“I did run a test. Unmicro'd, 10/15 bricks live.
With micro purely on the ML, I managed to kill all the bricks with a 500 hp ML left. This was because 6-8 of the bricks were walking out of range and stopped shooting.”
“Got a replay. I'm microing the Monkeylords, Tagada is microing bricks.
Might look confusing because Tagada asked that I micro his units and he micro mine. Check the discussion in the replay for details.
4 decent tests.
15 bricks versus Monkeylord -> Monkeylord wins.
20 bricks versus Monkeylord -> Bricks win with significant brick numbers left over.
16 bricks versus Monkeylord -> Monkeylord wins
On a narrow passage with little range of motion for the monkeylord vs 15 bricks -> Bricks win with something like 10 bricks remaining (check replay to be sure)
Replay ID: #13085973
I feel the test supports my position, as I'm a crap player and Tagada is... well Tagada.
Thank you Tagada for agreeing to help me test.”
There was also another dude that generally found 14 bricks (or just slightly less mass than an ML) to be around the point where an ML starts getting overtaken
This was the only t4 that was remotely able to compete with equivalent mass investments in t3 units, so I don’t understand why anyone would argue to buff it.
Micro absolutely does matter as the bricks all need to coalesce and all be shooting to take advantage of their dps, the ML is both stealthed and has decent range so it can curve and cause pathfinding issues for large t3 unit globs which cause them to be less efficient than a spreadsheet would expect.