Preformance issues Lag/statter

I have GTX 1070 I7 6700-hq and 80M connection
Yest in Ladder I have huge LAG/Statter.

Every second or so the game stops for a second.

This does not happen in solo games but is not related to network speed/latency as outside of faf everything works perversely.

I see some errors in game.log:

debug: Loading module '\000/lua/sim/blip.lua\000'
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Minimized false
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Arties")
debug: Loading module '\000/units/xra0105/xra0105_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: UI_SelectByCategory +nearest COMMAND
info: UI_Lua import("/lua/keymap/misckeyactions.lua").ACUSelectCG()
debug: Current gametime: 00:03:30
debug: Loading module '\000/units/uea0107/uea0107_script.lua\000'
info: UI_SelectByCategory +nearest COMMAND
info: UI_Lua import("/lua/keymap/misckeyactions.lua").ACUSelectCG()
debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000'
info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(true)
debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000'
debug: Loading module '\000/lua/sim/damagearea.lua\000'
debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000'
debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000'
debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
debug: Loading module '\000/lua/genericdebris.lua\000'
debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000'
warning: Error running lua script: ...nce\mods\reminder\notificationscripts\acu_low_hp.lua(43): Game object has been destroyed
         stack traceback:
         	[C]: in function `GetHealth'
         	...nce\mods\reminder\notificationscripts\acu_low_hp.lua(43): in function `triggerNotification'
         	...ed alliance\mods\reminder\modules\checkandnotify.lua(63): in function `triggerNotificationChecks'
         	...ed alliance\mods\reminder\modules\checkandnotify.lua(31): in function <...ed alliance\mods\reminder\modules\checkandnotify.lua:16>
info: Sending game result: 2 defeat -10
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua
info: SSB >>> TRACE GameResults: [2] = defeat -10, army = b1adam
info: SSB >>> TRACE GameResults: b1adam You have been defeated by b1adam
info: SSB >>> TRACE AnnounceDeath b1adam  You have been defeated by  b1adam
info: SSB >>> TRACE GameResults:... defeat | victory = false
info: SSB >>> TRACE OnBeat() player has died: b1adam
info: send Ptr: 16F40002 
info: send Ptr: 16F40002 
info: send Ptr: 16F40002 
info: send Ptr: 16F40002 
info: send Ptr: 16F40002 
info: send Ptr: 16F40002 
info: send Ptr: 16F40002 
info: terminated 
info: SSB >>> TRACE OnBeat() player has died: Hammac
debug: Loading module '\000/lua/system/dkson.lua\000'
info: Sending stats: {"stats":[{"type":"Human","general":{"kills":{"mass":0,"count":0,"energy":0},"score":1966,"currentcap":1000,"lost":{"mass":50,"count":1,"energy":2250},"currentunits":38,"built":{"mass":2255,"count":36,"energy":26330}},"Defeated":242.60000610352,"units":{"air":{"lost":1,"kills":0,"built":6},"tech3":{"lost":0,"kills":0,"built":0},"cdr":{"lost":0,"kills":0,"built":1},"tech2":{"lost":0,"kills":0,"built":0},"tech1":{"lost":1,"kills":0,"built":35},"transportation":{"lost":0,"kills":0,"built":0},"land":{"lost":0,"kills":0,"built":12},"experimental":{"lost":0,"kills":0,"built":0},"structures":{"lost":0,"kills":0,"built":20},"engineer":{"lost":0,"kills":0,"built":11},"naval":{"lost":0,"kills":0,"built":0},"sacu":{"lost":0,"kills":0,"built":0}},"blueprints":{"ueb1102":{"built":1},"ueb1101":{"built":7},"ueb0101":{"built":1},"ueb1103":{"built":10},"uel0105":{"built":10},"uel0001":{"built":1,"lowest_health":12000},"uea0102":{"built":4},"ueb0102":{"built":1},"uea0101":{"built":1}},"name":"Hammac","faction":1,"resources":{"massin":{"total":2672.9348144531,"reclaimed":155.63505554199,"reclaimRate":0,"rate":1.3780419826508},"energyout":{"total":29982.201171875,"rate":26,"excess":114},"storage":{"storedEnergy":4.2915344238281e-006,"maxEnergy":4000,"maxMass":910,"storedMass":233.56285095215},"energyin":{"total":30096.1328125,"reclaimed":1005.1906738281,"reclaimRate":0,"rate":26},"massout":{"total":2433.6633300781,"rate":1.8851121664047,"excess":5.6986083984375}}},{"type":"Human","general":{"kills":{"mass":50,"count":1,"energy":2250},"score":1979,"currentcap":1000,"lost":{"mass":2658.9006347656,"count":16,"energy":5005336.5},"currentunits":25,"built":{"mass":2463,"count":33,"energy":20670}},"Defeated":237.10000610352,"units":{"air":{"lost":1,"kills":1,"built":1},"tech3":{"lost":0,"kills":0,"built":0},"cdr":{"lost":1,"kills":0,"built":1},"tech2":{"lost":0,"kills":0,"built":0},"tech1":{"lost":12,"kills":1,"built":32},"transportation":{"lost":0,"kills":0,"built":0},"land":{"lost":12,"kills":0,"built":14},"experimental":{"lost":0,"kills":0,"built":0},"structures":{"lost":0,"kills":0,"built":21},"engineer":{"lost":15,"kills":0,"built":12},"naval":{"lost":0,"kills":0,"built":0},"sacu":{"lost":0,"kills":0,"built":0}},"blueprints":{"urb0101":{"built":2},"urb1101":{"built":11},"urb0102":{"built":1},"urb1103":{"built":6},"ura0001":{"built":27},"url0105":{"lost":11,"built":11},"xra0105":{"lost":1},"urb1102":{"built":1},"url0001":{"lost":1,"built":1,"lowest_health":7500}},"name":"b1adam","faction":3,"resources":{"massin":{"total":2794.4396972656,"reclaimed":239.28033447266,"reclaimRate":0,"rate":1.2000000476837},"energyout":{"total":25797.943359375,"rate":11.168499946594,"excess":14543.254882813},"storage":{"storedEnergy":0,"maxEnergy":0,"maxMass":250,"storedMass":120.1936416626},"energyin":{"total":40341.19921875,"reclaimed":1567.37890625,"reclaimRate":0,"rate":32},"massout":{"total":2668.5090332031,"rate":0.77000004053116,"excess":5.6986083984375}}}]}
info: syncing max ping markers: \00015
info: SSB >>> TRACE Sync.FocusArmyChanged -1
debug: OpenMovie /movies/menu_background.sfd: 2934
debug: Preparing movie /movies/menu_background.sfd: 2934
debug: Preparing movie /movies/menu_background.sfd: 2934
debug: Preparing movie /movies/menu_background.sfd: 2934
debug: Preparing movie /movies/menu_background.sfd: 2934
debug: Preparing movie /movies/menu_background.sfd: 2934
debug: Preparing movie /movies/menu_background.sfd: 2934
info: /init
debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 2934
info: ren_Oblivion false
info: ren_oblivion true
info: ren_ui false
warning: Error running lua script: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(36): Game object has been destroyed
         stack traceback:
         	[C]: in function `InternalCreateBitmap'
         	...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(36): in function `initfn'
         	...data\faforever\gamedata\lua.nx2\lua\system\class.lua(258): in function <...data\faforever\gamedata\lua.nx2\lua\system\class.lua:246>
         	...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua(943): in function <...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua:881>
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
info: Run time: 0h07m18s

Any suggestions how I might fix this?

The only think that changed recently is gforce drivers but graphics card frequencies seem to sugest that is is functioning correctly.

It is most likely the nvidia driver update see here
https://forum.faforever.com/topic/779/nvidia-driver-performance-problem

Confirm this helps:

Click Start
Click Control Panel
Click Performance and Maintenance and then System (in Category view) or System (in Classic view)
Select the Hardware Tab
Click Device Manager
Double-click on Display Adapters
Double-click on your NVIDIA GPU
Select the Driver Tab
Click on Roll Back Driver

^ that dose not work 100 % of the time

as i did not have the option on mine so i had to find a dirver to roll back to which is in the #technical-help channel on the FAF Discord

"The needs of the many outweigh the needs of the few" - Spock

I Have same trouble, Notebook with Rtx2070 super , i7 10gen and good network and I cant play , laggs every min for 3-5 sec pausing, thats omg
P.S. Nvidia update 460.79 isnt work

you need to Roll back your Diver. latest Game Ready Driver broke FAF

"The needs of the many outweigh the needs of the few" - Spock

I Have this issue as well...but i wont get the latest driver...any other ideas?

@Swisscow have you tried running d3d_windowscursor in the console?

Wohooo, why and how...ah nevermind its ok! thx a lot

@Swisscow if that fixes it then it is indeed the Nvidia driver issue. I recommend you either download the Nvidia fix mod or roll back your drivers.

@Deribus get this man a beer! Thx a lot!