@snagglefox said in Restructure air by delaying tech 3 air:
Next, not having T2 fighters for all factions is what leads to ASF being to OP in the first place. Inties will simply never stand up to ASF. If players had better options for T2 air-to-air, I don't think we'd see the rush to T3 be so mandatory.
This is so ridiculously overstated. Has anybody here tried to beat titans with strikers? Titans with ilshies? The former you automatically lose harder than ints lose against asf. The latter is quite similar to janus/notha/swifty/int blob situation. If dude with ASF sends in 10 or less, they die and you snowball an air lead. If he builds up his blob and keeps it safe, he wins and you lose the game if you failed to do the correct level of damage for your team to compensate your delayed air. I’ve managed to maintain air control with janus against ASF to min 30 in a game btw.
“oh but air is so different from land because it can get anywhere.” You can t1 transport percies in front of ACUs minute 9 on any generic teamgame map and instantly kill the ACU if it doesnt have either a lot of t2 support, t3 units within 30 seconds, or is Aeon.
The concept of “delayed air” being “air that isn’t an immediate t3 rush” is no different than every land slot in a teamgame being “delayed” because they are always gauged with the benchmark of a player rushing t3 land since somebody, somewhere on the map is doing it. If your long stay on t1 or t2 doesn’t compensate in value compared to that player, you will lose just the same.
I very rarely get t3 land 2 minutes later than t3 air is out, at best 1 strat will go around and kill 5-6 mexes spread across 4 players. That should not destroy your game unless it’s a map those 5-6 strat bombs can hit 10-12 mexes. The exception here is when I intentionally play to extend t2 land stage, just as I night extend t2 air stage. However, it’s basically impossible to NOT get good value for t2 air while it’s super easy to fail to get value for your t2 land since the former has a whole map to find weakpoints and the latter requires specific conditions at a specific point on the map.