<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Mod new version]]></title><description><![CDATA[<p dir="auto">Now playing with mods<br />
"62e2j64a-TOMA-3652-01370-146as555a8u3",--Total Mayhem v137 by Burnie<br />
"25D57D85-7D84-27HT-A501-BR3WL4N000084",--BrewLAN v85 by Balthazar<br />
"1192dc39-332b-4c6b-b5e7-3f61357e44d4",--Annihilation New SupCom v160 by Vosarat, Ledmal, MasterFaker<br />
"a57d35c5-013f-44d0-9d79-e248d73f00bc",--Annihilation New SupCom Patch v31 by Vosarat, Ledmal<br />
"9e8ea941-c306-aaaf-b367-u00000026000",--BlackOps FAF: Unleashed v26 by Exavier Macbeth, lt_hawkeye, orangeknight</p>
<p dir="auto">Experimental Factory edited in BrewLAN, Annihilation New SupCom, Annihilation New SupCom Patch. I try update in new mode Patch19. But BuilRestiction hard coded in BrewLAN, Annihilation New SupCom. May i write new vertion BrewLAN, Annihilation New SupCom?</p>
]]></description><link>https://forum.faforever.com/topic/9406/mod-new-version</link><generator>RSS for Node</generator><lastBuildDate>Fri, 05 Jun 2026 03:29:12 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/9406.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 12 Aug 2025 19:47:00 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Mod new version on Sun, 21 Sep 2025 18:46:47 GMT]]></title><description><![CDATA[<p dir="auto">Options added in  lua\AI\LobbyOptions\lobbyoptions.lua as AIOpts may edit in lobby. After setup session Option readed from file and may read user selected options.  Need reaction on Option while Blueprint loading.<br />
How manual read option file? Or may by ScenarioInfo populate after start exe BEFORE load active mods.</p>
]]></description><link>https://forum.faforever.com/post/69435</link><guid isPermaLink="true">https://forum.faforever.com/post/69435</guid><dc:creator><![CDATA[F19]]></dc:creator><pubDate>Sun, 21 Sep 2025 18:46:47 GMT</pubDate></item><item><title><![CDATA[Reply to Mod new version on Wed, 13 Aug 2025 09:43:28 GMT]]></title><description><![CDATA[<p dir="auto">Thank you very match! I try don't make worse the nice mode with many butifull robots. Sorry for my bad English.</p>
]]></description><link>https://forum.faforever.com/post/68725</link><guid isPermaLink="true">https://forum.faforever.com/post/68725</guid><dc:creator><![CDATA[F19]]></dc:creator><pubDate>Wed, 13 Aug 2025 09:43:28 GMT</pubDate></item><item><title><![CDATA[Reply to Mod new version on Wed, 13 Aug 2025 01:01:10 GMT]]></title><description><![CDATA[<p dir="auto">You should write a mod that alters what those mods do. You should make it load after Annihilation by using the <code>mod_info.lua</code> <code>after</code> field and then hook <code>siminit.lua</code> to remove Annihilation's build restrictions.<br />
BrewLAN's experimental factories are edited in Annihilation new supcom's <code>Merge.bp</code> file. You'll have to add in your own merge blueprints or at worst <a href="https://github.com/FAForever/fa/blob/fa8f1d9349f2242d35b7ba9f16c73cf587ff1d1b/lua/MODS.LUA#L230" rel="nofollow ugc">set a mod bp function</a> to undo the changes to the experimental factories.</p>
]]></description><link>https://forum.faforever.com/post/68723</link><guid isPermaLink="true">https://forum.faforever.com/post/68723</guid><dc:creator><![CDATA[Nomander]]></dc:creator><pubDate>Wed, 13 Aug 2025 01:01:10 GMT</pubDate></item></channel></rss>