New Entry: King of the Hill mod by user: Jip
At the time of posting this mod was Version 9 (updated 2020-08-01) and 58.5 Kb.
Newest update: (2020-12-24) at 200.9 kb. (Version 10)
King of the Hill (often known by the abbreviation KoTH) does not always involve literal hills rather, metaphorical ones. In this mod you (and your opponents) along with any teams made try to put as much mass value on the center of the map to score points and ultimately win the game.
(The built in KoTH mod is currently out of order and will not generate the hill.)
Fun fact this mod was made to replace what is currently the built-in version! ~ Jip
Found under the Mods tab within the FAF client with a brief search you can find this mod quickly.
Below is one way of how to do so, please note position(s) may vary in the future.
The mod functions by drawing a circle in the center of the map (with default settings) where units are recognized by mass cost (extra for your ACU). The hill is owned and scores are earned by the team with the highest number (above a certain increasing threshold). It can be contested by any other player or team. The team with the point under control will have a mass income penalty while simultaneously gaining a benefit decided by the host in the lobby (only one may be set if any and may not be changed in game).
All teams will start with their faction at T1. The team owning the point will receive points over time. Points will automatically unlock T2, T3 then T4 with the currently leading team getting their respected tier first.
The player or team reaching the goal amount of points will receive the win should there be any opposing players left.
Map choice can make this play out very different each time.
Putting your ACU on the point or general flanking the point can be very dangerous but rewarding if done correctly.
Set up long range fire-bases to remove or keep the enemy off of your point!
Spam is important but lower mass value units will not be as effective later.
Pick a strategy and commit to it as you opponent may have all of their army in one spot.
Forge temporary alliances in games with more than 2 sides to take down those closing in on victory.
Adjustable settings: (mod native found at bottom of options panel after AI)
Possible settings (not mod native) to help "mix things up":
Change victory conditions away from "assassination" to discourage sniping and encourage forward ACU movement along with point focus.
Change share conditions to allow the game to continue gloriously with "full share".
Change share conditions to change the tides of battle with "traitors" or "liberators".
Change base game type: I recommend LABWars, Nomads and Claustrophobia.
Cons:
Does not pair well with 1 team games (ex. Survival).
Only loosely affects 1 vs 1 games.
Requires download from all parties and will not appear in custom games by default (Check the "Show Modded Games" box under the Play tab).
FAF Specific. (Though those here are likely from FAF.)
Always un-ranked.
AI do not play well with this mod.
Map choice dependent (prefers multi path maps).
Discourages land only settings (only a con to some).
May not pair well with heavy resource or unit mods.
Experiment and try this nifty mod today!