@Mach said in Very long post about spread attack, UI mods and why improving player's controls and UI is apparently and wrongly considered a bad thing in FAF, also balance:
And why is it suddenly decided (and by who even) that this "potential cheat mods must be stopped at cost of any number of ui mods being destroyed" restriction should be added and for what reason? Where are the players ruining lobbies with them? Where are examples of uprise in cheating or matches that were ruined by them? Where are people that are leaving because someone cheated in their match? So far not seeing any reason for this at all and nothing that prompted it, seems more like dictators' playground to me. Maybe thats what should really change in FAF.
How do you think it goes? You have a perfectly normal game, and then a very evil person decides to use E C o m A n A g E r. Now the match is clearly ruined!
Seriously
These mods give all minor advantages which are too tiny to detect them influencing the outcome of the game. This doesn't mean however that they cannot influence the outcome. If you have 2 completely equally skilled players with a 50% winrate vs eachother while having played an infinite amount of games, giving one of them "e please" or "ecomanager" will skew the results in favor of the one using these mods, even though it is undetectable on a game to game basis.
You say the mod influencing the win % by a mere 0.1% isn't impactfull enough to be considered a threat? Sure. Now let me add another mod. and another one. and another one. Oh look now i have 30 ui mods that automate the game for me giving me a net total of +5%. I'm sure my opponent thinks that's very fair.
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The only reason espiranto was banned was because it was clearly visible and because he caught attention. I am 100% sure there are other players using autoclickers that are not getting banned cause there is no way of detecting them unless reported. People don't watch their opponents replay after every game to check whether he reclaimed too quick or not in order to find out whether they're "cheating" or not.
You know how much time it cost to come to the decision that pepsi was cheating? Like 4 dudes analyzed his games and discussed in order to come to the conclusion that he abused an autoclicker. A very efficient solution indeed.
Also this is for something like autoclicker which is way easier to spot than other mods like ecomanager or eplease which autopauses e draining structures. Try to prove with evidence that he is using the mod and not manually doing it. Also very efficient and easy to do.
And as a mention: Ur talking to someone who absolutely despises shift g getting removed and i argued hard against it. However acting like certain ui mods are/can not be a problem is ridiculous.