, I haven't played any puzzles for almost 2 years:<br />
<img src="https://puu.sh/KK622/13a5134494.png" alt="alt text" class=" img-fluid img-markdown" /></p>
<p dir="auto">And this happens when i play some puzzles now:</p>
<p dir="auto"><img src="https://puu.sh/KK62d/0691151bac.png" alt="alt text" class=" img-fluid img-markdown" /><br />
<img src="https://puu.sh/KK62f/6965068523.png" alt="alt text" class=" img-fluid img-markdown" /><br />
<img src="https://puu.sh/KK62h/95974689f1.png" alt="alt text" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.faforever.com/post/72271</link><guid isPermaLink="true">https://forum.faforever.com/post/72271</guid><dc:creator><![CDATA[KnownSniper]]></dc:creator><pubDate>Mon, 16 Mar 2026 23:06:55 GMT</pubDate></item><item><title><![CDATA[Reply to Rating Decay on Mon, 16 Mar 2026 22:29:07 GMT]]></title><description><![CDATA[<p dir="auto">Also some previous discussions:<br />
<a href="https://forum.faforever.com/topic/3801/rating-degradation">https://forum.faforever.com/topic/3801/rating-degradation</a><br />
<a href="https://forum.faforever.com/topic/5596/proposal-degradation-of-rating-over-time/">https://forum.faforever.com/topic/5596/proposal-degradation-of-rating-over-time/</a><br />
<a href="https://forum.faforever.com/topic/2767/rating-sigma-should-increase-over-time/">https://forum.faforever.com/topic/2767/rating-sigma-should-increase-over-time/</a></p>
]]></description><link>https://forum.faforever.com/post/72270</link><guid isPermaLink="true">https://forum.faforever.com/post/72270</guid><dc:creator><![CDATA[Giebmasse]]></dc:creator><pubDate>Mon, 16 Mar 2026 22:29:07 GMT</pubDate></item><item><title><![CDATA[Reply to Rating Decay on Mon, 16 Mar 2026 21:47:58 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/deribus" aria-label="Profile: Deribus">@<bdi>Deribus</bdi></a> <a href="/post/72265">said</a>:</p>
<p dir="auto">On the other hand, rating decay could act as a kind of soft smurfing where someone doesn't play for a while and then gets to punish lower rated players.</p>
</blockquote>
<p dir="auto">This contradicts the very reason anyone would advocate for rating decay: returning players lost skill themselves. They're not going to 'stomp' players below their rating anymore, so I don't think this is a good argument against rating decay.</p>
<p dir="auto">I'm not sure how the vacation penalty would pan out, but the 15-game/15-day limit and the name itself imply a different concept than rating decay, and changing the time limit to several years would functionally be the same as implementing regular rating decay with increasing variance over time.</p>
<p dir="auto">In any case, I'm for any form of rating decay, and I propose the following reference points:</p>
<ul>
<li>No decay for atleast a few months of inactivity. You don't quickly forget how to play FAF. I was gone for a few months and only needed a couple games to get back in form, once at 1300 and once at 2400.</li>
<li>After 2-3 years, rating decay of 200-300 sounds reasonable</li>
<li>After 10 years, a decay of ~800 sounds reasonable</li>
</ul>
]]></description><link>https://forum.faforever.com/post/72266</link><guid isPermaLink="true">https://forum.faforever.com/post/72266</guid><dc:creator><![CDATA[waffelzNoob]]></dc:creator><pubDate>Mon, 16 Mar 2026 21:47:58 GMT</pubDate></item></channel></rss>