@thecodemander said in Title: A Time For Change: FAF Community Balance Team:
@mach Bruh my point was that *even if * someone made a bad balance change, its not bad in the sense that it kills the game in the same way that nothing changing and things being boring might.
Balance being so subjective, there will likely always be someone to argue for it even if they are alone.
My point was that arguing against balance changes being made is what is bad. At that point, if you cant no longer make changes, just archive the game and everyone leave it to die.
changing nothing wouldn't kill the game because the game isn't boring, people still play steam fa on balance from a decade ago, if your game needs constant changes to remain at baseline of fun, then there is something fundamentally wrong with it
balance is not subjective, it is simply number of viable options and getting every unit equally used in the game instead of 1 unit dominating (ex. asf) or having unevenly distributed usage per units, balancing in itself however is not simple, removing existing gameplay through balance changes will obviously annoy anyone who enjoyed it as will changes that remove something while adding nothing
I already said changes in themselves aren't bad, bad changes are bad, and changes for sake of change (aka to "keep things fresh") are bad which is what I'm arguing against, not against all balance changes