No Problem.
I was already planning to add New Categories to the Units before the First Version of this Mod was released a few Months ago but I actually Forged it to add them for some reason..
I dont have any expierences in AI Development in Terms of Survival so far. So thanks for the Note regarding to add New Categories to the Units of this Mod to make it more compatible with that.
The Carpet Bombers are droping a high amount of Bombs compared to the regular Bombers of the Game.
There are designed to be used for the Fire Support Manager as callable Bomber Air Strikes only.
That is the Reason why there are Not buildable by the Player or AI in General Otherwise you See the result already If they would be buildable. I think the Carpet Bombers have Damage Friendly activated for the Bombs, which explains why you have lost your Forward Firebase. This can be deactivated in their Weapon Code located in the Blueprint File
The Asteroids are similar like the Callable Artillery Barrages from the Fire Support Manager. They are using a Air Unit with an invisible Model and fires the Artillery Shell If a Unit is in the Weapons Range. The Asteroids are similar like that but the Air Unit fires the Asteroid as an Projectile instead of an Artillery Shell. They are currently Not included in the Fire Support Manager directly and will appear in the Future in a New Section called Natural Desasters next to of callable Earth Quakes, Vulcanos, Tornados and more.
Regarding to New Categories you can already add these to you List:
LIGHTNAVALDROPCAPSULE
MEDIUMNAVALDROPCAPSULE
HEAVYNAVALDROPCAPSULE
These are New Categories which are using by the upcoming new Naval Reinforcements Manager. The Naval Reinforcements Manager is currently available in Early Access on the GitHub Repository of the Commander Survival Kit for Testing.
I agree more options for your AI Survival Mod are always good. The Commander Survival Kit is/was actually designed to be used with any AI Survival Mods and with the FAF Survival Mode in General. The nice Thing is some of the Callable Weapon Barrages or even the Callable Reinforcements could be used for the Development of New Missions as Well.
For example a Scripted Heavy Air Strike or Artillery Attack or Reinforcements on a specified Position during the Mission. There is alot of room to future use of these things in my opinion.