-Would it be possible to start the game out, in the first 10 ticks let's say, where all units leave 81% of their mass in reclaim, but after that, some kind of reduction for land units or all units? That would ensure map balance stays the same even if it would create a weird situation of a titan wreck being worth more if it is pre-placed.
-buildings should still leave 81% so there is a reason to fight for them. An attacker who successfully takes down buildings and holds the territory should get the opportunity to try to scoop them.
-Add "better reclaim view" and "unit selection cost" to the base game of FAF so players are made more aware of reclaim.
-Instead of reducing reclaim by tier, determine the % reclaim left after a unit's death based on the ratio of energy cost to mass cost. A unit with high E/M would leave less % of mass as reclaim. That ratio indicates whether it is a fragile high-tech unit or a dumb box of rocks. Ratios here are approximate because I didn't want to type all this in to a spreadsheet (and the unit DB may be slightly outdated in light of the new patch)
5:1ish - Mantis, Medusa, Hoplite, Banger, Rhino
6.6:1 - Wagner
7.5:1 - Viper
10:1 - Mole, Deceiver, Trebuchet
11:1 or bigger - Loyalist, Brick, Bouncer, Monkeylord, Megalith, pretty much all air units
Suggested values:
At around 5:1 it would be ~81% reclaim
At 7.5:1 it would be 75% reclaim
At 10:1 it would be 55% reclaim
At 11:1 or above it would be 40% reclaim
"reduce wreck HP by tech level. " -- i think wreck hp is based on the amount of mass in the wreck itself. So I don't think you can change this. Also, if your entire army dies, you've got nothing left to shoot the rubble.
"add 'wreck' option to target priorities, so you can retreat and burn the Fields on your way out unless the foe prepared well for a counter attack." -- this suggests weapons with no AOE could be used to kill reclaim. wrecks aren't normally treated as targets at all, so a unit with this toggled would have to behave differently than it would with any other target priority. it wouldn't really be a change in "priority" of targets, it would be something much deeper. Also: YOU MONSTER, how can you even consider encouraging people to destroy reclaim? It would be kind of silly if the new meta was to retreat once half your army was dead, and shoot the rubble on the way out even while you take some damage from enemy units.
reduce reclaim speed: doesn't solve the problems. If you make a mass donation at your opponent's doorstep, they won't have any problem getting engineers (existing ones, or building them straight out of factories) to collect the mass.
reclaim decay system: but we love reclaim. Watching it slip away from us would be stressful and unwanted. It also doesn't solve the problem, which is about big battles near built-up bases (with lots of build capacity), not raiding units dying in far-off places on the map. And it's against canon. How can there be reclaim available on maps if reclaim decays?