<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[how to fix total mayhem mod and black ops mod preventing game launch]]></title><description><![CDATA[<p dir="auto">so basically whenever I try to play with my favorite mods, the game freezes during the loading screen of the map. this wouldn't be that wierd if not for the fact that I have seen other players successfully using these mods. the problematic mods are:</p>
<ul>
<li>Brewlan</li>
<li>total mayhem</li>
<li>black ops EXE, unleashed, and ACUs</li>
</ul>
<p dir="auto">the rest of my modpack consists of:</p>
<ul>
<li>build rate and range 10x</li>
<li>resource rich x10 or x100 depending on the game</li>
<li>storage rich x10 post-fix version</li>
<li>unit cap x10</li>
</ul>
<p dir="auto">Please help</p>
]]></description><link>https://forum.faforever.com/topic/9864/how-to-fix-total-mayhem-mod-and-black-ops-mod-preventing-game-launch</link><generator>RSS for Node</generator><lastBuildDate>Sat, 06 Jun 2026 04:30:48 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/9864.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 31 Jan 2026 12:10:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to how to fix total mayhem mod and black ops mod preventing game launch on Sun, 01 Feb 2026 02:46:38 GMT]]></title><description><![CDATA[<p dir="auto">The BrewLAN version in the vault errors during blueprint loading. You should download BrewLAN from its <a href="https://github.com/The-Balthazar/BrewLAN" rel="nofollow ugc">github</a> or use the "BrewLAN Compatibility Mod" by PatientBeard from the vault. As for how others have played it, I believe the supcom annihilation and Patch19 mods have a similar brewlan fix on top of their own content, so you wouldn't have noticed that those mods fix brewlan.</p>
]]></description><link>https://forum.faforever.com/post/71611</link><guid isPermaLink="true">https://forum.faforever.com/post/71611</guid><dc:creator><![CDATA[Nomander]]></dc:creator><pubDate>Sun, 01 Feb 2026 02:46:38 GMT</pubDate></item><item><title><![CDATA[Reply to how to fix total mayhem mod and black ops mod preventing game launch on Sat, 31 Jan 2026 12:30:00 GMT]]></title><description><![CDATA[<p dir="auto">Oh, I thought this would be a  how-to tutorial.</p>
<p dir="auto">Well, disable all mods. Then enable them one by one to identify the faulty mod or the faulty combination. Taking a look at the crash log may be helpful to determine what was the cause.</p>
]]></description><link>https://forum.faforever.com/post/71604</link><guid isPermaLink="true">https://forum.faforever.com/post/71604</guid><dc:creator><![CDATA[magge]]></dc:creator><pubDate>Sat, 31 Jan 2026 12:30:00 GMT</pubDate></item></channel></rss>