tmm: no matching with foes

Is it possible to implement a feature where u dont match with ur foes in tmm?

for example if u foe laggy players and the rejoin the queue after a failed game and u get matched with them again it just sucks...

this might have some downsides like a queue with enough players but no games, or if too many "cross foes" happen maybe no games will launch, i dunno...
but how often do u foe players for lagging? im not talking 300 ms ping, im talking stuttering of the game every other second which makes it unplayable.

maybe im not seeing some big downside of this implementation (or maybe its actually alrdy implemented?), but what are the pros and cons?

"Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
ā€“ Benno Rice