Making my post early because I'm unsure how busy I'll be during November.
Adaptive Fangtooth Islands
The idea was to create a navy-dominant map with strong land elements (air was always going to be relevant due to map size). Here we can see this idea manifested in multiple long islands that can be fought over by land but cut off by sea. Most of the mass on the map is vulnerable to navy, so that secures it as the primary theatre, but the capability of hover vehicles to navigate the numerous ridges should not be underestimated.
Features considerable Adaptive mex spawning for meaningful games regardless of player configuration.
Note: The map is still actively under development, do not take the version currently on the vault as the final product until the week of the deadline.
Thanks to Jip for hosting.