v85 Update
20 more tweaks and fixes, based both on some more minor issues noted from earlier replays, and some improvements to deal with a live replay I saw where M28 threw away a game-winning position on dual gap (by not attacking t2 arti with destroyers, and pausing its SMD when the enemy built a nuke). Changes include:
- Land units should sometimes try and suicide into enemy mexes instead of retreating
- Naval units such as destroyers should be much more likely to attack enemy T2 arti and other fortifications if not badly damaged (once they have control of the pond) instead of hanging back to support longer ranged units
- Fixed a bug that caused SMD to be paused before being loaded when the enemy has a nuke
- Ythotha should consider focusing down enemy T3 land units to try and reduce the likelihood it change its orders so much that it doesnt fire it's big 'lightning ball' (these changes may also cause it to cancel this attack, but hopefully it will reduce the worst case scenario of it not even killing the t3 land unit before cancelling the lightning ball attack)
- Slightly improved Novax targeting so if it's relatively near a shield that a friendly T3 arti has just brought down the novax should move to kill the shield (previously this would only happen if the shield was almost in range)
Acknowledgements
- Fertgl - Pointing out that T3 engineers were being ctrl-k’d for mass in priority to t1 and t2 engineers in a replay.
Trophies
No change from before:
- Sladow trophy - won by Radde against 1.5 AiX M28 (v81)
- Radde trophy - won by Radde, Mhad and GhillieWolf against v59 M28.