<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Friendly campaign AI is useless.]]></title><description><![CDATA[<p dir="auto">In multiple coop missions the allied AI barely manages do anything, I've just finished novax station and the order AI with 2 commanders died in like 10 minutes, it doesn't protect the ACU, doesn't build proper defenses, it just hogs mexes and builds a very simplistic base that gets rolled by the exponentially harder enemy AI, this is an issue because the mission was (probably) designed with the AI working in mind. Either make the AI at least hold the line or allow the player to take over.</p>
]]></description><link>https://forum.faforever.com/topic/9501/friendly-campaign-ai-is-useless.</link><generator>RSS for Node</generator><lastBuildDate>Fri, 05 Jun 2026 12:42:21 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/9501.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 13 Sep 2025 20:12:06 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Friendly campaign AI is useless. on Sun, 14 Sep 2025 12:51:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/deathabarbar" aria-label="Profile: deathabarbar">@<bdi>deathabarbar</bdi></a> The order AI in the novax mission does need a bit of help at the beginning, but once its set up, it can defend on its own and later help with the attacks. It was never designed to just win its half of the map on it's own.</p>
]]></description><link>https://forum.faforever.com/post/69335</link><guid isPermaLink="true">https://forum.faforever.com/post/69335</guid><dc:creator><![CDATA[speed2]]></dc:creator><pubDate>Sun, 14 Sep 2025 12:51:05 GMT</pubDate></item><item><title><![CDATA[Reply to Friendly campaign AI is useless. on Sun, 14 Sep 2025 03:58:29 GMT]]></title><description><![CDATA[<p dir="auto">The stock campaign AI is almost entirely 'scripted' and isn't really doing anything but following the plan written for it.</p>
]]></description><link>https://forum.faforever.com/post/69325</link><guid isPermaLink="true">https://forum.faforever.com/post/69325</guid><dc:creator><![CDATA[Sprouto]]></dc:creator><pubDate>Sun, 14 Sep 2025 03:58:29 GMT</pubDate></item><item><title><![CDATA[Reply to Friendly campaign AI is useless. on Sat, 13 Sep 2025 21:41:24 GMT]]></title><description><![CDATA[<p dir="auto">I will try it out, but I don't think the campaign AI should be this bad by default, the enemy is decent, but I'm guessing the friendly ones are just the stock one from the original game?</p>
]]></description><link>https://forum.faforever.com/post/69319</link><guid isPermaLink="true">https://forum.faforever.com/post/69319</guid><dc:creator><![CDATA[deathabarbar]]></dc:creator><pubDate>Sat, 13 Sep 2025 21:41:24 GMT</pubDate></item><item><title><![CDATA[Reply to Friendly campaign AI is useless. on Sat, 13 Sep 2025 20:58:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/deathabarbar" aria-label="Profile: deathabarbar">@<bdi>deathabarbar</bdi></a> If you dont like the default campaign AI for allies then try M28 and set it to apply to the allied campaign AI:<br />
<a href="https://wiki.faforever.com/en/Play/Client/Coop-Missions#custom-campaign-ai" rel="nofollow ugc">https://wiki.faforever.com/en/Play/Client/Coop-Missions#custom-campaign-ai</a></p>
]]></description><link>https://forum.faforever.com/post/69317</link><guid isPermaLink="true">https://forum.faforever.com/post/69317</guid><dc:creator><![CDATA[maudlin27]]></dc:creator><pubDate>Sat, 13 Sep 2025 20:58:08 GMT</pubDate></item></channel></rss>