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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Small Change to mapgen?

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    • TheVVheelboyT Offline
      TheVVheelboy @Brutus5000
      last edited by TheVVheelboy

      @brutus5000 said in Small Change to mapgen?:

      Without wanting to judge on your actual intention.

      How do you come to the conclusion that this is a small change? I'm not related into the map generator at all, but I could imagine that this is super complicated to detect from randomly generated terrain.

      I might be wrong, but from the way the map, starting points and expansions look it seems like this is 4v4 preset in 3v3 scenario. Or rather, I'm like 99% sure this is 2v2v2v2 map. So maybe changing number of teams to 2, and tweaking the symmetry options is gonna be enough. And by that I mean the "Num teams:" and "terrain symmetry:" options being restricted to certain predetermined options instead of using the current ones.

      Btw, I'm talking out of my arse as I never took a proper look at the code of it. Just saw certain patters over generating thousands of maps.

      1 Reply Last reply Reply Quote 1
      • S Offline
        snoog
        last edited by

        Yea this is my main problem with the 3v3 tmm. Most of the maps suck, and they're just not actual 3v3 maps such as this one. It's clearly generated as a 4v4 or 2v2v2v2.

        While I agree being that one spot person can be fun, what's not fun is when the person in that spot on your team isn't nearly as good as the other team's single position and the game is over before it starts.

        1 Reply Last reply Reply Quote 1
        • FtXCommandoF Offline
          FtXCommando
          last edited by

          Don’t know how this isn’t a 3v3 map. If one of the spawns that are together doesn’t go t2 air your team is gonna die to air. So the only real 2v1 aspect are the ACUs, but the guy spawning alone gets all the mexes to his left and can just turtle up in his base and be fine in map control. Gun ACUs can’t break 5 t2 pd.

          1 Reply Last reply Reply Quote 0
          • TheVVheelboyT Offline
            TheVVheelboy
            last edited by

            While you can play it as 3v3 it is clearly a 2v2v2v2 type of map. There are 8 spawns and the symmetry used is the one for 4 teams mapgens.

            1 Reply Last reply Reply Quote 1
            • CaliberC Offline
              Caliber
              last edited by Caliber

              In this scenario the map was very small so 2 coms just walked straight upto the single slot and it was game after that, no time for t2 pd.

              veteranasheV 1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by Jip

                The reason there are eight spawns is because that is what the settings can be, even up to 12 spawns:

                2c34b37a-ca28-479a-8ddc-1d598fd61452-image.png

                The matchmaker team can change that up as they see fit.

                A work of art is never finished, merely abandoned

                S 1 Reply Last reply Reply Quote 0
                • S Offline
                  snoog @Jip
                  last edited by

                  @jip said in Small Change to mapgen?:

                  The reason there are four spawns is because that is what the settings can be, even up to 12 spawns:

                  2c34b37a-ca28-479a-8ddc-1d598fd61452-image.png

                  The matchmaker team can change that up as they see fit.

                  This is what I was trying to say. I don't understand why the 3v3 isn't using 6 spawns as a setting. The maps would be far more balanced around 3v3.

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    Because that's like 0 mex

                    1 Reply Last reply Reply Quote 0
                    • TheVVheelboyT Offline
                      TheVVheelboy
                      last edited by

                      Imo it's more of number of teams/symmetry problem than amount of spawns.

                      1 Reply Last reply Reply Quote 0
                      • veteranasheV Offline
                        veteranashe @Caliber
                        last edited by

                        @caliber said in Small Change to mapgen?:

                        In this scenario the map was very small so 2 coms just walked straight upto the single slot and it was game after that, no time for t2 pd.

                        So did the other team not do the same? Sounds like a skill issue.

                        CaliberC 1 Reply Last reply Reply Quote 1
                        • CaliberC Offline
                          Caliber @veteranashe
                          last edited by

                          @veteranashe said in Small Change to mapgen?:

                          So did the other team not do the same? Sounds like a skill issue.

                          my team actually won the game, but its not about winning or losing, its just not fun being used as a punching bag for 5 mins then being killed, i feel like theres no point in playing a game like that.

                          Sladow-NoobS waffelzNoobW 2 Replies Last reply Reply Quote 0
                          • Sladow-NoobS Offline
                            Sladow-Noob @Caliber
                            last edited by Sladow-Noob

                            @caliber unironically being in such a spot sometimes is way more fun ; At least my personal experience and the ones of some dudes I usually play with. I'd say around 70% of the ppl I know enjoy being in such a position from time to time.
                            Cuz either you win and carried the game bc of that
                            Or you lose and noone can blame you due to being in a gas spot with e.g. 15 mexes less

                            Inactive.

                            CaliberC 1 Reply Last reply Reply Quote 0
                            • CaliberC Offline
                              Caliber @Sladow-Noob
                              last edited by

                              @sladow-noob I agree that on larger maps it is fun if you can establish control and get set up, so i guess my grip comes from the smaller maps where you only have time to make maybe 3 factories before two coms decide to push you and its just a lose from there.

                              1 Reply Last reply Reply Quote 0
                              • Sladow-NoobS Offline
                                Sladow-Noob
                                last edited by

                                Isn't that the fun part though? I could give you 10+ replays where I was in that spot and it's the challenge I love ; Making decision to counter smth which is way stronger than your current stuff

                                Inactive.

                                1 Reply Last reply Reply Quote 1
                                • Sladow-NoobS Offline
                                  Sladow-Noob
                                  last edited by

                                  Reason why most people fail is bc they're like "Oh I need t2 mexes in order to have equal eco" which dooms them

                                  Inactive.

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                                  • waffelzNoobW Offline
                                    waffelzNoob @Caliber
                                    last edited by

                                    @caliber i actually think gimped slots are fun to play every once in a while. If you know you're gonna lose playing normally, it means you can try something weird

                                    Even something basic as rushing t2 land for very fast pd is already different from usual gameplay and gives you room to maybe 3v1 the enemy gimped slot with t2 air

                                    frick snoops!

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