FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Access_Violation when launching a custom game

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    2 Posts 2 Posters 58 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      Ractor
      last edited by Ractor

      Hi All,

      I am trying to launch a custom game against AI, with the following mods:

      • Supreme Score Board
      • AI Uveso
      • BlackOps Faf: EXunits
      • TotalMayhem
      • Ultra Shields

      Crash happens when launching the game and stuck in the loading cutscene. I narrow the problem down to the combination of AI Uveso (any AI) and map Betrayal Ocean.

      Here is the Crashlog game_24879355.log :

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
          attempted to write memory at 0x02f9f000
      
      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\User[game_24879355.log](/assets/uploads/files/1747258468578-game_24879355.log) \AppData\Roaming\Forged Alliance Forever\logs\game_24879355.log /gpgnet 127.0.0.1:58652 /mean 1705.4200439453125 /deviation 361.65399169921875 /savereplay gpgnet://127.0.0.1:58653/24879355/Ractor.SCFAreplay /country GB /numgames 5 /numgames 5
      
      Callstack:
      	Unknown symbol (address 0x0095854f)
      
      Last 100 lines of log...
      
      debug: Allocated megabytes for labels: 0.114555
      debug: Number of labels: 33.000000
      debug: Number of cells: 30020.000000
      debug: { -- table: 56180758 (200 bytes)
      debug:   Air = { -- table: 56180320 (200 bytes)
      debug:     Labels = 1,
      debug:     Neighbors = 1860,
      debug:     PathableLeafs = 256,
      debug:     Subdivisions = 0,
      debug:     UnpathableLeafs = 0
      debug:   },
      debug:   Amphibious = { -- table: 561807A8 (200 bytes)
      debug:     Labels = 5,
      debug:     Neighbors = 44458,
      debug:     PathableLeafs = 3878,
      debug:     Subdivisions = 1749,
      debug:     UnpathableLeafs = 1625
      debug:   },
      debug:   Hover = { -- table: 561802D0 (200 bytes)
      debug:     Labels = 5,
      debug:     Neighbors = 39084,
      debug:     PathableLeafs = 3396,
      debug:     Subdivisions = 1508,
      debug:     UnpathableLeafs = 1384
      debug:   },
      debug:   Land = { -- table: 56180780 (200 bytes)
      debug:     Labels = 21,
      debug:     Neighbors = 95749,
      debug:     PathableLeafs = 5808,
      debug:     Subdivisions = 4549,
      debug:     UnpathableLeafs = 8095
      debug:   },
      debug:   Water = { -- table: 561802F8 (200 bytes)
      debug:     Labels = 1,
      debug:     Neighbors = 37892,
      debug:     PathableLeafs = 2358,
      debug:     Subdivisions = 1774,
      debug:     UnpathableLeafs = 3220
      debug:   }
      debug: }
      debug: Caching 5 markers of type Large Expansion Area!
      debug: Caching 12 markers of type Expansion Area!
      debug: Generated rally point markers in 1.41 miliseconds
      debug: Caching 92 markers of type Naval Area!
      debug: Generated naval area markers in 2.08 miliseconds
      debug: Caching 19 markers of type Rally Point!
      debug: Generated rally point markers in 0.17 miliseconds
      debug: Caching 184 markers of type Naval Area!
      debug: Generated naval area markers in 2.06 miliseconds
      debug: Caching 276 markers of type Naval Area!
      debug: Generated naval area markers in 1.90 miliseconds
      debug: Caching 368 markers of type Naval Area!
      debug: Generated naval area markers in 1.91 miliseconds
      debug: Caching 460 markers of type Naval Area!
      debug: Generated naval area markers in 1.96 miliseconds
      debug: Caching 552 markers of type Naval Area!
      debug: Generated naval area markers in 2.01 miliseconds
      debug: Caching 644 markers of type Naval Area!
      debug: Generated naval area markers in 2.07 miliseconds
      info: * Total Mayhem: [siminit.lua, line:590] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua.
      info: * Total Mayhem: [siminit.lua, line:591] - Checking directory /mods/ for TotalMayhem...
      info: * Total Mayhem: [siminit.lua, line:598] - Found directory: /mods/totalmayhem/mod_info.lua.
      info: * Total Mayhem: [siminit.lua, line:603] - Check OK. Found 1 TotalMayhem directory.
      info: * Total Mayhem: [siminit.lua, line:607] - Checking files and filesize for TotalMayhem...
      info: * Total Mayhem: [siminit.lua, line:634] - Check OK! files: 2178, bytecount: 749995008.
      info: 00:00:00  [siminit.lua:^1210] * AI-Uveso: Mod "AI-Uveso" version (116) is active.
      info: 00:00:00  [siminit.lua:^1214] * AI-Uveso: Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua.
      info: 00:00:00  [siminit.lua:^1215] * AI-Uveso: Checking directory "/mods/AI-Uveso"...
      info: 00:00:00  [siminit.lua:^1226] * AI-Uveso: Found mod in correct directory: /mods/ai-uveso/mod_info.lua.
      info: 00:00:00  [siminit.lua:^1234] * AI-Uveso: Check OK. Found 1 "AI-Uveso" directory.
      info: 00:00:00  [siminit.lua:^1238] * AI-Uveso: Checking files and filesize for "AI-Uveso"...
      info: 00:00:00  [siminit.lua:^1266] * AI-Uveso: Check OK! files: 87, bytecount: 2044971.
      info: 00:00:00  [siminit.lua:^101] * AI-Uveso: Function CreateAIMarkers() started!
      info: 00:00:00  [siminit.lua:^485] * AI-Uveso: Generating marker, please wait...
      info: 00:00:00  [siminit.lua:^500] * AI-Uveso: Generating marker with grid cell size of (113)
      debug: 00:00:00  [aimarkergenerator.lua:47] * AI-Uveso: Function SetWantedGridCellSize() Grid size for AI marker set to: 113
      debug: 00:00:00  [aimarkergenerator.lua:72] * AI-Uveso: Function BuildTerrainPathMap() started.
      debug: 00:00:00  [siminit.lua:^511] * AI-Uveso: Function CreateAIMarkers(): building TerrainPathMap finished, runtime: 22.86 seconds.
      debug: 00:00:00  [aimarkergenerator.lua:489] * AI-Uveso: Function CreateMarkerGrid(Air) started.
      debug: 00:00:00  [aimarkergenerator.lua:489] * AI-Uveso: Function CreateMarkerGrid(Land) started.
      debug: 00:00:00  [siminit.lua:^528] * AI-Uveso: Function CreateAIMarkers(): CreateMarkerGrid (Land) finished, runtime: 28.02 seconds.
      debug: 00:00:00  [siminit.lua:^533] * AI-Uveso: Function CreateAIMarkers(): ConnectMarkerWithPathing (Land) finished, runtime: 0.09 seconds.
      debug: 00:00:00  [siminit.lua:^537] * AI-Uveso: Function CreateAIMarkers(): BuildGraphAreas (Land) finished, runtime: 0.00 seconds.
      debug: 00:00:00  [aimarkergenerator.lua:489] * AI-Uveso: Function CreateMarkerGrid(Water) started.
      warning: BeginSession() failed: bad allocation
      info: Hooked /lua/ui/game/gamemain.lua with /mods/ai-uveso/hook/lua/ui/game/gamemain.lua
      info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua
      info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua
      info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
      warning: Unable to load texture: c:\programdata\faforever\gamedata\units.nx2\units\url0001\url0001_specteam.dds
      debug: Preloading 1418 batch textures
      debug: Preloading 0 d3d textures
      debug: Preloading 0 models
      debug: Preloading 0 animations
      info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua
      info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua
      info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua
      info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua
      info: Total Mayhem: [unitview.lua, line:1167] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function.
      info: creating high fidelity terrain
      

      Thank you!

      1 Reply Last reply Reply Quote 0
      • Ctrl-KC Offline
        Ctrl-K
        last edited by

        I assume it is out of memory one

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
        My UI Mods
        Support me

        1 Reply Last reply Reply Quote 0
        • First post
          Last post