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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Latest Patch Cripples Airdrops

    Scheduled Pinned Locked Moved Modding & Tools
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    • R Offline
      Rama
      last edited by

      Don't know what the latest patch did, but the Air Transports in AI Wave Survival now barely move. This is a custom unit in the mod, and I haven't edited it. It went from moving at an Air Speed of 16 to now barely moving at all.

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      • R Offline
        Rama
        last edited by

        I did just watch a replay from June 6th to confirm it was related to the patch, and the transports worked fine in the previous FAF version. Issue only appears in games using Patch 3810.

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        • maudlin27M Offline
          maudlin27
          last edited by

          There was a bug introduced relating to AI platoons which will be fixed in an upcoming hotfix - there's a significant chance it caused this behaviour. The fix has been incorporated into FAF develop - could you check if you get the same issue if playing on FAF develop?

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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          • R Offline
            Resin_Smoker @maudlin27
            last edited by

            @maudlin27 Yeah, I've notice a few "warns" & errors in the log that were AI related. Though thought that was the "norm", and thus didn't report it

            Kykhu Oss https://youtu.be/JUgyGTgeZb8
            Unit Thrower https://youtu.be/iV8YBXVxxeI
            Beam Tentacle https://youtu.be/le5SNwHvC4c
            Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
            Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

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            • JipJ Online
              Jip
              last edited by

              We're looking into this, it may be related to #6279 and some previously unknown interaction in the engine.

              A work of art is never finished, merely abandoned

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              • JipJ Online
                Jip
                last edited by

                @Rama This bug should be fixed now 👍 , see also:

                • https://github.com/FAForever/fa/releases/tag/3811

                And specifically: #79

                A work of art is never finished, merely abandoned

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                • R Offline
                  Rama
                  last edited by

                  Tested using FAF Develop to see if Airdrops were fixed, but still flying like snails.

                  Replays here:
                  https://replay.faforever.com/23072711
                  https://replay.faforever.com/23072990

                  Also saw transports on the map Survival Rush Pro 5.11 are not working correctly. The T3 transports appear to work ok, but the T1 Transports used to move T4 units were suffering the snail speed bug. Replay here:
                  https://replay.faforever.com/23071067

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                  • JipJ Online
                    Jip
                    last edited by

                    @Rama try again in a few minutes. I forgot to update the executable after merging in #79. This change should already be on the release branch (regular FAF game type)

                    A work of art is never finished, merely abandoned

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                    • R Offline
                      Rama
                      last edited by

                      Looks like the Transport Bug has been squashed! Thank you very much! I am sure @Thracymachus14 will be pleased the unstoppable Airdrops are back.

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