<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Missing icon in the game (picture attached)]]></title><description><![CDATA[<p dir="auto">I have a copy of the unit (smp0050_icon.dds) which I found here:</p>
<p dir="auto">C:\Users\me\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\mymod\textures\ui\common\icons\units</p>
<p dir="auto">How do I fix the missing icon (see attached)?  Where does the smp0050_icon.dds file go? To hich folder?<br />
Thank you.</p>
<p dir="auto"><img src="/assets/uploads/files/1768436623106-faf-missing-icon-in-the-game-2026-01-14_12-39-36.png" alt="FAF - missing icon in the game-2026-01-14_12-39-36.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.faforever.com/topic/9820/missing-icon-in-the-game-picture-attached</link><generator>RSS for Node</generator><lastBuildDate>Fri, 05 Jun 2026 12:42:02 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/9820.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 15 Jan 2026 00:26:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Missing icon in the game (picture attached) on Fri, 16 Jan 2026 10:58:44 GMT]]></title><description><![CDATA[<p dir="auto">Solved.  Not a problem anymore. The solution was to re-install the game.</p>
]]></description><link>https://forum.faforever.com/post/71344</link><guid isPermaLink="true">https://forum.faforever.com/post/71344</guid><dc:creator><![CDATA[bofhlusr]]></dc:creator><pubDate>Fri, 16 Jan 2026 10:58:44 GMT</pubDate></item><item><title><![CDATA[Reply to Missing icon in the game (picture attached) on Thu, 15 Jan 2026 21:34:05 GMT]]></title><description><![CDATA[<p dir="auto">I placed the unit icon "smp0050_icon.dds' in two locations below but it's still not working <img src="https://forum.faforever.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61e.png?v=30176cb40ac" class="not-responsive emoji emoji-android emoji--disappointed" style="height:23px;width:auto;vertical-align:middle" title=":-(" alt="😞" /></p>
<ol>
<li>C:\Users\me\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\mymod\icons\units</li>
<li>C:\Users\me\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\mymod\textures\ui\common\icons\units</li>
</ol>
<p dir="auto">Maybe it's in the unit's bp lua file??<br />
<img src="/assets/uploads/files/1768512773720-missing-icon-sky-worker.jpg" alt="Missing icon - Sky Worker.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">---snip, snip---<br />
UnitBlueprint {<br />
Audio = {<br />
AmbientMove = Sound {<br />
Bank = 'UEL',<br />
Cue = 'UEL0205_Move_Loop',<br />
LodCutoff = 'UnitMove_LodCutoff',<br />
},<br />
Destroyed = Sound {<br />
Bank = 'UELDestroy',<br />
Cue = 'UEL_Destroy_Med_Land',<br />
LodCutoff = 'UnitMove_LodCutoff',<br />
},<br />
StartMove = Sound {<br />
Bank = 'UEL',<br />
Cue = 'UEL0205_Move_Start',<br />
LodCutoff = 'UnitMove_LodCutoff',<br />
},<br />
StopMove = Sound {<br />
Bank = 'UEL',<br />
Cue = 'UEL0205_Move_Stop',<br />
LodCutoff = 'UnitMove_LodCutoff',<br />
},<br />
UISelection = Sound {<br />
Bank = 'Interface',<br />
Cue = 'UEF_Select_Vehicle',<br />
LodCutoff = 'UnitMove_LodCutoff',<br />
},<br />
},<br />
Buffs = {<br />
Regen = {<br />
Level1 = 2,<br />
Level2 = 4,<br />
Level3 = 6,<br />
Level4 = 8,<br />
Level5 = 10,<br />
},<br />
},<br />
BuildIconSortPriority = 90,<br />
Categories = {<br />
'PRODUCTSC1',<br />
'SELECTABLE',<br />
'BUILTBYCICCIO3',<br />
'BUILTBYTIER3FACTORY',<br />
'BUILTBYCICCIO2',    			-- added<br />
'BUILTBYTIER2FACTORY',          -- added<br />
'UEF',<br />
'MOBILE',<br />
'LAND',<br />
--      'TECH3',<br />
'TECH2',<br />
'ANTIAIR',<br />
'VISIBLETORECON',<br />
'RECLAIMABLE',<br />
'OVERLAYANTIAIR',<br />
},<br />
Defense = {<br />
AirThreatLevel = 3,<br />
ArmorType = 'Normal',<br />
EconomyThreatLevel = 0,<br />
Health = 3800,<br />
MaxHealth = 3800,<br />
RegenRate = 0,<br />
SubThreatLevel = 0,<br />
SurfaceThreatLevel = 0,<br />
},<br />
Description = '&lt;LOC SMP0050_desc&gt;Mobile AA T2',<br />
Display = {<br />
Abilities = {<br />
'&lt;LOC ability_aa&gt;Anti-Air',<br />
},<br />
Mesh = {<br />
IconFadeInZoom = 130,<br />
LODs = {<br />
{<br />
LODCutoff = 100,<br />
Scrolling = true,<br />
ShaderName = 'Unit',<br />
},<br />
{<br />
AlbedoName = 'uel0205_lod1_albedo.dds',<br />
LODCutoff = 215,<br />
ShaderName = 'Unit',<br />
SpecularName = 'uel0205_lod1_specteam.dds',<br />
},<br />
},<br />
},<br />
MovementEffects = {<br />
Land = {<br />
Effects = {<br />
{<br />
Bones = {<br />
'Exhaust_Left',<br />
'Exhaust_Right',<br />
},<br />
Type = 'GroundKickup01',<br />
},<br />
},<br />
Treads = {<br />
ScrollTreads = true,<br />
TreadMarks = {<br />
{<br />
TreadMarks = 'tank_treads_albedo',<br />
TreadMarksInterval = 0.3,<br />
TreadMarksSizeX = 0.5,<br />
TreadMarksSizeZ = 0.5,<br />
TreadOffset = {<br />
0,<br />
0,<br />
-0.1,<br />
},<br />
},<br />
},<br />
},<br />
},<br />
},<br />
PlaceholderMeshName = 'UXL0004',<br />
SpawnRandomRotation = false,<br />
UniformScale = 0.2,<br />
},<br />
Economy = {<br />
BuildCostEnergy = 5100,<br />
BuildCostMass = 1000,<br />
BuildTime = 1600,<br />
TeleportEnergyMod = 0.15,<br />
TeleportMassMod = 1,<br />
TeleportTimeMod = 0.01,<br />
},<br />
General = {<br />
Category = 'Anti Air',<br />
Classification = 'RULEUC_MilitaryVehicle',<br />
CommandCaps = {<br />
RULEUCC_Attack = true,<br />
RULEUCC_CallTransport = true,<br />
RULEUCC_Capture = false,<br />
RULEUCC_Guard = true,<br />
RULEUCC_Move = true,<br />
RULEUCC_Nuke = false,<br />
RULEUCC_Patrol = true,<br />
RULEUCC_Reclaim = false,<br />
RULEUCC_Repair = false,<br />
RULEUCC_RetaliateToggle = true,<br />
RULEUCC_Stop = true,<br />
RULEUCC_Transport = false,<br />
},<br />
FactionName = 'UEF',<br />
Icon = 'land',<br />
TechLevel = 'RULEUTL_Advanced',<br />
UnitName = '&lt;LOC SMP0050_name&gt;Sky Worker',<br />
UnitWeight = 1,<br />
},<br />
Intel = {<br />
VisionRadius = 26,<br />
},<br />
Interface = {<br />
HelpText = '&lt;LOC SMP0050_help&gt;Mobile AA Flak Artillery T2',<br />
},<br />
LifeBarHeight = 0.075,<br />
LifeBarOffset = 0.4,<br />
LifeBarSize = 0.8,<br />
Physics = {<br />
BankingSlope = 0,<br />
BuildOnLayerCaps = {<br />
LAYER_Air = false,<br />
LAYER_Land = true,<br />
LAYER_Orbit = false,<br />
LAYER_Seabed = false,<br />
LAYER_Sub = false,<br />
LAYER_Water = false,<br />
},<br />
DragCoefficient = 0.2,<br />
MaxAcceleration = 2.8,<br />
MaxBrake = 2.8,<br />
MaxSpeed = 2.8,<br />
MaxSpeedReverse = 0,<br />
MaxSteerForce = 5,<br />
MeshExtentsX = 0.9,<br />
MeshExtentsY = 0.55,<br />
MeshExtentsZ = 1.05,<br />
MinSpeedPercent = 0,<br />
MotionType = 'RULEUMT_Land',<br />
RotateOnSpot = true,<br />
RotateOnSpotThreshold = 0.5,<br />
TurnRadius = 0,<br />
TurnRate = 90,<br />
},<br />
SelectionSizeX = 0.45,<br />
SelectionSizeZ = 0.65,<br />
SelectionThickness = 0.66,<br />
SizeX = 0.6,<br />
SizeY = 0.4,<br />
SizeZ = 0.85,<br />
--  StrategicIconName = 'icon_land3_antiair',<br />
StrategicIconName = 'icon_land2_antiair',<br />
StrategicIconSortPriority = 125,<br />
Transport = {<br />
TransportClass = 4,<br />
},<br />
Veteran = {<br />
Level1 = 4,<br />
Level2 = 8,<br />
Level3 = 12,<br />
Level4 = 16,<br />
Level5 = 20,<br />
},<br />
Weapon = {<br />
{<br />
AlwaysRecheckTarget = true,<br />
Audio = {<br />
Fire = Sound {<br />
Bank = 'UELWeapon',<br />
Cue = 'UEL0205_Artillery_Frag',<br />
LodCutoff = 'Weapon_LodCutoff',<br />
},<br />
},<br />
BallisticArc = 'RULEUBA_None',<br />
CannotAttackGround = true,<br />
CollideFriendly = false,<br />
Damage = 36,<br />
DamageFriendly = false,<br />
DamageRadius = 6,<br />
DamageType = 'Normal',<br />
DetonatesAtTargetHeight = true,<br />
DisplayName = 'Fragmentation Flak',<br />
FireTargetLayerCapsTable = {<br />
Land = 'Air',<br />
Water = 'Air',<br />
},<br />
FiringRandomness = 2.5,<br />
FiringTolerance = 2,<br />
Label = 'AAGun',<br />
MaxRadius = 40,<br />
MuzzleSalvoDelay = 0,<br />
MuzzleSalvoSize = 1,<br />
MuzzleVelocity = 20,<br />
ProjectileId = '/projectiles/TAALightFragmentationShell01/TAALightFragmentationShell01_proj.bp',<br />
ProjectileLifetimeUsesMultiplier = 1.25,<br />
ProjectilesPerOnFire = 2,<br />
RackBones = {<br />
{<br />
MuzzleBones = {<br />
'Turret_Muzzle_Left',<br />
},<br />
RackBone = 'Turret_Recoil_Left',<br />
},<br />
{<br />
MuzzleBones = {<br />
'Turret_Muzzle_Right',<br />
},<br />
RackBone = 'Turret_Recoil_Right',<br />
},<br />
},<br />
RackFireTogether = true,<br />
RackRecoilDistance = -0.25,<br />
RackReloadTimeout = 0,<br />
RackSalvoChargeTime = 0,<br />
RackSalvoReloadTime = 0,<br />
RackSalvoSize = 1,<br />
RackSlavedToTurret = false,<br />
RangeCategory = 'UWRC_AntiAir',<br />
RateOfFire = 2,<br />
TargetCheckInterval = 0.3,<br />
TargetPriorities = {<br />
'SPECIALHIGHPRI',<br />
'AIR MOBILE HIGHPRIAIR',<br />
'AIR MOBILE TECH3 BOMBER',<br />
'AIR MOBILE BOMBER',<br />
'AIR MOBILE GROUNDATTACK',<br />
'AIR MOBILE TRANSPORTATION',<br />
'AIR MOBILE',<br />
'SPECIALLOWPRI',<br />
'ALLUNITS',<br />
},<br />
TargetRestrictDisallow = 'UNTARGETABLE',<br />
TrackingRadius = 1.4,<br />
TurretBoneMuzzle = 'Turret_Muzzle_Left',<br />
TurretBonePitch = 'Turret_Barrel',<br />
TurretBoneYaw = 'Turret',<br />
TurretDualManipulators = false,<br />
TurretPitch = 35,<br />
TurretPitchRange = 80,<br />
TurretPitchSpeed = 180,<br />
TurretYaw = 0,<br />
TurretYawRange = 180,<br />
TurretYawSpeed = 180,<br />
Turreted = true,<br />
WeaponCategory = 'Anti Air',<br />
WeaponRepackTimeout = 0,<br />
WeaponUnpacks = false,<br />
},<br />
{<br />
AlwaysRecheckTarget = true,<br />
Audio = {<br />
Fire = Sound {<br />
Bank = 'UELWeapon',<br />
Cue = 'UEL0205_Artillery_Frag',<br />
LodCutoff = 'Weapon_LodCutoff',<br />
},<br />
},<br />
BallisticArc = 'RULEUBA_None',<br />
CannotAttackGround = true,<br />
CollideFriendly = false,<br />
Damage = 36,<br />
DamageFriendly = false,<br />
DamageRadius = 6,<br />
DamageType = 'Normal',<br />
DetonatesAtTargetHeight = true,<br />
DisplayName = 'Fragmentation Flak',<br />
FireTargetLayerCapsTable = {<br />
Land = 'Air',<br />
Water = 'Air',<br />
},<br />
FiringRandomness = 2.5,<br />
FiringTolerance = 2,<br />
Label = 'AAGun',<br />
MaxRadius = 40,<br />
MuzzleSalvoDelay = 0,<br />
MuzzleSalvoSize = 1,<br />
MuzzleVelocity = 20,<br />
ProjectileId = '/projectiles/TAALightFragmentationShell01/TAALightFragmentationShell01_proj.bp',<br />
ProjectileLifetimeUsesMultiplier = 1.25,<br />
ProjectilesPerOnFire = 2,<br />
RackBones = {<br />
{<br />
MuzzleBones = {<br />
'Turret_Muzzle_Left01',<br />
},<br />
RackBone = 'Turret_Recoil_Left01',<br />
},<br />
{<br />
MuzzleBones = {<br />
'Turret_Muzzle_Right01',<br />
},<br />
RackBone = 'Turret_Recoil_Right01',<br />
},<br />
},<br />
RackFireTogether = true,<br />
RackRecoilDistance = -0.25,<br />
RackReloadTimeout = 0,<br />
RackSalvoChargeTime = 0,<br />
RackSalvoReloadTime = 0,<br />
RackSalvoSize = 1,<br />
RackSlavedToTurret = false,<br />
RangeCategory = 'UWRC_AntiAir',<br />
RateOfFire = 2,<br />
TargetCheckInterval = 0.3,<br />
TargetPriorities = {<br />
'SPECIALHIGHPRI',<br />
'AIR MOBILE HIGHPRIAIR',<br />
'AIR MOBILE TECH3 BOMBER',<br />
'AIR MOBILE BOMBER',<br />
'AIR MOBILE GROUNDATTACK',<br />
'AIR MOBILE TRANSPORTATION',<br />
'AIR MOBILE',<br />
'SPECIALLOWPRI',<br />
'ALLUNITS',<br />
},<br />
TargetRestrictDisallow = 'UNTARGETABLE',<br />
TrackingRadius = 1.4,<br />
TurretBoneMuzzle = 'Turret_Muzzle_Left01',<br />
TurretBonePitch = 'Turret_Barrel01',<br />
TurretBoneYaw = 'Turret01',<br />
TurretDualManipulators = false,<br />
TurretPitch = 35,<br />
TurretPitchRange = 80,<br />
TurretPitchSpeed = 180,<br />
TurretYaw = 0,<br />
TurretYawRange = 180,<br />
TurretYawSpeed = 180,<br />
Turreted = true,<br />
WeaponCategory = 'Anti Air',<br />
WeaponRepackTimeout = 0,<br />
WeaponUnpacks = false,<br />
},<br />
{<br />
AlwaysRecheckTarget = true,<br />
Audio = {<br />
Fire = Sound {<br />
Bank = 'UELWeapon',<br />
Cue = 'UEL0205_Artillery_Frag',<br />
LodCutoff = 'Weapon_LodCutoff',<br />
},<br />
},<br />
BallisticArc = 'RULEUBA_None',<br />
CannotAttackGround = true,<br />
CollideFriendly = false,<br />
Damage = 36,<br />
DamageFriendly = false,<br />
DamageRadius = 6,<br />
DamageType = 'Normal',<br />
DetonatesAtTargetHeight = true,<br />
DisplayName = 'Fragmentation Flak',<br />
FireTargetLayerCapsTable = {<br />
Land = 'Air',<br />
Water = 'Air',<br />
},<br />
FiringRandomness = 2.5,<br />
FiringTolerance = 2,<br />
Label = 'AAGun',<br />
MaxRadius = 40,<br />
MuzzleSalvoDelay = 0,<br />
MuzzleSalvoSize = 1,<br />
MuzzleVelocity = 20,<br />
ProjectileId = '/projectiles/TAALightFragmentationShell01/TAALightFragmentationShell01_proj.bp',<br />
ProjectileLifetimeUsesMultiplier = 1.25,<br />
ProjectilesPerOnFire = 2,<br />
RackBones = {<br />
{<br />
MuzzleBones = {<br />
'Turret_Muzzle_Left02',<br />
},<br />
RackBone = 'Turret_Recoil_Left02',<br />
},<br />
{<br />
MuzzleBones = {<br />
'Turret_Muzzle_Right02',<br />
},<br />
RackBone = 'Turret_Recoil_Right02',<br />
},<br />
},<br />
RackFireTogether = true,<br />
RackRecoilDistance = -0.25,<br />
RackReloadTimeout = 0,<br />
RackSalvoChargeTime = 0,<br />
RackSalvoReloadTime = 0,<br />
RackSalvoSize = 1,<br />
RackSlavedToTurret = false,<br />
RangeCategory = 'UWRC_AntiAir',<br />
RateOfFire = 2,<br />
TargetCheckInterval = 0.3,<br />
TargetPriorities = {<br />
'SPECIALHIGHPRI',<br />
'AIR MOBILE HIGHPRIAIR',<br />
'AIR MOBILE TECH3 BOMBER',<br />
'AIR MOBILE BOMBER',<br />
'AIR MOBILE GROUNDATTACK',<br />
'AIR MOBILE TRANSPORTATION',<br />
'AIR MOBILE',<br />
'SPECIALLOWPRI',<br />
'ALLUNITS',<br />
},<br />
TargetRestrictDisallow = 'UNTARGETABLE',<br />
TrackingRadius = 1.4,<br />
TurretBoneMuzzle = 'Turret_Muzzle_Left02',<br />
TurretBonePitch = 'Turret_Barrel02',<br />
TurretBoneYaw = 'Turret02',<br />
TurretDualManipulators = false,<br />
TurretPitch = 35,<br />
TurretPitchRange = 80,<br />
TurretPitchSpeed = 180,<br />
TurretYaw = 0,<br />
TurretYawRange = 180,<br />
TurretYawSpeed = 180,<br />
Turreted = true,<br />
WeaponCategory = 'Anti Air',<br />
WeaponRepackTimeout = 0,<br />
WeaponUnpacks = false,<br />
},<br />
{<br />
AlwaysRecheckTarget = true,<br />
Audio = {<br />
Fire = Sound {<br />
Bank = 'UELWeapon',<br />
Cue = 'UEL0205_Artillery_Frag',<br />
LodCutoff = 'Weapon_LodCutoff',<br />
},<br />
},<br />
BallisticArc = 'RULEUBA_None',<br />
CannotAttackGround = true,<br />
CollideFriendly = false,<br />
Damage = 36,<br />
DamageFriendly = false,<br />
DamageRadius = 6,<br />
DamageType = 'Normal',<br />
DetonatesAtTargetHeight = true,<br />
DisplayName = 'Fragmentation Flak',<br />
FireTargetLayerCapsTable = {<br />
Land = 'Air',<br />
Water = 'Air',<br />
},<br />
FiringRandomness = 2.5,<br />
FiringTolerance = 2,<br />
Label = 'AAGun',<br />
MaxRadius = 40,<br />
MuzzleSalvoDelay = 0,<br />
MuzzleSalvoSize = 1,<br />
MuzzleVelocity = 20,<br />
ProjectileId = '/projectiles/TAALightFragmentationShell01/TAALightFragmentationShell01_proj.bp',<br />
ProjectileLifetimeUsesMultiplier = 1.25,<br />
ProjectilesPerOnFire = 2,<br />
RackBones = {<br />
{<br />
MuzzleBones = {<br />
'Turret_Muzzle_Left03',<br />
},<br />
RackBone = 'Turret_Recoil_Left03',<br />
},<br />
{<br />
MuzzleBones = {<br />
'Turret_Muzzle_Right03',<br />
},<br />
RackBone = 'Turret_Recoil_Right03',<br />
},<br />
},<br />
RackFireTogether = true,<br />
RackRecoilDistance = -0.25,<br />
RackReloadTimeout = 0,<br />
RackSalvoChargeTime = 0,<br />
RackSalvoReloadTime = 0,<br />
RackSalvoSize = 1,<br />
RackSlavedToTurret = false,<br />
RangeCategory = 'UWRC_AntiAir',<br />
RateOfFire = 2,<br />
TargetCheckInterval = 0.3,<br />
TargetPriorities = {<br />
'SPECIALHIGHPRI',<br />
'AIR MOBILE HIGHPRIAIR',<br />
'AIR MOBILE TECH3 BOMBER',<br />
'AIR MOBILE BOMBER',<br />
'AIR MOBILE GROUNDATTACK',<br />
'AIR MOBILE TRANSPORTATION',<br />
'AIR MOBILE',<br />
'SPECIALLOWPRI',<br />
'ALLUNITS',<br />
},<br />
TargetRestrictDisallow = 'UNTARGETABLE',<br />
TrackingRadius = 1.4,<br />
TurretBoneMuzzle = 'Turret_Muzzle_Left03',<br />
TurretBonePitch = 'Turret_Barrel03',<br />
TurretBoneYaw = 'Turret03',<br />
TurretDualManipulators = false,<br />
TurretPitch = 35,<br />
TurretPitchRange = 80,<br />
TurretPitchSpeed = 180,<br />
TurretYaw = 0,<br />
TurretYawRange = 180,<br />
TurretYawSpeed = 180,<br />
Turreted = true,<br />
WeaponCategory = 'Anti Air',<br />
WeaponRepackTimeout = 0,<br />
WeaponUnpacks = false,<br />
},<br />
},<br />
Wreckage = {<br />
Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',<br />
EnergyMult = 1,<br />
HealthMult = 0.9,<br />
MassMult = 0.9,<br />
ReclaimTimeMultiplier = 1,<br />
WreckageLayers = {<br />
Air = false,<br />
Land = true,<br />
Seabed = false,<br />
Sub = false,<br />
Water = false,<br />
},<br />
},<br />
}<br />
--snip, snip--</p>
<p dir="auto">Schönes Zitat. Mir gefällt auch 'Überquere den Bach nicht, um Wasser zu holen'.</p>
]]></description><link>https://forum.faforever.com/post/71335</link><guid isPermaLink="true">https://forum.faforever.com/post/71335</guid><dc:creator><![CDATA[bofhlusr]]></dc:creator><pubDate>Thu, 15 Jan 2026 21:34:05 GMT</pubDate></item><item><title><![CDATA[Reply to Missing icon in the game (picture attached) on Thu, 15 Jan 2026 18:57:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/bofhlusr" aria-label="Profile: bofhlusr">@<bdi>bofhlusr</bdi></a><br />
Hi, I created it like this in my mod. Maybe it will help you.</p>
<p dir="auto">mods\Savers Unitspack\icons\units</p>
]]></description><link>https://forum.faforever.com/post/71329</link><guid isPermaLink="true">https://forum.faforever.com/post/71329</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Thu, 15 Jan 2026 18:57:05 GMT</pubDate></item></channel></rss>