Yesterday I discovered that the shield issues are somehow related to the bloom setting. With bloom off, the shield icons look normal, but with bloom on, the icons look whitewashed (i.e. white squares), and you cannot see the blue(ish)/purple square part of the icon. Sadly V2 still has this problem for me.
Top is with bloom on, bottom is with bloom off.
Disclaimer: This issue with bloom is being exacerbated by one of my other UI mods (I think). But even with all my other UI mods disabled, the issue persists, just not nearly as noticeably.
I do wonder if this might be a problem on my end or not since the factory overlay isn't working properly either. If you can get other people to give feedback, that would be of help.
Disabling every mod except Color coded strategic icons sadly didn't get the functionality working. Your code was also too complicated for me to understand!
In V2, the engineer overlays are much better, especially in regards to the SACU icons. A small suggestion might be to only have the nuke/antinuke overlays appear after they have finished construction? IDK if this is feasible or not to do.
I'd also suggest adding UI Mod Tools (uid = "ui-mod-tools-4z0t-v12") to the required mods list in the mod_info file. People might otherwise complain that the mod is "broken" when they've forgotten to add the dependencies.
name = "Color Coded Strategic Icons"
version = 2
copyright = "Nope but feel free to let me know what you are planning and if you want to improve something."
description = "Color coded strategic icons with integrated unit overlays. Player color is shown as a surrounding glow, middle is colored based on unit class with same colors as range circles. Icon size indicates unit HP/threat level. Submersible units have pointy bottom, hover units has pointy top. Overlays for idle engineers/SACU, factories, upgrading structures, and TML/SML/SMD missile count.
Check the FAF forum thread for images and let me know what you think.
Requires UI Mod Tool (v12 tested) for overlays. Optimized for 2560x1440."
author = "FreadyFish"
url = "https://forum.faforever.com/topic/6779/color-coded-strategic-icons"
uid = ""Color-Coded-Strategic-Icons-FF-v2"
exclusive = false
ui_only = true
conflicts = { }
requires = {"ui-mod-tools-4z0t-v12"}
before = { }
after = { }
icon = "/mods/ColorCodedStrategicIcons/icon.png"
Unfortunately, so far as designs go, I'm no artist either! The best I can do is spot asymmetry in icons. Like with the T2 PD, T2 AA, T2 TMD, T2 radar, T2 sonar. And in this regard something weird is happening. In the dds files, the images are perfectly fine, but when displayed above a structure, they are slightly shifted.
I also noticed that the mass storage icon (all except _rest) still uses the Redux Strategic Icon while all the other icons (so far as I can tell) all have unique icons now.
For experimentals it's hard. Honestly, they aren't too bad in their current state. My only suggestions would be to reduce the size of the Ahwassa icon size to be more in line with the other air experimentals, and to increase the relative size of the depictions of the GC, Chicken, et cetera inside their red circles to make them more clearly distinguished.
Also the Neptune has a little blue strip at the top of it's icon indicating anti-air capabilities, yet it has no AA.
Hopefully this feedback helps!
P.S. SMD overlay caps at 5, not 7. I also saw some code to have the number be replaced by a "+" when over some number, but that doesn't seem to be working/implemented yet.