@penguin_ learn lua and be the change you want to see
Do any devs want to fix/maintain Phantom-X?
@femboy I've already done a decent bit of lua for FAF
I may eventually look into fixing Phantom-X, but I have other things on my plate these days. Hopefully someone will volunteer
pfp credit to gieb
I won't commit to maintaining it, but if no-one volunteers in the near future I might have a brief look both to see if it's an easy fix, and if my AI is compatible with it. However my experience of Phantom is a grand total of watching 1 cast and part of 1 replay.
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v39
@maudlin27 it is likely related to this:
We completely re-implemented how the game state was computed to fix the infamous draw bug. In particular lua/sim/MatchState.lua
A work of art is never finished, merely abandoned
@jip it seems like phantom does its own thing for full share vs no share so maybe something in that is outdated. Ill look through it when i have a free period.
I, for one appreciate the effort, folx.
"Learn Lua and be the change" is something you've almost tempted this zero-experience old-guy to try, but now is not the time in my life where I have the time, so thank you to those of you that do. Best I can do at this point is try to isolate things we find in our games and bring them up to smarter people.
@SpikeyNoob I can look at it tomorrow, can you share the link here?
A work of art is never finished, merely abandoned