@tagada said in Possibly how to make kennels better:
If they would cost 0 mass the penalty for flying across the map and trying to collect reclaim and dying would be too small. They are not meant for that so there is no point in encouraging that.
That's not true because you ignore opportunity cost. The real tradeoff there is making a factory and walking engies around to get said reclaim compared to making an engie station that then flies around.
The engie station runs the natural loss of doing nothing while traveling, followed by the risk of being shot down and restarting the idle period, and then needing to travel anywhere else to do something productive once the original reclaim is grabbed.
Engie facs can have engies traveling die as well, but they can also be used to build things when needed and there tends to be a natural line of engies traveling to a location that minimizes the impact of a random bomber or mantis catching a few.
I'm not saying that kennels need to be able to do this stuff efficiently, but I don't really think this change causes this to be some new meta. It just isn't a decent utility relative to other gains kennels bring you staying at home and making engies for reclaim instead.