Hello, i was wondering if there is any basic unit strategies and counters guide somewhere, preferably one that would be up to date to latest unit balances. I know its not all rock paper scissors but playing with M27 AI, i noticed a lot of new things.
Mostly i got bothered when i had map superiority yet simply couldn't break the AI's base with what i had (bug + cruisers, for some reason i thought thats a pretty strong combo. Turns out some torp bombers and 2x T3 AA and ur done ..)
Another example would be him having navy superiority and my friend just losing all his ships while i had just a bug. His cruisers prevented me to do anything and he kept forcing deeper and deeper onto our territory and i had to keep moving back with the bug, while cursing. So then i remembered that people used to counter fatboys with T2 stationary artilery and shields. So i start doing that and for some reason i thought that T2 stationary artilery outranged ships (is it possible it did before ?). Anyway, the enemy had some T3 battleships and made short work of my Arty + shield spam (cybran).
Lets say someone builds mixture of cruisers and destroyers. I am guessing the best counter masswise is t2 torp bomber. Would be interesting to see how effective it is and what to change on each side to make it better. And maybe some mass math, like, you only need x mass of torp bombers to kill x mass of cruisers.
If anyone knows of any such unit guides (composition, counters, combos), preferably covering latest unit balances, please share