v47 Update
Support for UEF M5-6 and FAF M1, amongst other changes.
- 21040509 - 6 changes, including fixing some issues with determining land zones on maps with loads of mexes near the start, and having the ACU alternate between power and mexes where there are loads of mexes in the start area
- M5 UEF - 15 changes and fixes, including adjusting 'nuke overwhelm' logic to be more likely to fire nukes periodically with split targets instead of all at once at the same target, and various improvments to gunship logic to better cope where the enemy has threats in opposite locations to the start position and be more likely to ignore a lone MAA unit if there is a major threat that is vulnerable to air
- M6 UEF - 9 changes and fixes, including delaying M28 logic from applying to various aspects (such as land and air units) until the initial cutscene has ended, and no longer treating Aiko's initial base as part of the same team (which would lead to 'invisible' cybran enemies since Aiko doesnt see them as an enemy)
- 6 Misc changes, including adding reteat logic for czars and soulrippers
- 7 changes based on Azraeelian Angel's replays, including fixing some issues with teleport and supporting the upgrading of mexes gifted over when a human teammate (such as Terarii) dies
- 3 changes based on Radde's replays, including making units less likely to suicide into an enemy T2 PD
Acknowledgements
- Jip - Spending several hours imparting wisdom on how to optimise memory, and trying to debug the source of high memory usage for FAF AI (M28 and non-M28)
- Azraeelian Angel - several teamgame replays, and highlighting issues with FAF M1 campaign
- Radde - A number of teamgame replays