Do you really think this is balanced?
Honestly, yes. It takes time, resources, and multiple factions to pull off and there are easier methods of achieving the same thing, as I've stated before.
Should we really keep strange edge cases that give already powerful units more power that only a few would think to try?
@comradestryker said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:
If the issue is that a Czar and Atlantis can be stealthed,
then I would argue the case should be as follows:
If Stealthed aircraft are the issue; then remove Stealth from Cybran T3 aircraft.
If Stealthed subs are the issue; then remove Stealth from Cybran T2 subs.
If Stealthed T4 units are the issue; then remove Stealth from the Monkeylord and Soulripper.
That's the thing... it doesn't give that unit more power. It's just being used in synergy with another unit.
Let's say I pass the ball to a teammate and they score a goal, that is not my goal, that is just an assist.
Ignoring the bad analogy, that is what's going on here.
The Deceiver isn't doing anything different. It's not suddenly giving you +10,000 DPS.
Just like a stealth field doesn't grant, for example, a PD creep more DPS either.
They're just being used in tandem, is all.
This of all things to get up in arms over, i would not expect this to be it.
That is fair to say. It feels like it isn't something I would normally argue for, but, I have become fond of this 'bug'.
And for the longest time, I think most of us here if not all, thought it was intentional.
Even if it wasn't, it was quite the play to pull off. Some may say it was even "Tryhard".
I'd argue that it is also not difficult to counter.
A couple of scouts and spyplanes would be more than enough to counter said play.
If you spot a czar being built, then no longer see it on radar, you should be scouting anyway.
If you spot an Atlantis being built, then no longer see it on sonar, send a spy plane or two.
You can also see where the torps are being fired from and would find it easy to ground fire regardless.
You just need one spy plane and 10 torps.
As long as you lock on the torps, they will keep damaging the Atlantis even if you lose the radar signature.
That all being said... regardless of the outcome of this;
The FAF team will always have my support.
Yes, even if it goes against my own opinion.
I've said it before, and I'll say it again.
You guys do too much for the game, so, Thank You.
We may not understand at first why you guys may change something, but we will, eventually.
I just hope my responses weren't read as berating as they weren't meant that way.
Anywho... I think I made my point here, so, I'll leave it at that.
~ Stryker