@ZBC Great. Thank you for fixing this mod. I've briefly tested, and so far so good.
Firey Explosions mod FAF
@resin_smoker said in Firey Explosions mod FAF:
@nuggets Cause explosions are all sim side mate.
Was it always like this? I remember playing rks explosions years ago and that was ranked. So maybe there was just an exception for that mod
@nuggets If the mod uses ANY sim side code then it is termed as a SIM mod. Maybe there was an exception for this mod due to its acceptance and popularity.
Kykhu Oss https://youtu.be/JUgyGTgeZb8
Unit Thrower https://youtu.be/iV8YBXVxxeI
Beam Tentacle https://youtu.be/le5SNwHvC4c
Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs
@nuggets said in Firey Explosions mod FAF:
@resin_smoker said in Firey Explosions mod FAF:
@nuggets Cause explosions are all sim side mate.
Was it always like this? I remember playing rks explosions years ago and that was ranked. So maybe there was just an exception for that mod
That is a sim mod too. And it was flagged as ranked in the vault.
A work of art is never finished, merely abandoned
Now I have found a bug because of some old function in "Firey Explosion Mod FAF\hook\lua\defaultexplosions.lua", so that if you are playing campaign, the goal maybe not successfully appeared( such as Aeon 03:High Tide). So when you encounter any bugs, please delete this file.
I am trying to fix it, but it may takes a long time.
@ZBC Thank you very much! The tail flame of a nuclear bomb is amazing. However, some effects are exaggerated (such as overly coarse and large explosion maps when buildings explode, and some overly exaggerated tml smoke effects), and some effects (such as smoke, fire) are still best used by the steam original. Are there plans to continue optimizing and updating this mod? Visual improvements are always exciting
@zhanghm18
Thanks for your support! Because I'm not the real author of this mod, I won' t change any features of this mod (which may cause copyright infringement ) I only adapted it to the latest version game of FAF,without any effect, textures, or function changed(which would probably be blasphemy to a decade-old classic mod), that 's all.
One day if I have some idea and enough technical skills, I will make my own explosion mod,just as RK did.
@zbc said in Firey Explosions mod FAF:
It's been a while! The latest version is here, fixing an issue where some units might not spawn wreckage properly after death (like CZAR)
Firey Explosion Mod FAF.7z
2024.09.04
@nomads Oddly enough, I'm also using one of the 7zip distributions (Nana zip) to package the files. May be questions of network caused the uploaded files to be corrupted. I will repackage and upload them.
As far as i understand this mod is completely graphic and no balance change? Can this be flagged as ranked? As dumb as it sounds, i have no interest in playing it if its unranked, as also most people wont join
@nuggets Who cares? I just do what I can, not for anyone in particular.
It looks like my translation software translated your words less than kindly(fxxk Baidu), so please accept my apologies if I misunderstood you.
@zbc Nuggets is tying to help spread your mod. If it’s ranked a lot more people will get to use it. That’s up to faf mods/admins from the sounds of it. Mod looks good!