The development on the PBR (physically based rendering) shaders has now reached a state where it is close to finished, so we can now enter a beta-testing phase. The shaders should look quite good on maps from the map generator. All other maps should work as well, but your mileage may vary. You can get a glimpse of how earlier iterations of the shader looked in the screenshot of the week thread, but they are a bit outdated already.
The aim of this is to gather new comparison screenshots for the promotion of the release, to get feedback and to hopefully inspire people to help with the remaining units that have issues with the new shaders due to their textures.
As this is a beta-test you will have to manually install the file. For this you first have to download the file and rename kyros.zip into kyros.nxt. Then, to use the new shaders in the game you have to place the file in C:\ProgramData\FAForever\gamedata
, to also use them in replays you have to also place it in C:\ProgramData\FAForever\replaydata\gamedata
.
The PBR shaders will only be enabled on high graphics fidelity. The previously used shader got moved to medium fidelity. To make quick comparisons you can switch the fidelity by using the console command graphics_Fidelity 2
and graphics_Fidelity 1
for high and medium fidelity, respectively. You can use up arrow to recall previous commands on the console to make switching even easier.
Please post your feedback and screenshots in this thread.
Download disabled while we fix the issue with the latest patch
You can now test them by playing on fafdevelop