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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    AI Wave Survival Mod Information

    Scheduled Pinned Locked Moved Modding & Tools
    163 Posts 23 Posters 30.5k Views
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    • N Offline
      Nomander Balance Team
      last edited by

      Game won't start despite HQ spawn being set in replay #22959277, seems to be a map issue.
      Error running lua script: ...er\mods\ai wave survival\hook\lua\ai\aibehaviors.lua(19115): attempt to call method `GetArmyIndex' (a nil value) stack traceback: ...er\mods\ai wave survival\hook\lua\ai\aibehaviors.lua(19115): in function `GetAIOrHumanEnemyBrain' ...er\mods\ai wave survival\hook\lua\ai\aibehaviors.lua(19354): in function <...er\mods\ai wave survival\hook\lua\ai\aibehaviors.lua:19324>

      Also it's frustrating to lose to SMD having issues with nukes:

      • would be nice to have front-targeted nukes fire first so front SMD can kill front nukes instead of rear-targeted nukes.
      • change the SMD projectile to bypass terrain and have better turning so that it is more consistent.
      • Maybe create some new weapon code to improve SMD targeting so they don't lock up the target for so long. There is already some code to do that in the FAF repo applied to TMD so I'd start there (DisableWhileReloading bp field).
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      • L Offline
        LightWire
        last edited by LightWire

        Hi Rama, I've been trying AI Wave Survival, and have enjoyed it a lot. Clearly a lot of thought and customization has gone into this mod. I have a question about adding another configurable option. Can adjusting the Rift orbs count be enabled as a setting? The goal would be to create a survival style where HQ is not very strong, but there are a lot of Rift orbs and Air drops raining down. The play style would be to survive all the rift orbs and fight to the HQ and surrounding support bases.

        Potential Rift Orb Config Options:
        Count, Frequency, First launch timing, Health, maybe target destination (maybe alternatives to random), how often SMD gets disabled when they are fired.

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        • R Offline
          Rama @LightWire
          last edited by

          @lightwire

          I was planning on adding some type of option for a rift survival like that. Though, the options list has ballooned so much, I've stopped adding customizations and plan to try and trim the options list. Currently, rift count is tied to Support Base count, and increasing bases will increase total rift count, which can be used as a way to have more rifts until I add the rift survival mode.

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          • S Offline
            Slykar
            last edited by Slykar

            Hallo Rama,

            in v289 i have a lot of game crashs, so do my teammates.

            Like my last 2-3 games in a row. 25.09.2024

            mod free games are fine.

            i use 7 Mods:

            • 1% Particle
            • 1,5 Buildrate
            • 25% Air Crash Dmg
            • no Friendly fire
              -AI Wave Survival
            • all Faction Q-Gate
            • Hive Engeneering for all

            My Guts are telling me, that it is related to storm Missiles or the Sera Tech. Air unit with +

            game_23376464.log

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            • R Offline
              Rama @Slykar
              last edited by

              @slykar

              Was it a crash or did the game get stuck in an infinite loop, where the gameplay froze, but the UI still worked?

              I've had both happen very frequently since the last FAF patch, and haven't been able to find an obvious cause. Using unit mods also greatly increases the likelihood of a freeze, but once again, no clear indication of when it might happen.

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              • S Offline
                Slykar
                last edited by Slykar

                @Rama

                It's an instant crash.

                The game crashes and I see my desktop with a pop-up to close the crash report.

                There are no indicators beforehand.

                The log i posted was a crash for all ppl. no one could continue the game. I was first i think.

                EDIT:
                crash happend also for 3 of 8 ppl in a land / air map with default settings and 4 Mods.

                LOW ACU
                AI WAVE
                +2

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                • T Offline
                  TheNilonGG
                  last edited by

                  Hello @Rama , found fatal error because i edit settings insane land and less air after happend doom move my base
                  my mods this

                  Ai-wave
                  1% particles
                  2x Resources, storage.buildrate,buildrange
                  acu boost 1.5x
                  50% air crash damage
                  all faction quantum gate
                  BlackOps faf: acus
                  antinuke 50% cost
                  Experimental Shield Generator MK II
                  Hives 25 50 75 build rate
                  Hive engineering Stations for all
                  Low Bo commander upgrades costs
                  Low commander Upgrades costs
                  No friendly Fire + fix for log spam
                  Reclaim Tower
                  Wreck Reclaim 50%

                  No idea without desync mod... Tired already edit setting more fatal error air or land, have replays duo player vs 2 ai-wave map.
                  Crash times again (50:11s endgame units and one doom insane replays)

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                  • maggeM Offline
                    magge Global Moderator
                    last edited by

                    You may have more luck to narrow down the issue, by sharing a game.log here, where the fatal error occurs @TheNilonGG

                    Join a FAFtastic Team

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                    • T Offline
                      TheNilonGG @magge
                      last edited by

                      @magge here this game.log game_23906880.log

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                      • S Offline
                        solsikke
                        last edited by

                        Hello, are bug reports for this mod still being accepted/reviewed? There is a recurring game crash I'd love to get some feedback on, which I believe (though can't be certain) to be tied to this mod

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