Co-op Campaign Issues from current update (2025.5.0)
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May have figured out an issue with the new update that may be apart of the problem. The DC Commander option in the menu has a glitch to it. He disconnected more than 5 minutes ago and his ACU is still here. The recall delay doesn't function correctly.
Pretty sure this function is what is causing all the games to not get past the cutscenes. I have seen this issue with broken mods before. Food for thought! rn_image_picker_lib_temp_afc26349-226e-45cf-9e77-4beaff8a0d32.jpg
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I am having the same problem, after the latest patch update in my coop campaign missions the cutscenes will not stop playing and the UI does not come up so I cant play the game. I tried all the DC ACU settings, default, explode etc - turned off all my mods - nothing seems to work.
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ya i am having the same thing
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Im also getting stuck at the end of a cut scene in red flag
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I have done more testing and and result is quite strange. I have tested at least 2 mission in each category.
- Normal missions seems to be working, but as DML pointed out some might only work halfway.
- FAF faction specific missions, also working but same as above.
- Coalition missions, not working.
- Seraphim missions, not working.
I remember some time ago the mission Rebels rest had a smiliar problem, the solution was to go into your documents under FAF maps and remove the .v0001 txt (from faf_coop_operation_rebel's_rest.v0001 -> faf_coop_operation_rebel's_rest), since most of the missions in this folder has some version of .v000X txt I have copied the folder and removed the .v000X txt - but this did not work.
I have no advanced skills in coding or programming, but reading through the latest patch notes I could not find anything specific related to mission only changes. Maybe someone in the community with better skills could have a look?
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It looks likely that Jip's fixed the issue, so once the next patch goes live hopefully the missions will work again:
https://github.com/FAForever/fa/pull/6813 -
@maudlin27 when will this patch goes online?
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@hareamao The PR is still going through review, but as a rough guess based on previous hotfixes I'd hope somewhere between a couple of days and a couple of weeks
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Non-stop DDoS, campaigns broken. Player loss is gonna be high.
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@maudlin27 i saw the pr was merged. so, it's coming?
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@hareamao The hotfix was released, and co-op should work again.
Edit: There seems some technical hiccup, release should be deployed in the next 24 hours.
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@magge finger crossed. debug quickly, pls.
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i'm able to enter the game now. however, both land and air factory will disappear once it completes its upgrade to level 2 HQ. naval is ok. only tested UEF on 2 maps for now (rebels' rest and metal shark).
Update: did one custom on seton and one co-op on overlord (where no mod was applied), both had the same problem on UEF. i haven't tested other races yet.
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Can confirm the same issue with aeon
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@hareamao @DML @magge @maudlin27 I have found that even though factories are still broken that for the Cybran Aeon and UEF the Experimental factories (Fatboy, Megalith, Tempest, Czar, and Atlantis) are still working and produce units have yet to check on navy situation but at least you can still make units with some of the factions. also Total Mayhem and BO Unleashed work as well
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Can you specify what the bug is, please? Does it still happen since the last hotfix patch, which was deployed 13 minutes ago? (Game version 3824)
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When you upgrade to a Tech 2 HQ Factory the factory Disappears. Land and Air. Navy factories seem to go through the upgrade but it does glitch once-in-a-while meaning disappears. @magge
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The bug had been resolved and the fix had been pushed to live servers.
Source: FAF Discord Announcement
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thanx for the update
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@magge just entered a co-op game. first land factory upgrade completed. thx for the fix.