I think a game has to end somehow, ras should be hella profitable but hella risky to do as well, that is why i am advocating for increasing the dmg and radius of explosion and moving the ras in the place where teleport is so they can not tp in enemy base and go kabom. If they transport it well that is on you, since that is preventable.
-Increase the cost and increase the mass gain up to 15
-Increase dmg and radius of explosion (sufficient+ so one ras can insta kill another ras and cause chain reaction)
-Move ras in the slots where tp is so they cant have both (preventing tp kamikazi)
-Lower down BP of SACU
-RAS preset lowers the hp of SACU to like 5~10k hp (lower would be better me thinks)
And there you go the ras is solved, notice me balance plebs.
In the end, a game has to end so might as well be yolo. Also i like seeing big experimentals being built (mavor, scatus, para...).