@ftxcommando said in Bad Teleport Upgrades:
@mach said in Bad Teleport Upgrades:
then it also needs to be proportionally weaker (limited range, longer teleport time, both) to compensate, balance is irrelevant
What? The weakness is that Aeon literally only has t3 ACU as the teleport utility. That is a weakness because, currently, that is all UEF and Aeon teleport ACU can do. And with that current ability, it is used zero times in a serious game.
To make a useless ability useful, you add value to the ability. UEF has the option of a “win game” utility in the form of billy, so that’s an option. Aeon doesn’t. I’m not a fan of adding new upgrades that serve no purpose except to give value to tele, so I’d rather give Aeon a cheaper teleport that gives a window for a T3 ACU teleport to be viable.
I don't mind adding viability to other faction's acu teleports by making them able to do something <unique per faction> more once teleported in than just stealth tml base, which is why I said I don't mind uef being able to get both teleport and billy, I have problem with making it cheaper for one faction to get the exact same thing another faction has to pay (way) more for, which would be the cheaper teleporter upgrade, for another reason because it is unintuitive, and idk what exactly aeon acu could get that can be used similarly other than buffed up chrono someone else suggested, and even that seems underpowered in comparison, but even that sounds like far better solution to me than making it cheaper for them and only them, we just need to find what exactly aeon should be able to combo the teleport with
another thing is, you are now introducing more teleport stuff into the game that was only really having teleports used by cybran and sera (and aeon teleporting gcs) in late game, without adding appropriate countermeasures to it, I don't like the idea of game turning into blackops mod with anti teleport towers and whatever once it is realized how powerful cheaper teleports can be to warrant balancing the game further around it, which would happen by having teleports become commonplace through price reductions and becoming just another conventional tactic that happens every game rather than something more rare to see unless it is past late game, price reduction would cause this because it would become a viable option earlier than currently is, while letting acus get their unique ways of doing something once teleported in (such as teleport + billy) would not because costs would keep them prohibitive enough that they don't happen earlier while still being viable
the game just doesn't seem designed around teleporting as a common tactic to me in general, there is no built-in teleport intel (other than one added by FAF which isn't even intel, just an effect you can't see unless you zoom in) nor built-in anti-teleport defenses other than pd spam or units waiting for teleport to snipe the teleported unit, which shows to me it was originally supposed to be a game-ender thing (high costs, no obvious counters), and reducing its costs would definitely make it more commonly used and importantly used earlier while maintaining the game ender uncounterability unless even more new stuff is introduced or rebalanced around it
before you accuse me of appeal to authority or whatever, it doesn't matter what the original developers wanted it to be used for, I'm saying you will turn it into something else if you change its costs and will have to deal with the consequences of it and all the rebalancing that will be needed to keep the new costs, some of which goes past just teleports themselves and into its effects on rest of the game that it wasn't originally designed around
like just imagine having an enemy aeon and cybran players in same game and worrying more about the aeon player teleporting rather than cybran, the most feared teleporters to anyone in FAF, because aeon for some reason can get the same thing cheaper now
@ftxcommando said in Bad Teleport Upgrades:
Sera has teleport SACUs that are almost impossible to kill quickly enough for them to not destroy a game ender. Does that mean Sera should lose double gun teleport capability? No, that’s an SACU question and making an ability useless to justify balance elsewhere is horrible game design. Either remove the ability or make it viable.
I'm just saying aeon and sera as you said already have viable teleports in non-acu units, which while it isn't on acu, is still teleport and thus relevant for teleport balance, I'm worried more about the teleports themselves becoming too common like I said, and the ensuing revelation that the game wasn't designed around them being such
@ftxcommando said in Bad Teleport Upgrades:
“having diff costs for the same thing make no sense”
nano.
If you want to argue it’s diff cuz it gives diff hp and regen, then get rid of the 10k e cost for the new tele and now it’s consistent.
it is not only different hp and regen, but also different slots, uef nano uses arm (engineering suite) slot while sera one uses back unit slot (teleport, missile) because of which it is slightly more complicated than outright same slot (back) same upgrade (teleporter) being cheaper because faction is aeon and not sera, it would be like one faction having engineers cost half the other faction ones do, yes exaggeration but you get the point, same thing, different costs, no sense, if it must be cheaper then it must be weaker, but I instead suggest making it possible to pair it up with something unique and worthwhile like other factions have (telemazer, tele double gun, tele billy?) because of other reasons I stated above and because it would have same effect (viable use) without all those potential problems from cheaper costs
@ftxcommando said in Bad Teleport Upgrades:
What? The weakness is that Aeon literally only has t3 ACU as the teleport utility. That is a weakness because, currently, that is all UEF and Aeon teleport ACU can do. And with that current ability, it is used zero times in a serious game.
tldr: hence I suggest add another utility to aeon to combo teleport with rather than reducing its costs, just like tele billy for uef