v286
Some balance changes:
Makes Game Harder:
- All bosses now spawn max veterancy. This prevents an occurrence where bosses would lose their health boosts if they vetted up, making them easy to kill.
- Spawned defensive buildings and artillery are max veterancy.
- Waves will gain veterancy based on mass income of team, maxing out at 10k mass.
- Airdrops will drop randomly vetted units.
- Rifts will increase veterancy level based on number of Rift Nukes intercepted.
- Artillery now gain Damage Amplification damage boost, if the feature is on.
- If HQ health is too low that killing a Support Base or Alternate HQ would kill HQ, instead damage will be deflected and cause half of wave to be destroyed at random.
Makes Game Easier:
- ACU Hunters have had torp damage reduced by more than half.
- Storm Launchers energy costs reduced by half, mass costs and build time reduced by 10%. Storm Missiles have increased speed and acceleration. Storm Launcher's passive tac missiles have 2 hp, to be more effective against navy.
- Abyss, reduced costs and build time by 10%. Increased shield strength from 25k to 26k, missile range from 150 to 160, shield bubble from 60 to 70, antitorp defense range from 50 to 60, and depth charges range from 40 to 50 and damage to 2k.
- Guardian Shields increased shields from 55k to 60k and regen rate to 400hp/s.
- Spawned reinforcements are fully vetted and have orbs attached for additional firepower.